This gets my gold star for round 2 (Grievous got the round 1 star). Drizzt is a bad-ass of the highest caliber.
He won't have his panther (a non-passive magical item) but will retain his speed-enhacing anklets, his inherent drow elf abilities and his two scimitars (and his regular fighting prowess and what-not).
Rather than be a dick and start banning stuff left and right, and rather than being a pushover and letting people bend a bunch of rules, I'll be lenient with who I allow but then set strict limits for people (like we've done with Wolverine's healing and Spidey's reflexes). I'll do it as intelligently and fairly as possible, but if my limit is less than what the character is capable of, tough luck. I'll submit them for revision and approval as I make them, but I'll always have the final say.
Sorry CM...gotta try to keep the secrecy intact as much as possible (except for people like JP who don't seem to care). Bruce Lee's awesome though...a real-world guy who could probably kick the crap out of a few of these comic street-levelers.
Anyway, I'll write up limits for Blink, Vanth, Harold Leland (everyone's been oddly quiet about him, but he would've worried the crap outa me), and anyone else that's needed (please say so if you want limits defined for someone's/something's powers).
I thought that had essentially covered it. Moon Knight's strength is magical in origin, but he would'nt have any unfair advantage. I wouldn't consider Drizzt's scimitars to be more powerful than a lightsaber either. For that matter the tech in something like the Midnighter's implants is so advanced that it may as well be magic (to paraphrase Clarke). As long as we're sane about who we're picking and Digi appropriately scrutinizes/clarifies any borderline cases, where's the problem?
I thought the point of the "No Magic" rule was to avoid any un-avoidable deus ex machina attacks that make for dumb fights, not to avoid cooties based on a character's origin.
Re Harry Leland: The only problem I could see would be if he were amalgamated in such a way as to remove the limitations of his physical stamina on his powers. If he were mixed with somone/thing who didn't fatigue or wear down he'd be able to dish out any time the sort of whammy that he paid with his life to lay on Nimrod.
Something we'll have to be wary of is characters who are ok amalgamating in such a way, perhaps even unintentionally, as to be over the line.
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Last edited by Laminator_X on Sep 1st, 2005 at 06:59 AM
"Squirrel Girl and Iron Man were both imprisoned within the same deathtrap; Iron Man was secured by energy draining bonds, but Squirrel Girl was unfettered within their prison. Spotting a vent, Squirrel Girl was able to open it and call for her squirrel friends. The squirrels jumped aboard the ship from the treetops, chewed through wiring, disabling Iron Man’s bonds, and attacked Dr. Doom. While he was being gnawed on, Iron Man and Squirrel Girl encountered Doom. Rather than meet defeat by squirrels, Doom opened an escape hatch, disappearing into a nearby river. Iron Man gave chase while Squirrel Girl waited shore-side but Doom escaped."
Hmm, for that matter, some of those old-school Drow abilities would fall into that realm as well, particulatly the levitation. A properly pruned Drizzt could be cool though.
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Drizzt can't leviatate anymore. And he's not a Ranger with a wide range of spells....or any at all for that matter. He retains the innate drow ability to make (harmless) faerie fire or globes of darkness, but those are inherent in all drow, not just Drizzt...so it's hardly magic.
Maybe regular D&D Rangers have some spells, but Drizzt is just a badass, highly-trained swordsman with some extra abilities and passively magical scimitars. I see no problem.
Oh, and I hate to ruin the fun, but Squirrel Girl was just to distract attention away from Bruce Lee, since at the time I was still trying to keep JP's pick a secret. Squirrel Girl isn't for real.