"Each day we will spill their blood, til it rains down from the skies.Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace." - Boondock Saints
Well I was around but like a great Turkish writer said:"It's better not to talk and to observe, than talk without any knowledge of what you're saying."I guess i was just staying in the background and observing.
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"Each day we will spill their blood, til it rains down from the skies.Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace." - Boondock Saints
Don't worry, I am, so if you need any advice (like when you've a turkish girlfriend ) I'll be there.
__________________
"Each day we will spill their blood, til it rains down from the skies.Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace." - Boondock Saints
Just so you don't need to go back this is a revised list
SORCERER/WIZARD SPELLS
0-Level Sorcerer/Wizard Spells
Acid Splash: Caster throws a small orb of acid 3 ponits of damage
Electric Jolt: caster shots a small jolt of electricity 3 points of damage
Flare: burst of hot light 2 damage to all enemies
Daze (Enchantment): target is dazed. Losses an attack or defense during a turn
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 3 cold damage.
Resistance (Abjuration): -2 element fdamage
1st-Level Sorcerer/Wizard Spells
Horizikaul's Boom: 4 points of sonic (sound) damage to all enemies per level of the caster
Ice Dagger: Caster creates a dagger shaped ice shard that flys at target and does 3 damage.
Shield: caster is immune to magic missle for two rounds
Burning Hands (Transmutation): 5 fire damage from
cone of fire.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns
creatures.
Endure Elements(Abjuration): forms a shield that absorbs 5 damage against all elemental forms of damage.
Grease (Conjuration): Slows or knocks down opponents.
Mage Armor (Conjuration): -4 to all damage for 2 turns
Magic Missile (Evocation): 1 missile every 2 levels and each
missile does 4 + 1/level damage.
Negative Energy Ray (Necromancy): 6 points of damage from
negative energy
Protection from Alignment (Abjuration): blocks 4 negative energy based attacks
Ray of Enfeeblement (Necromancy): causes enemies spells to do 2 points less damage for 2 rounds
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes 2d4 HD of creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger. Which does 2 damage per round and has 10 Health points and stays for 3 rounds.
Dude, did she just call you love and challenge you to a duel at the same time?
Damn, why do girls have to be ununderstandable.I doubt that i would understand her, even if she was turkish
__________________
"Each day we will spill their blood, til it rains down from the skies.Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace." - Boondock Saints
Ooh, come on, you can't just stop in the middle of a duel like that.
Are you really tired or are you just pulling that ununderstandable girl thing again?
__________________
"Each day we will spill their blood, til it rains down from the skies.Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace." - Boondock Saints
[SPOILER - highlight to read]: You see, when we left Jack, marooned on the ship with a cuffed wrist and a hungry kraken, we forgot one very important thing mate-he's Captain Jack Sparrow... savvy?