Depends on the battery life. I really could give less than a shit about PS3 level graphics if its only got a battery life of like 4 hours.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Just cuz I could, I looked at the Halo and Gears games back-and-back, and still couldn't make sense of what he said.. What do you suppose his definition of the "current graphic average" actually is?
MAYBE YOU GUYS SHOULD GET OFF BUNGIES' DICK AND TAKE OFF YOUR FANBOY GOGGLES
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
To be honest, I stopped playing console games when PS3, XBOX 360, and Wii came out. Games just aren't that fun anymore. When online was a thing of the past, they actually put in a lot of effort into their games. When the "next gen consoles" came out, they tried to focus on the visual aspects of the game to try and call themselves truly next gen, but they left gameplay elements in the dustbin. It's like they're playing safe with every game coming out now, because of the big growth in gaming population.
It just sucks to see a lot of kids say "this <next generation console game> is the best game ever!" without really ever playing anything else. I tell them to play something like Legend Of Zelda: Ocarina of Time. Then they come back and you can tell by the look of their face and hair that their minds have been blown.
What I'm really saying is, you guys can be "fanboys" all you want, but don't let that deprive you of some great games that came out in the past.
__________________ Answering questions is questioning answers,
Zelda Ocarina of Time really isn't that impressive from a gameplay perspective, though. It was fun, but not ingenious or anything.
That being said, "fun" is in the eye of the beholder. Halo and Call of Duty repeatedly break "copies sold" records. Almost every release there's some new sales record being broken, even though the sequel is the same game as the previous one.
So really, are game makers playing it safe, or are they just doing what they're supposed to be doing, which is make games that people want to play?
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Last edited by Tzeentch on Mar 24th, 2011 at 12:33 AM
The game mentioned isn't spectacular now, but back then. Ocarina Of Time, or even Super Mario 64 were marvels back when they first came out. Spectacular visuals (yes, these were great graphics back in the day), a complete world (almost free roaming material), good storyline (well, pretty cliche but good enough), great gameplay (fiendish puzzles, etc.).
The thing is, the games these days have traits borrowed from games made back in the past such as these, which has kinda dulled the originality of games. I don't mind that, but when people say that "this is the best game ever" without taking into consideration the originality of the reason why they love the game, then ultimately that which made the gamer love the game in the first place eventually belongs to that game and not the original. It's like they claim ownership of that trait, and when they hear about the original, they immediately give it the shove because it isn't "as good" as the game the person loves, hence the reason why I said what I said. /rant
There are some awesome games back in the day. That's all I'm saying. Well, maybe not. But yeah.
It may have better graphics as it always has been, But then again you have to put up with all the DRM bullshit with PC and their are some games that are on the consoles that never make it to the PC.
That one resolution that the other two systems have had for half a decade!
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."