Evangel's Amalgam Tournament: Review and Confirmation Thread
This thread is for confirmation on all tournament teams.
Please post any changes. If you specify any changes then post your ENTIRE new team and specify whose mind/body/powers you are choosing.
Example of proper team post:
If you do not post in the above format then you cannot participate.
If you have your own self made biography of your amalgam's life and history please post it in this thread.
If you have a problem with another draft choice, then please present valid unopinionated evidence with scans of comics and links. Also, you must specify how the chosen character is too powerful even within the set rules.
My decision on all drafts are final and undisputable.
Mr. Majestic: Mind/Body/abilities
Maelstrom: Kinetic draining/knowledge
Black Bolt: Combat skill/powers/scream
Strength: At his base strength, Mr. Blackstrom posseses strength far above the minimum for Class 100. There are no known means for measuring his physical power, but it is known that he can move planetary bodies much larger than Earth. On the rare occasions that his base strength is not suficient, Blackstrom is able to draw on free floating electrons to increase his strength by sixty times and absorb ambient kinetic enery to increase it beyond that.
Durability: The body of this Kherubim Lord of Power, after being exposed to the Terrigen mists, is twice as durable and strong as before.
Stamina: Being able to draw on nearly limitless amounts of electron energy and vast kinetic energy to augment his physical attributes, Blackstrom's stamina is functionally endless.
Speed: Blackstrom can achieve speeds far surpassing the speed of light while flying. On the ground, he can perform such feats as researching molecular rearrangement technology, scrounging for parts for it and building a prototype and the final version, all in less than twenty nanoseconds.
Psionic abilities: While Mr. Blackstrom has been shown to have telepathy, it is known that he gains a huge resistance to telepathic attack and control from both Majestic and Black Bolt. Given his absolute mastery over the electron, Blackstrom is able to effect the nervous system and brains of other beings with a sort of pseudo-telepathy that bypasses normal telepathic defenses.
Matter manipulation: Mr. Blackstrom is able to rearrange matter on a subatomic and molecular scale. He can create objects out of thin air, or change an existing object from one material to another and even create antimatter. Majestic himself has also displayed the ability to transmute his body to protoneutronium, one of the densest forms of matter in the universe. Blackstrom's only limit, likely self-imposed, seems to be that he cannot manipulate the body of another sentient being.
Energy Projection: Mr. Blackstrom can emit blasts of high intensity laser vision, powerful enough to change the chemical composition of an entire planet from his eyes as well as concussive/electron blasts that can easily rupture the hull of interstellar spacecraft and biokinetic blasts from the rest of his body. His electron abilities also allow him to project extremely powerful forcefields around himself and others as while his constant absorption of low levels of kinetic energy manifests as a bioluminescent plume of protective kinetic force circling his body. He is also possessed of a matter-destroying voice that carries destructive power surpassing a multi-megaton nuclear warhead.
Other skills/powers:
Increase physical attributes- Through use of kinetic and electron energy, Blackstrom is able to increase his durability, speed, reaction time and endurance as well as strength. In cases where increased size would be useful, he is able to use absorbed kinetic energy to increase his own size and mass as well.
Enhanced senses- In addition to enhanced sight and hearing, Blackstrom is able to create electron fields that act as extrasensory probes.
Heat subtraction- Is able to cause temperature drops near absolute zero with the Kherubim equivalent of freezing breath.
Magic- Though the need for it is rare, Blackstrom does have both access to Kherubim magic and a high resistance to non-Kheran forms of magic.
Mental amalgamation- Mr. Blackstrom carries a perfect blending of the combat skills, knowledge of powers and areas of scientific and genetic expertise while still leaving the Majestros intellect as the dominant psyche. Blackstrom can access the Black Bolt and Maelstrom knowledge and skills with as much ease as he can those of Majestros.
Paraphenalia: Anything he can think of, he can design and build in an instant, creating the materials out of thin air. Blackstrom wears the old Majestic uniform, with the color red changed to black. Created of unknown materials, his costume is nearly as indestructable as Blackstrom himself.
If you look at "Damage Detailed Chronology as a Titan" , it says that Damage helped restart the universe. And Nataku himself said during Scarlet Spider's tournament that he did it by absorbing power from all the heroes in DC.
Last edited by Khellendros on Apr 30th, 2005 at 07:57 PM
No, the amalgam has no knowledge of component powers. If thor is the mind of your amalgam then he has to draw on his previous experiences with the characters to use their powers.
All amalgams get 15 minutes - 1 hour depending on the battle field to prepare and get used to their new bodies.
that's why i was asking about experience..... say if i maka Flash the mind.... will he know how to use the Quantum Bands or Hammer? would Quasar know how to use the speed force?
do they know all the skills they need and are able to fully use them regardless of who's mind you put in control?
that's crazy...... when characters get amalgamated they should have full knowledge and control of their abilities.......... i guess i'll put Quasar in charge as he's something of a genius and has extensive martial arts training...... plus with my 15 minute - 1hour prep at Flash speed he should be expert in about 1 minute.... the rest is just a bonus
so it's .........
Flash Thordon......Saviour of the Universe
Quasar: Mind/Quantum Bands
Flash: Power
Thor: Body/Hammer/Power
If Mr. Majestic is the mind that's in charge, you may not have the knowledge of Maelstrom. Knowledge only comes from the mind that is in charge. Skill also comes from the mind so you cannot have the skill of another member.
You have their powers but not necessarily the skill to wield it properly.
Damn, so I can't have that mental amalgamation I talked about in my first post... Oh well, here's the history I came up with for Blackstrom, then.
As a baby, Majestros was being transported on a Kherubim carrier with his mother from a nursery planet to their home world. In transit, the ship was attacked by a Kree vessel, and the infant Majestros, safely tucked into an escape pod sent flying towards Earth, was the only survivor. The boy, found by the Son of Black Bolt and the niece of the villain Maelstrom, now married, was taken to Attilan and adopted as their very own. As was tradition among the Inhumans, the infant Majestros was exposed to the Terrigen Mists. Surprisingly, he manifested a combination of the powers of Black Bolt and Maelstrom, leading his adoptive parents to name him Boltagon Blackstrom. As soon as the boy could walk, he began training in the use of his powers and the ability to remain silent at all times except when his unique vocie was needed.
When he reached the age of ten, Majestros' father came to Earth, searching for his son. After a long ordeal, it was decided that Boltagon would return to Khera, accompanied by his adoptive parents, who would help raise him and train him in the use of his non-Kheran powers. Though his first name was changed back to Majestros, the boy always kept the name Blackstrom, to honor his Inhuman family. On Khera, Blackstrom's childhood was very similar to that of Majestros. He was trained to fight Deamonites and other powerful enemies before his physical abilities developed, and his interests in both invention and geneticts were encouraged.
When his adoptive parents passed away from old age, Mr. Blackstrom returned to Earth, to take up the position his grandfather, Black Bolt had held, as leader and defender of the Inhumans and the planet Earth.
but part of flash's power IS the ability to use speed to "alter perception or rate of learning"..... how am i supposed to use my prep time without using my powers?
the whole "they don't know anything about their powers" thing is a really badly thought out idea
what was the point of providing links to a characters powers and abilities if they don't even know them themselves?
Learning at an increased speed for flash by himself may be ok, but coupled with other powers and other characters gives an unfair advantage in prep time.
Let me rephrase the "they don't know anything about their powers" thing. The amalgams are aware that they have more than one power, but they may not have the skills necessary to use their powers to their fullest potential.
Depending on what you use your prep time (which you can indicate in a submitted write which I will post at the beginning of the battle) you can convince the voters that you deserve their vote based your strategy, character selection, and use of time.
Genis Vell - Nega Bands/Body
Doctor Druid - Mind/Magic/Telepathy
Beta Ray Bill - Asgardian Uru Hammer/Odin Enchantments
Powers:
Cosmic Awareness
Source: Physical Ability
Allows Ray Vell to sense danger on a universal level. As a result, he can perceive objects and individuals, the presence of beings, and cosmic threats cloaked by invisibility or illusions throughout the universe. He has little control over it but is learning to control it with the help of Moondragon.
Energy-to-Mass Conversion
Source: Physical Ability and Nega-Bands
Not really an ability of his, after he was turned into energy by Psycho Man the Nega Bands helped him pull himself together.
Flight
Source: Nega-Bands
Pretty self-explanatory; he can fly and travel at high speeds, even in outer space. He can also fly by throwing his hammer, and having it pull him.
Illusions
Source: Nega Bands
Ray Vell is able to manipulate light and project it as illusions.
Nega Bands
Source: Nega Bands (duh!)
The Nega Bands convert psionic energy stored within Ray Vell's cells into increased strength, grant him increased resilience, the power of flight, the ability to fire beams of energy from the bands, and the ability to survive unprotected in space.
Photonic Energy
Source: Physical Ability and Nega-Bands
Ray Vell can absorb and channel cosmic energy stored in specialized enclaves within his cells. The Nega-Bands allow him to fire it off as energy beams, to use it to form protective shields, or many other abilities. (See the Nega-Bands entry.)
Resiliency
Source: Nega Bands
The Nega Bands grant Ray Vell increased resilience and the ability to survive, unprotected, in outer space. He can also breathe in environments that contain no oxygen. With his hammer his durability is slightly increased due to Odin Enchantments.
Spatial Aperture
Source: Nega-Bands
Ray-Vell was able to generate a hole between the Negative Zone and the real universe. It kept whatever was trapped within the aperture in a stasis field between the two dimensions. If it was a person, they would be unable to move, but could talk and listen. It is unknown whether he still possesses this ability since he now has a connection to the Microverse (due to the actions of Kelly).
Super Strength
Source: Nega-Bands
The Nega-Bands convert can convert cosmic energy into increased strength, allowing him to lift roughly 15 to 20 tons under optimal conditions without his hammer. With his hammer Ray-Vell could lift over a 100 tons due to Odin Enchantments.
Telepathy/Magic
Source: Mind
He had a remarkable control over his body and bodily systems, could communicate telepathically, and could psychically mesmerize others, often casting illusions directly into their minds. He could levitate and perform telekinesis to a small extent. Ray-Vell also possessed a high degree of magical sensitivity, in detecting magical energies as well as sensing impending danger. Ray-Vell supplemented these powers with magical spells he has learned over years. He had a large repetoire of Druidic rituals, including one that can bridge dimensions.
Vectoring
Source: Physical Ability
Performed by focusing on a particular star, tracking into the light to use it as a guide and travelling beyond its speed. Adjustments have to be made, otherwise he'd track the light back to its source and end up in the past.
Special Limitations: Due to Odin's enchantment, while in Earth's dimension Ray Vell loses his Odin enchantments if separated from his hammer for over sixty seconds.
Weapons:
Nega Bands: Powerful Kree Nega Bands grafted to the wrist of Ray Vell. See above for description of powers
Stormbreaker Uru Hammer: The enchanted hammer Stormbreaker, made of mystic uru metal, which is nearly indestructible, and given the following enchantments by Odin. 1) No living being, unless he/she be worthy, can lift the hammer. 2) It will return to the exact spot from which it was thrown. 3) It enables the wielder to control the elements of storm and to project forms of mystical energy. 4) It enables the wielder to open trans-dimensional portals. 5) It enables the wielder to fly.