first off, war3 copies starcrafts story in nearly every way possible.
Main character falls to baddies... check
Main character becomes leader of the baddies... check
Game ends with baddies winning... check
anyways.. on to gameplay
war3 relies on creeping as your sortof 3rd economy tidbit, aside from gold and lumber. Also relying on hotkeys and speed. Most people dont like this as items and hero Lvl'ing are involved which brings down skill factor I suppose (at least thats the excuse Ive heard for people hating war3). Another complaint I hear about war3 is that people dont like how the micromanagement has more than tripled when compared to starcraft.
Starcraft just requires good knowledge of unit types and weaknesses, a fast hand for those hotkeys. Also maybe a bit of micromanagement, and you're set heh. People mostly prefer starcraft as no hero Lvling or item aquiring is involved, making the game more even for those who enjoy/dont enjoy rushing.
as for my opinion, I love em both I cant help it cuz both are a blast to play. star and war3 pwnz~
Regardless, The undead were triumphant and pushed everyone out of the main lands. Thus... the baddies win. I knew arthas was evil the instant he became overly zealous with ridding the land of undead.
ask any hardened starcraft fan, they'll tell you war3's story is almost a complete ripoff, albiet a few details (characters, events etc.). For the most part the story is the same deal.
I must admit though, I enjoy the fantasy setting alot more heh
"It left with a wide open window for World of Warcraft"
-Wouldnt any developer do that? to have a franchise and not use it would truly be silly. Besides.. WoW was well known before TFT came out, so because of this there obviously had to be a cliffhanger at the end of tft
The story in the Main Game is the same- bad guys turn up, bad guys wipe out established good guy empires, good guys unify and defeat bad guys main plan.
The bad guys cause a lot of havoc, create a new empire for themselves in what were once good guy lands, but do NOT win. They are defeated in the final mission. This is the same in both games.
At the end of Brood War, the Starcraft expansion set, the bad guys DO win and pretty much annihilate all opposition.
At the end of the Warcrat III expansion, no such thing happens. The good guys are still perfectly intact. All that happens is that one faction of bad guys fails to stop another faction of bad guys. All bad guy factions come out less powerful (Illidan loses, Arthas unifies with the Lich King but loses his Realm).
So there is NO plot in which bad guys win in Warcraft which is the same as Starcraft. Only the good guys winning plot from the original is the same. The other consistent things in the two series is that Blizzard loathes Humans and makes everything go wrong for them, fantasy or sci-fi, and an ex-human enbs up leading the bad guys.
I agree those two plots were similar but you said it all wrong in saying the 'bad guys winning' was the common link- quite the opposite. And the expansion plots are greatly diversed.
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Last edited by Ushgarak on Jan 4th, 2004 at 02:55 AM
i found starcraft better
sure warcraft is more advance but
too complicated u have to level up ur hero
n ur production limit is half of that of starcraft
Star : baddies pose a threat, at the end the good guys wipe them out (which was protoss right? I think)
War3 RoC : Undead start to pose a threat , all races come together to wipe them out
Star X : a new kind of baddies come, infest the hero and reign triumphant with her lead
War3 TFT : New baddies come (naga), but the hero ('arthas') was already under undead control in the original, so with his lead the undead became triumphant
I mean im just using major events, im not including the minor stuff, but I was sure thats how it went, and thats why it was similar :-/
Well, i loves Starcraft, but now it's very dated, it's hard to go back to after playing warcraft 3, because warcraft 3 has such a better production value, and the whole 'hero' engine of the game is awesome, it makes you want to go out and fight, rather then sitting around building an impregnable base. It is much more strategic and satisfying then starcraft.
I agree, and that's what makes WC so good, if you do that, your hero will be weak and you will lose because of that, so you're actually forced to get out there and fight.
thats what, imho, makes wc not as good as sc. as mentioned before, there are no heroes in sc, and thus all early units (when its most important) or more or less well-balanced...when you throw a hero into the mix, that kills the equilibrium. if you neglect to send your hero out early and instead try to tech, you're already dead. not the case in sc, because you can tech fast enough and get units built before a substantial attack against you has been built. and the point about an impregnible base? if you play multi-player for either series, there is no such thing. there is always an opening, and people find it, and you'll suffer for it. i think everyone has, at one point, learned this.
"I agree those two plots were similar but you said it all wrong in saying the 'bad guys winning' was the common link- quite the opposite. And the expansion plots are greatly diversed"
So basically you said I was right saying they were common, but then try to say that I was wrong saying it was the baddies, when in retrospect it was a major contributing factor that leads many people to think so....
but there is no strategy involved in simply building the largest amount of units possible and rushing the oponent as soon as possible. In warcraft, you're forced to learn each map, and learn where the AI controlled baddies are, so you can level up your hero, plus you have to still tech fast and keep you're army up to date. It's alot more challenging.
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Not a fair comparison. Warcraft II was weak compared to Starcraft. But then Warcraft 3 came out and i think that game dwarfs Starcraft. If they made a more modern Starcraft then i think it would be a more difficult decision. And Starcraft Ghost isn't the same genre as War 3 so i don't know when a fair comparison will be able to be made.
BackFire, you'll excuse if I respectfully disagree... i believe you misread what i said. What I am saying is that many people (or at least many people that I know) find the hero system to be a substitute for strategy; and nowhere in my post did I say that building tons of units is a good strategy. You'll find people in sc and wc that will mass only one type of unit, and this is will lead them on the road to defeat. and Link...we are talking about Wc3. No one has mention wc2 or ghost. dont bother bringing them up.
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just making a point spear boy...War3 trounces Starcraft. Sorry if you get butt hurt because someone doesn't think Starcraft is better than a War3. Now how about you run along and don't bother commenting to me...