I thought, maybe like a dcuo game? Dc Universe Online, a free to play.,open world game where you can create your own hero/villian. The backstory obviously needs to change..
The game begins, the intro-video could be like the avengers, and the inhumans fighting against:
Ultron, he wants to take over Attilan.
And Ronan the Accuser: He wants to expirement again with the inhumans.
While everyones fighting at the moon (thats where attilan now in the comics is located) Iron man shoots rockets at Ultron, he asks black bolt to make his rockets go faster and hit harder by speaking. Black bolt was just about to talk, but then he got hit by ronan the accusers hammer. He screams out of pain, everyone is flung around. The rockets goes flying up in the air, past ultron, and it hits somewhere up in attilan. The defences of attilan are weakened. Thor is the first one to do something after they are thrown around, he tries to call up storms and he tries to use one to hit Ronan, as he throws his hammer. Ronan hits it with his hammer and ultron shoots beams out of his chest, the hammer flys to the righr, flying right in attilan, it falls in a hole deep underground, right next to all of the terrigen mists of attilan. When thor tries to call his hammer back, mjolnir hits the gigantic tank filles with all of the terrigen mists, all of the terrigen mist goes out of Attilan, but still on the moon, when lockjaw tries to teleport everyone out of there, he accidentally teleports ALL of the terrigen mist, with him! Now everyone on earth who has the inhuman genes will become an inhuman, and our player, is an Inhuman. The plauer can choose to help evil and spread chaos, or the player can help the heroes, and protect their city. The locations where the player can play, are the Moon, Manhattan New york, and Attilan.
I know that i typed a frikking lot, but i hope this game will be created. I would surely buyed it for like €60.
Zelda OOC remastered with: The Burnout engine for horse racing segments (CRASH THE HORSE), a God of War/Devil May Cry/Bayonetta type combat system, an EA inspired conversation mechanic, and best of all:
GUNS. Link trades in his Master Sword for a Master Smith & Wesson.
Gender: Male Location: Pennsylvania, United States
Far Cry: Skull Island
The title is pretty self explanatory. The usual Far Cry game theme of being in a remote place/island setting, but replace it with Skull Island from either "Kong Skull Island" or Peter Jackson's "King Kong".
Imagine being set by yourself against the giant monsters/dinosaurs.
So it could work for either version of the island:
Set in the 1930's/40's
You are a member of the crew of the Wanderer (seen in the original Kong movie and in the newest one) and are shipwrecked on a strange island that you soon find is populated by giant monsters/dinosaurs. The rest of the crew are dead from the horrors of the island, or are scattered and lost somewhere in the Island's depths. Your job, find the rest of the crew.
Act 1 basic overview: Assisting the Island's natives so they help you, over time, to locate the surviving members of your crew. Ends with the first scripted appearance of Kong.
Act 2 basic overview: You can work with one of two factions towards either killing Kong, or saving Kong. Either way, Kong obviously lives.
Act 3 basic overview: arrival of a different, much more hostile monster (Skullcrawlers, a special V-Rex/T-Rex, whatever) you must work with the natives, and your surviving crew, to stop these things from A) escaping the island, B) killing Kong, C) whatever other options you can think of.
Keeps the basic gameplay elements of the last few Far Cry games, with an exception to weaponry, keep it realistic to the time period, obviously. Add a difficulty where you need to eat/sleep/drink, etc, for those who like survival games. Very few, if any, vehicles at all. Tameable animals (non carnivores, as Skull Island's carnivores are always extremely hostile). Obvious there are more features that go into these games, I just thought of a basic skeleton/framework really.
Maybe see if they can't make it an official MonsterVerse tie in, if they base it on the most recent Kong.
Harken back to the old days when there was no pausing Defender, so you could only take bathroom breaks by building up a lot of lives and hoping you finish before they run out.
This game could be a shmup, or could be a Bayonetta type Beat 'Em Up. The entire game will take at least ten years of continuous play to finish.
Your average mob will take an entire day to defeat.
The final boss will have a thousand forms, each one taking longer then the last to beat. It will take at least six months to beat its final form.. And it will continue to spawn mini bosses that take a week each to defeat.
What I don't get is why there are so few turn based strategy games with RPG elements these days on consoles. I mean X-Com, Divinity (it's on the PC, I know and yes, it's an RPG but it feels more like and equal parts Strat/RPG than a simple RPG to me, and I enjoyed the strat part more than the RPG part tbh), Valkyria Remastered are some good ones that came out recently and did well. Not a big seller, sure, but def a niche.
I miss Warsong, Master of Monsters and Final Fantasy tactics.
Am I just the last remnant of an aging, less relevant gaming generation?
Last edited by Nibedicus on Oct 20th, 2017 at 11:56 AM
How about Might and Magic: Clash of Heroes? Turn based combat with puzzle and rpg elements..
FTL: Faster Then Light kind of skirts the line, as it's technically real time, but it's virtually unplayable without using the pause button every "turn" (You can't even aim beam weapons outside of pausing..)