No, just one is the pack totem. Though the totem of your tribe will also likely be keeping an eye on you (i.e. Rat will be looking out for the Bone Gnawers and Uktena will be looking out for the Uktena).
Wendigo is a fierce cannibal spirit from the North and the patron totem of the Wendigo tribe. A totem of War, he gives his children 5 extra Rage points per story and gain renown as being glorious warriors among the Garou Nation. Werewolves of the Wendigo tribe respect their totem’s children, but do not trust them easily, for Wendigo is unpredictable. Those chosen of Wendigo must always aid animistic peoples in need.
Cheshire Cat is a totem of Wisdom. He teaches his children to be stealthy as well as many other things. He will teach his children as they ask advice or when he gives it. He also grants (and will teach to those of sufficient Rank) the Gifts Cheshire Prank and Eyes of the Cat. Cheshire Cat’s followers must freely give advice to others. This doesn’t mean one must lay bear all secrets but they should give allies useful hints to send them on their way. Also Children of Cheshire Cat do not answer to the orders of others, coming and going as they please, making it harder for them to earn Honor renown. They also must take pains not to be seen unless they wish to be.
Chimera is also a totem of Wisdom. She is the patron totem of the Stargazer tribe. Her followers can disguise themselves as something else while in the Umbra. Her children also become more perceptive and find it easier to solve riddles, dream interpretations, and other conundrums. Her followers become renowned for their Wisdom. Her followers must seek enlightenment, but otherwise Chimera places no restrictions.
Basilisk sounds good. But keep in mind it's gonna be a low-powered one. Maybe starting out like a little lizard and grows as you gain experience.
Loki is the firey trickster spirit of Nordic myth. He gives his children an additional health / battle stamina and increases either their physical strength, dexterity, or stamina. However, his children must always accept formal challenges, even from the Wyrm. They also must offer all their battle kills to Loki as a sacrifice.
Monkey King, is another trickster spirit but is also a totem of Wisdom. He grants his children the Gifts Blur of the Milky Eye and Open Seal. Each of his children also find it easy to evade or escape. His children also become fast learners. However, in return Monkey King demands that they never constrict another's freedom. This does not include Wyrm minions, but does include talens, fetishes, dedicated items, etc. If the spirits freely wish to give their service to a Garou, the posession of such an item is permissable. In addition, Monkey King's Children lose Honor renown if they abandon those whom they have befriended or who are within their care.
The Morrigan is revered by the Fianna werewolves and the Corax raven-people. She is the Phantom Queen, the red-haired celtic goddess of Death, Sexuality and War. She appears in triple form with Nemhain (Frenzy) and Badhbh (Raven). A conceiver and destroyer of life; passion and fury follow her wake as she inspires rage and frenzy. A warrior, the Fianna hold her in high stead, and warlike packs howl her name! The chosen of The Morrigan gain Glory renown and are filled with the fury and agility of the legendary celtic warp-warriors (+2 Rage points, not to exceed 10, and increased Physical Dexterity). In addition they never enter Fox frenzy, only Berserk. The Morrigan's children must never flee a battle, constantly attacking and using wrath and fury. They must keep the celtic 'head-hunting' tradition-- chopping off the heads of their greatest foes and embalming them in cedar oil for display.
Quetzal is a proud totem of Respect, but he also delights when his warriors shed blood on the battlefield. His followers learn to be leaders. They also become more handsome / beautiful, learn to be more polite, become skilled with melee weapons and gain Honor renown. They also gain 3 extra Willpower pts per story. Quetzal requires that his packs not shame him by acting rudely or ignobly. He may also demand that they take action to defend his favored home of Central or South America from anyone who would pillage those lands or their people.
Firedrake is a dragon war-totem. He gives his children 4 extra Rage points per story. He also teaches his children the Gift Master of Fire, how to fight, and how to forge and shape metal. But Firedrake, is avaricious. In return for his boons, his children must sacrifice gold to him each month by hurtling it into a potent fire such as a furnace.
Uktena typically choose Totems of Wisdom, having to do with Native American legends or dark occult or arcane knowledge. Their totems are often dark but powerful. The Uktena are very powerful but are at high risk of falling to the Wyrm (come to the dark side, muwahah). Though remember pack totems tend to be more personal to said pack then to general tribe.
Uktena the totem is a totem of wisdom. Uktena is a chimerical creature with a pumas front end, a snakes back end and deer antlers. He places a protective ward on each of his children while they are in the Umbra, they can easily take a lot of punishment while in the spirit world. They quickly learn Enigmas, Occult, Rituals, Gifts, or other mystical knowledge. They gain much Wisdom renown, but they find it more difficult to socially interact with werewolves of other tribes other then the Native American Garou, but the Uktena tribe will treat the pack like brothers. Uktena asks that his Children recover mystical lore, objects, and animals from the minions of the Wyrm. (So they may be properly studied.)
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Totems of Wisdom: Uktena, Cheetah, Cheshire Cat, Chimera, Monkey King (Wisdom / Cunning), and Old Scratch. An Uktena might also go with Quetzal or Wendigo since they have origins in the Americas.
What type of pack are we going to be?
An action-orientated pack of beefy gangers, slightly richer upper-class gangsters (like the mafia), or some legal organisation.
Since we are already on the street, I presume we are at least slightly shady. We could of course be a business conglomorate, meeting to conduct under-the-table deals.
__________________ "If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"
Ah, but it makes a different. I expect if we are gangers then Wisdom might not be such a good choice.
If we are like physical fighty gangers, with territory and the like, then a more offensive-styled totem would be ideal, but if we are a bit more refined then maybe Loki or another trickster-type totem. If we are conmen, that's definately a good idea.
I doubt Wisdom, since we do appear to be taking orders from someone else. Something that can more directly affect gameplay, I'd reckon.
__________________ "If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"