Gender: Male Location: Kicking pigs out of the screen.
That also applies to SF using their full-power moves that have shown to be more destructive in alot of instances, without waiting to "charge up" or "power up". A "fireball" would set Subby on Fire, and Ken's shruken has flames on it, the ice isn't a big threat when compared to someone like Gill who can create and UN-create fire and ice.
Not to say Scorp and Sub are pushovers. They really have alot of advantages open to them, but SF isn't without theirs. It's so hard for me to argue on this forum because the exact media and rules aren't ever clear, that and the fact that SF hasn't been updated in ages canonically and we have alot of speculation.
I disagree where I feel that capcom games are more for button mashing than MK, MK IS a bit more broken up, but I don't find it too distracting, it's definitely not as good as tekkan games or doa3 but neither is sf.
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Nah. MK was good, MK2 was great. Then they just forgot how to make a good game & they never really remembered it. Tekken's 10 hits can be stopped & blocked if your knuckle game is that tight
I know how to stop the 10-hits. I was merely stating the 10-hit combos are the same as later MK combos because they take no skill at all.
Low Parry(which everyone has after tekken tag) > 10 hit combos
Reversals > 10 hit combos
crouching & poking > 10 hit combos
blocking > 10 hit combos with no low hits
So yeah...10 hit combos are useless unless you're fighting scrubs.
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Last edited by Zack Fair on Aug 1st, 2007 at 05:08 AM
Gender: Male Location: Kicking pigs out of the screen.
The last part is mostly opinion, but MK definitely has a tendency to mash and w/ basic moves making it a short learning curve. Parrying, amongst other things kept SF fun to play and gave you an incentive to do well in them to give you a large edge.
Not ones that are unpredictable. Some 10 hit combos for characters start off the same way but they change half-way through, and hitting characters from the side or behind render them useless to counter hits.
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