Zack Fair
Fanboy
Gender: Male Location: Under Satsuki's heel
****
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Feb 19th, 2010 04:03 AM
jinXed by JaNx
Senior Member
Gender: Male Location: Pittsburgh
quote: (post ) Originally posted by ArtificialGlory
To be perfectly honest, I don't like being thrown into a huge sandbox either. I thought Mass Effect handled the balance between linearity and sandbox very nicely.
and oblivion, Fallout 3 and KOTOR didn't?
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Feb 19th, 2010 04:48 AM
ArtificialGlory
God-Emperor of Eternity
Gender: Male Location: Sanctum of Innocence
quote: (post ) Originally posted by jinXed by JaNx
and oblivion, Fallout 3 and KOTOR didn't?
Oblivion and Fallout 3 were too "Sandboxy" for me. Never played KOTOR.
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Last edited by ArtificialGlory on Feb 19th, 2010 at 03:22 PM
Feb 19th, 2010 03:16 PM
FWahMaN
Restricted
Gender: Unspecified Location: United States
Account Restricted
What the heck is sanboxy? non-linear?
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Feb 19th, 2010 04:38 PM
ArtificialGlory
God-Emperor of Eternity
Gender: Male Location: Sanctum of Innocence
quote: (post ) Originally posted by FWahMaN
What the heck is sanboxy? non-linear?
Very non-linear. Or rather getting thrown into a huge, free-roaming world from the beginning. You'll know what I'm talknig about if you have played Fallout 3 or Oblivion.
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Feb 19th, 2010 04:39 PM
Zack Fair
Fanboy
Gender: Male Location: Under Satsuki's heel
I couldn't stand oblivion, but Fallout 3 felt so great. At times I was frustrated with just how huge it was, but eventually I grew fond of all the exploring.
I don't want FF to go the Oblivion/Fallout path, but what about the usual towns/mini world map like every FF before X? That was decent IMO. You could free-roam for a while without getting frustrated(something that happened in Fallout 3 a couple of times)
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Feb 20th, 2010 01:11 AM
S_D_J
Bane
Gender: Male Location: Coming to Gotham
Square-Enix Defends Linear Design In Final Fantasy XIII
You will appreciate this game no matter what, Square says.
quote: February 19, 2010 - Final Fantasy XIII is different than any previous title in the series, often pushing players forward with comparatively less exploration. Most importantly, it includes no towns to journey to. No wonder long-time fans of the series have become concerned with this decision.
Square-Enix director Motomu Toriyama posted a statement on the game's official website in response explaining the linearity of Final Fantasy XIII, saying the gameplay is essentially split into separate parts between the story's two worlds.
"The game system itself actually changes between these two worlds, with the first half of the game taking place in Cocoon being a very story driven experience, whereas the second half in Gran Pulse is an open world design with a more free style of gameplay," Toriyama explained.
"In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film."
Toriyama explained part of the linear design choice also allows players to learn the new paradigm shift battle system more easily.
"I make a promise that even if you have never played a Final Fantasy game, or even an RPG before then you will still be able to appreciate FFXIII with no difficulty," he added.
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Feb 20th, 2010 03:03 AM
BackFire
Blood. It's nature's lube
Gender: Male Location: Huntington Beach, CA
Moderator
So I've been hearing and reading in some reviews that there isn't a really centralized villain in this game.
I'm becoming more and more worried about this game the more I hear about it. That was precisely the problem with FFVIII, a weak, nearly completely undeveloped main villain.
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Mar 5th, 2010 09:55 PM
Demonic Phoenix
Senior Member
Gender: Male Location: Between Realms
quote: (post ) Originally posted by FWahMaN
What the heck is sanboxy? non-linear?
Games in the GTA series are a sand-box style game.
Basically, you have a large game area, and there are very few restrictions on where you want to go in said area; as opposed to linear-styled games where your progress through the levels is completely 'scripted.'
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Mar 5th, 2010 10:23 PM
Juk3n
Devils Advocate
Gender: Male Location:
Too much graphic wank left no space on the disc for an actual RPG GAME!
A literal straite line zone design. Substance-less flash! Im so dissappointed by XIII. 5 years in the making, maybe if they didnt spend 6 months on cgi wavey windswept hair effects they could've included some RP in this G.
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Mar 5th, 2010 10:48 PM
Peach
mordrem
Gender: Female Location: verdant brink
Moderator
Final Fantasy - and JRPGs in general - have always been more of playing a movie than an actual RP. It's not really anything new at all.
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Mar 5th, 2010 11:10 PM
FinalAnswer
Flower
Gender: Male Location: The Underground
It's obviously the 360's fault
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Mar 5th, 2010 11:11 PM
Zack Fair
Fanboy
Gender: Male Location: Under Satsuki's heel
quote: (post ) Originally posted by Peach
Final Fantasy - and JRPGs in general - have always been more of playing a movie than an actual RP. It's not really anything new at all.
QFT.
---
Pre-ordered the game. I'm hyped as hell. Finally an excuse to put ME2 down.
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Mar 6th, 2010 12:13 AM
Morridini
Morridini
Gender: Male Location: Norway
quote: (post ) Originally posted by Peach
Final Fantasy - and JRPGs in general - have always been more of playing a movie than an actual RP. It's not really anything new at all.
I agree about that, JRPG's should be renamed Japanese Story Games (JSGs), as the few "RP" aspects you find in it you'll also find in FPS's and Sandbox games.
Now the question is, if the game get goods reviews, shall I get the 360 or PS3 version...?
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Mar 6th, 2010 02:32 AM
S_D_J
Bane
Gender: Male Location: Coming to Gotham
quote: (post ) Originally posted by Morridini
I agree about that, JRPG's should be renamed Japanese Story Games (JSGs), as the few "RP" aspects you find in it you'll also find in FPS's and Sandbox games.
Now the question is, if the game get goods reviews, shall I get the 360 or PS3 version...?
http://ps3.ign.com/articles/107/1074843p1.html
quote: As a quick note for owners of multiple platforms, I strongly recommend getting this game on the PS3. The 360 version seems to run well enough, but it's noticeably less sharp and is spread across three discs.
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Mar 6th, 2010 03:57 AM
S_D_J
Bane
Gender: Male Location: Coming to Gotham
Missed the edit window.
Here's something more in-depth about the difference between the PS3 and 360 version:
http://www.eurogamer.net/articles/d...y-xiii-face-off
quote: The rumours are true. Final Fantasy XIII on Xbox 360 isn't anywhere near as impressive as it is on PlayStation 3. The real kicker is that it's a lot worse than it should have been.
...
Firstly, the Crystal Tools engine needed to be translated across to the Microsoft platform. Secondly, the team had to find a way to compress over 32GB of CG to fit within the confines of three Xbox 360 DVDs - squeezed already by a copy protection mechanism that limits available space to a meagre 6.8GB, less than the storage potential of both PlayStation 2 and Wii.
The sheer idea of porting over a massive Blu-ray game like this onto the Xbox 360 seems like lunacy, but the good news from a conversion perspective is that the game itself is extremely linear. The core basis of the majority of the game is in negotiating very limited environments with just a few branching routes, following a yellow arrow to get to your next destination and fighting a myriad bunch of enemies as you do it.
Very rarely are you asked to return to previous locations - with just one chapter in the game dedicated to the sort of free-roaming JPRG gameplay for which Final Fantasy is renowned.
That being the case, while you can install all three discs to hard drive for a seamless experience, there really is little point over and above the convenience and noise-reduction elements. Disc-swapping on Xbox 360 is kept to an absolute minimum and has next to no impact on the experience of playing Final Fantasy XIII.
Ironically then, one of the main concerns about the conversion proves to be of little consequence at all. Unfortunately, the other niggling worries are of far greater significance.
...
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Last edited by S_D_J on Mar 6th, 2010 at 04:25 AM
Mar 6th, 2010 04:22 AM
Kazenji
Onyx Prime
Gender: Male Location: Australia
I don't know what there problem is thers not much difference well nothing major
also whats this about unplayable for PS3?
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Last edited by Kazenji on Mar 6th, 2010 at 04:37 AM
Mar 6th, 2010 04:28 AM
BackFire
Blood. It's nature's lube
Gender: Male Location: Huntington Beach, CA
Moderator
Definitely getting the PS3 version, as I have a 1080p tv and I want the cinematics to be displayed in 1080p, which only the PS3 version will do.
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Mar 6th, 2010 04:45 AM
S_D_J
Bane
Gender: Male Location: Coming to Gotham
quote: (post ) Originally posted by Kazenji
I don't know what there problem is thers not much difference well nothing major
also whats this about unplayable for PS3?
where does it say it's unplayable for the PS3?
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Mar 6th, 2010 02:35 PM
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