Indeed, the SNES had Mode 7, and Genesis' "Blast processing" was pure marketing lingo. The Genesis marketing campaign was largely making it seem cooler to teenage boys than the SNES.
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WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault.
What is it about God of War that makes people cream their pants, from a graphics point of view? Yeah it looks nice, but I've seen as good graphics on other games, including 360 games. Is it the giant boss fights? I've seen those too.
Just... not getting it.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Graphics was probabbly one reasons why GOW3 was a commercial flop. They spent so much money on improving the graphics when they could of settled for less and just improve gameplay. Just show you that graphics aren't going to make the game a success.
LOL. Oh man you're right; didn't even know about the sales for it.
Well the game didn't sell that badly, it topped March. It sold pretty lame for a game of it's caliber though.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
....Reach is very average looking, its not even that good looking for simply the 360 front.
Killzone 2, let alone 3, is far above it.
God of War 3? It has better character models than Mass Effect 2, better textures than Gears 2, and far grander set pieces and bosses than either in scale.
Ok I can see having more detailed/better textures and much greater scale, but how are the character models better than in ME2? What makes a character model good?
Maybe another factor for hardware sales is 'hackability'.
The easier the console is to hack, the greater the sales.
PS1 and PS2 sold millions because hacking those things are just a breeze.
The DS was selling more than the PSP because you don't even need to hack it.
Just use a R4DS adapter card and copy the roms to the microSD... and voila, games galore.
Unlike the PSP, where you have to do a step-by-step process to make the ISOs run. One mistake, and its bricked.
The 360 is also easier to hack than the PS3.
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I could imagine this to be a case of correlation is not causation. In that it may be an interesting indicator but not the reason. For example perhaps a console being easily hackable could mean that it is easy or cheap to develop for it.
Microsoft specifically designed the 360 to be extremely easy to develop for on PCs. The architecture is analogous to a high-mid level PC, with an optimized graphics processor to carry it through its 5-10 year life.
This makes programming it a snap, because if it works on your PC when you're designing it, it almost always works identically on the console.
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WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault.