Registered: Feb 2005
Location: Hiding from zombies
I'll be honest with you, don't even bother with the game if you don't exceed 1G of RAM and at least a 256 MB video card. I mean, I ran it before I had that, and in any major city I was lagging like hell. (This was with 512 RAM and a 128 MB video card. I still have the same AMD processor though, which pwns) You could probably get around that if you nerfed the special effects and picked low count servers, but who the hell wants to do that?
And yes, unlike your abashed and misguided self sir I have played SWG in all stages of play the game has gone through. I can, with the justification that I have played through all changes, and now say that SWG is in parts much better than it ever has been. Of course there are flaws in the game, there a few bugs still about and SOE still retain there image as home-breakers but people learn to comprimise.
And please, anyone who has never played NGE and just listened to whinging veterans that their game has changed (it does say "gaming experience subject to change!) on geeky forums like this dont jump on the bandwagon
No, not a popularity contest, though WoW would win...
Just showing the difference in the two games, how one totally sucks ass and has a disgraceful amount of people playing.
While the other is a top quality game, voted 90% or more on nearly every review, with over 5 million SUBS! More than SWG has EVER even sold!
And I really can't believe that you played during pre-cu times, it's impossible that you could find the NGE better... unless you totally sucked ass at the game, bit too complicated for ya? Eh? EH?!
I mean I might just understand the CU, which made me quit in the first place, but the NGE... it's total garbage, you are in the minority of people who like it, check the official forums, game site... etc..
And the fact you said this..
Leads me to believe that you, are not a veteran, did not play pre-cu, have no idea just how great the game was, and now love it as a 6 year old child could play it...
Saying the NGE is better than pre-cu is an insult to my, and ALOT of peoples intelligence.
Once again, anyone thinking about getting this game... do a bit of research and you'll make the right decision, SOE are just... ugh.. bad... bad people. Don't give them any more money!!!
Dude, you honestly have no taste at all. And a short memory. I pwned your arse a month back when you came saying a load of stuff about how NGE sucks.
Truth is Pre-Cu was a horrid bit of intepretation of how SWG should be and it was an utterly childish and simplistic game. The only thing that got people was that it was Star Wars.
All you had to do to get uber on the server was get a buff and slap on some Composite Armour. That's it!
That is horribly lame.
Your just too extreme and childish with your arguments for me to take you seriously.
I just tried the 10-day free trail things they're giving out, and the game isn't too bad. A bit easy, but not that bad. Maybe if I had reactivated my account, and played my old character it might have been harder.
I played this game Pre-CU. I had a Scout/Marksman Zabrak with a little medic, and I was aspiring to be a bounty hunter. Things were going well. I was in server where there were pretty many guys and gals who were practicing roleplaying (pretty rare, most players were either "lol" "rofl" "omg give me creds plz" guys, or veterans who didn't want to do anything with me), and I joined them. I joined the Imperial Army (and fleet, after JTL). I even had this nice pet, genetically engineered furious animal called Sabre (can't remember the species anymore), who fought like a demon and sacrificed himself many times when I was doing missions for either Jabba or Empire. It was a nice game, and I REALLY enjoyed flying in space with my TIE-Fighter.
Then CU came.
All my roleplaying buddies had either left the game or were mostly doing protests to bring Pre-CU back. Nothing fun in that part. But alongside not having much anyone to play with, I also noticed bad stuff in playing too. I couldn't wear the armor I had specialized to myself anymore (I really liked it). My pet was completely useless (it's HP was reduced by approximately 6000). It took much longer to kill individual monsters. So, with no friends, no fun in doing missions (which were actually pretty damn repetive before CU too, except for Jabba and some of the Imperial ones), and worthless equipment and pet all of sudden, all that I had left was flying in space (with no buddies though, it was quite depressing though).
I left the game and started playing WoW. I could count all the things SWG was better then WoW with one hand, where as WoW has probably close to hundreds of things done better then Galaxies.
I'm not saying that Galaxies sucks, and it's probably easier to start playing completely new.
But after CU, it just wasn't really for me. And I do feel some hate towards SOE because of that.
The Combat Upgrade was released April 27, 2005 and was a major revamping and rewriting of the entire Star Wars Galaxies combat, armor, and weapons system. A more "realistic" tone was set, whereas only certain characters in certain professions would use specific weapons and wear armor. In addition, the method of fighting in the game was redone with skill levels assigned to both players and game creatures. Under the new system, only a creature of similar skill level gives experience when killed and the more powerful creatures are almost undefeatable by a single player's attacks unless they are either wearing incredibly good equipment or they are jedi.
The Combat Upgrade drew tremendous criticism from gamers even before it was released. Upon its initial activation, a number of player issues were reported not the least of which was that players logging on found most of their weapons and armors useless under the new combat upgrade system. Another concern among many of the players was the lack of official documentation for the new system, leaving them to rely on FAQs posted in the game forums to learn to play this "new" game. To adapt existing characters to the new skill system, the developers implemented a "respeccing" system. Characters were allowed to trade skills gained in one profession for another in order to find a skillset-role under the new system, as their old skillset may not be as effective or their profession's roles may have changed (doctors and combat medics no longer had a crafting "branch" in their trees, smugglers gained crowd control abilities). The combat upgrade made it harder to gain experience alone, but also removed the ability for one player to defeat several powerful creatures unaided (the anecdotal player "soloing five rancors"). A large number of long-time players chose this time to leave the game."