Yeah, pisses me off when they give you a gun with like.... 120 rounds, then they say "Remember Sam, don't actually kill anyone"... complete waste of time.
my friend says "Splinter Cell is the poor mans Metal Gear Solid", and i say back to him "It may be the poor mans Metal Gear Solid, but its a real mans stealth game"
I like them both, but as im a stealth game junkie, i have to go with splinter cell, as Metal gear is much more of an action game.
i got a magazine comparing MGS3 to SC:CT, if i get bored i might type it down
Metal gear can be just as much a stealth game if you choose to play it that way. That's the great thing about that game, you can actually choose how you want to complete an objective. None of this stupid "don't let anyone see you, if someone sees you the mission is over". In MG, if someone sees you, it's up to you to keep him from calling for back up and all that. SC has absolutely nothing on MG.
thats your opinion son, its still up to you if someone calls for backup in SC, if you deal with them quick enough theres no problem.
In SC if you make a slight noise the enemy hears you, in metal gear i ran full pelt about a meter behind someone and they didnt hear, in my opinion thats why i prefere SC, its more challenging. but i am a stealth junkie, so the more stealth it is, the more i like it.
Gender: Male Location: Welfare Kingdom of California
Why would I want so much ammunition in a stealth game? This isn't a FPS game. These games are about stealth action not full frontal assault like MGS tends to be. And what is this about the enemy spotting you in SC? The missions aren't over immediatly. The enemy usually looks around and if there is more than two guards one will hit the alarm and you get a chance to stunt or kill the guards. But you're not suppose to be spot. Thats why the gamer uses and realies on stealth so that you won't be spotted. If you keep getting spotted by the guards then either you don't know how to play the game or you keep thinking this is a assault combat game. SC is far more challenging than MGS do to its delicated stealth missions. If you just want to shoot down guards and blow things up then go for MGS. Me, I prefer the challenge of SC anytime.
If you want to be challenged and forced to play "stealthy", try MG on the hardest difficulty. Just as challenging as SC is, and you have to be just as smart in your completion of objectives, if not more so. Again, the great thing about MG is that you can choose to play it stealthy if you wish, and it will offer just as rewarding experience as SC, or, if you want, you can run and gun and kill everything you see, as long as you can keep it quiet enough not to get more attention then you can handle. It's up the the player to decide how he wants to complete an objective, and you're never forced to play through a level a certain way.
As far as I'm concerned, it's sloppy game design to do this "the second you're spotted, you lose" or "if you kill anyone on this level, you lose, oh, and here's an awesome gun just to tempt you more so" . I respect the options available in MG games, I don't enjoy being forced to play a game a certain way, if I'm playing and I get teh urge to kill a bunch of people, I want to be able to do that. Likewise, if I feel like being stealthy, I want to be able to do that as well. Forcing players to play a certain way, and ending a level immediately when they don't play that particular shows me that the makers of SC don't have anywhere near the talent and skill that the MG creators do. And the gameplay reflects this.
As a friend of mine says about SC "Oh, you were having fun in this level, game over". Very true statement.
Gender: Male Location: Welfare Kingdom of California
But saying that if you want to be stealthier in MGS you have to play on the difficult mode it just takes away the notion that MGS is a stealth game. In SC you get to be stealthier whether on easy, normal or hard. The fact that you cannot kill civilians in SC makes it more challenging to complete and makes it feel more realistic. The basis of SC is to be as stealthier as possible so that you won't be caught. In a certain way you get to be a ghost-like character. You enter a building, complete the mission and leave no trace.
SC just like any other game gives you rules to play each chapter. Your freedom at times gets limited, but you also understand thats how the mission must be accomplish. Killing is not object of the game. The object is to complete the mission as quiet as possible. That's the beauty of SC to be able to be so good at sneaking behind enemies rather than just to kill them.
Well, you can be stealthy in MGS on easy mode if you want to, the difference is you aren't forced to. You can kill things if you want to, o r you can sneak around without being seen. It's entirely up to the player to decide how he wants to handle something. The game is just as stealthy as SC if you wish to play it that way, or you can go rambo on everyones ass if you want. Freedom and options is always better then forced gameplay.
I really don't like being forced to play a certain way, it's a very dated way to make a game. sometimes I like to be able to just screw around and kill as much shit as possible, even if it means failing the mission, I'd still like to be able to do it if I feel like it. SC doens't allow this, if you're playing a mission, and kill someone you weren't supposed to, the mission ends instantly and you restart, it would be nice if a message just said "mission failed" and you were given the option to continue playing or restart.