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ryu and ken or scorp and sub
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ryu and ken 9 30.00%
scoripn and sub-zero 21 70.00%
Total: 30 votes 100%
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ryu and ken vs scorpion and sub-zero
Started by: legacy92

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Zack Fair
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Agreed. MK's always been stale IMO.

Same crap as Tekken's 10 hit combos. Except in Tekken you can pull off juggles, okizame etc. and JFs were introduced in later games.


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Old Post Jul 31st, 2007 10:51 PM
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Tha C-Master
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quote: (post)
Originally posted by BlaxicanHydra
If you were to take away the various balancing issues, Sub-Zero really could be nigh invincible in H2H. You can't "block" ice, and once frozen, your frozen. Your body shuts down and so your basically stuck. And Sub-Zero only needs to hit you once, anywhere, to freeze you. So if Sub-Zero actually used his ice powers to there full capabilities he could essentially solo these two.
That also applies to SF using their full-power moves that have shown to be more destructive in alot of instances, without waiting to "charge up" or "power up". A "fireball" would set Subby on Fire, and Ken's shruken has flames on it, the ice isn't a big threat when compared to someone like Gill who can create and UN-create fire and ice.

Not to say Scorp and Sub are pushovers. They really have alot of advantages open to them, but SF isn't without theirs. It's so hard for me to argue on this forum because the exact media and rules aren't ever clear, that and the fact that SF hasn't been updated in ages canonically and we have alot of speculation.


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Old Post Jul 31st, 2007 11:16 PM
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jinzin
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quote: (post)
Originally posted by Tha C-Master
It became MORE of a problem with the newer ones because the combos were preprogrammed without the ability to really customize or innovate them. MK would never get any serious tourney play.


I'm talking about the actual gameplay, MK's gameplay is superficial because while on the outside it looks like you're doing alot, you are really just mashing the same button commands in that are given to you. In the older ones you could actually invent more combos, but that was because juggling was more broken than it is now (even though it still is).

I don't hate MK, but it's fighting engine isn't a serious one, it is a fun game though, but even MvC2 had a bit more depth.


I disagree where I feel that capcom games are more for button mashing than MK, MK IS a bit more broken up, but I don't find it too distracting, it's definitely not as good as tekkan games or doa3 but neither is sf. erm


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Old Post Aug 1st, 2007 03:44 AM
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Final Blaxican
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Yeah!

SF is better.

no expression


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Old Post Aug 1st, 2007 04:14 AM
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Zack Fair
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Opinion. Not a fact.


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Old Post Aug 1st, 2007 04:18 AM
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Final Blaxican
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Neg, my opinion is law.


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Old Post Aug 1st, 2007 04:18 AM
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Wandering Flame
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quote: (post)
Originally posted by BlaxicanHydra
Neg, my opinion is law.
What the f**k?
quote: (post)
Originally posted by Superboy Prime
Opinion. Not a fact.



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Old Post Aug 1st, 2007 04:24 AM
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Final Blaxican
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D'unt make me destroy you, SBP. You're the only Porto Rican (Sp?) I know.


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Old Post Aug 1st, 2007 04:25 AM
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Wandering Flame
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quote: (post)
Originally posted by Pitiful Troll
And spam, just like most of your post. Infact, weren't you banned for spamming so much? laughing
Like the spam you posted on that very page. Gee, how hypocritical can you get?

And it's funny, since it's coming from the person who was on the verge of getting banned himself for pestering members. laughing


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Last edited by Wandering Flame on Aug 1st, 2007 at 04:40 AM

Old Post Aug 1st, 2007 04:30 AM
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Zack Fair
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Location: Under Satsuki's heel

*Slaps Guilty with MJOLNIR*

THY SHALL NOT POST SHIT WHILST ODINSON IS HERE


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Old Post Aug 1st, 2007 04:32 AM
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Wandering Flame
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Has not an effect, for I am wearing the MJOLNIR VI armor.

As for the topic at hand, Zero and Scorps win for the reasons mentioned already.


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Last edited by Wandering Flame on Aug 1st, 2007 at 04:42 AM

Old Post Aug 1st, 2007 04:36 AM
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I-Drop
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quote: (post)
Originally posted by Superboy Prime
Agreed. MK's always been stale IMO.

Same crap as Tekken's 10 hit combos. Except in Tekken you can pull off juggles, okizame etc. and JFs were introduced in later games.
Nah. MK was good, MK2 was great. Then they just forgot how to make a good game & they never really remembered it. Tekken's 10 hits can be stopped & blocked if your knuckle game is that tight


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Old Post Aug 1st, 2007 04:53 AM
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Zack Fair
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Gender: Male
Location: Under Satsuki's heel

I know how to stop the 10-hits. I was merely stating the 10-hit combos are the same as later MK combos because they take no skill at all.

Low Parry(which everyone has after tekken tag) > 10 hit combos
Reversals > 10 hit combos
crouching & poking > 10 hit combos
blocking > 10 hit combos with no low hits

So yeah...10 hit combos are useless unless you're fighting scrubs.


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Last edited by Zack Fair on Aug 1st, 2007 at 05:08 AM

Old Post Aug 1st, 2007 05:06 AM
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Wandering Flame
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quote: (post)
Originally posted by Superboy Prime
I know how to stop the 10-hits. I was merely stating the 10-hit combos are the same as later MK combos because they take no skill at all.


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Maybe we'll meet again...
Wandering Flame (one of the best pieces in the Final Fantasy X soundtrack) happy

Old Post Aug 1st, 2007 05:08 AM
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Tha C-Master
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Gender: Male
Location: Kicking pigs out of the screen.

quote: (post)
Originally posted by jinzin
I disagree where I feel that capcom games are more for button mashing than MK, MK IS a bit more broken up, but I don't find it too distracting, it's definitely not as good as tekkan games or doa3 but neither is sf. erm
The last part is mostly opinion, but MK definitely has a tendency to mash and w/ basic moves making it a short learning curve. Parrying, amongst other things kept SF fun to play and gave you an incentive to do well in them to give you a large edge.


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Old Post Aug 1st, 2007 05:08 AM
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Zack Fair
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quote: (post)
Originally posted by Guilty Gear


Look 10 hit combos are gay and easily dealt with.


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Old Post Aug 1st, 2007 05:11 AM
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Wandering Flame
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quote: (post)
Originally posted by Superboy Prime
Look 10 hit combos are gay and easily dealt with.
Not ones that are unpredictable. Some 10 hit combos for characters start off the same way but they change half-way through, and hitting characters from the side or behind render them useless to counter hits.


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Maybe we'll meet again...
Wandering Flame (one of the best pieces in the Final Fantasy X soundtrack) happy

Old Post Aug 1st, 2007 05:21 AM
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Zack Fair
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Gender: Male
Location: Under Satsuki's heel

quote: (post)
Originally posted by Guilty Gear
Not ones that are unpredictable. Some 10 hit combos for characters start off the same way but they change half-way through, and hitting characters from the side or behind render them useless to counter hits.


10-hit combos make my day. They usually mean a free low parry which links into an Electric Wind God Fist which then links to a devastating juggle.


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Old Post Aug 1st, 2007 05:30 AM
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Wandering Flame
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Sidestepping + 10-hit combo FTW


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Wandering Flame (one of the best pieces in the Final Fantasy X soundtrack) happy

Old Post Aug 1st, 2007 05:50 AM
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