I play D&D. Actually, I just got home from a role playing session and it was a lot of fan. At the moment we have three characters of level nine, one psionic, one paladin and mine Shugenja/Sorcerer/Mystical thaumaturgist. The story hasn't revealed the inner depths yet, but I'm waiting for it.
I haven't gotten involved in any real campaigns yet. I've only done one session things, then we just seem to forget about it. I'm planning to start up my own, though, sometime in the next 2 months. I just have no idea what I should use for the story...
If you hold the campaign via internet and need an extra player, then I can join in. As a piece of advice, don't let people pick classes you know nothing about. I also support the idea of restricting powerbuilding. What has it to do with roleplaying anyway? Just do a monk and give him the vow of poverty and you have an imbalancing character...
the monk with the vow of poverty is indeed extremely powerful, I just rule it way stricter than the book says, so far noone tried it.
And indeed, don't let ppl pick classes u know nothing about, that's why I don't allow psionics, too lazy to read the book. My players can build whatever else they like tho, I just want to hear a very decent story about it.
__________________ Be smart, be cool, be sexy = be LIBERAL!
Making it stricker than the books says is actually a pretty good idea. I'll remember that if someone tries it on my game. I'm not too experienced with the game anyway, so I outrule quite many classes, mostly psionics, which seem imbalancing.
D&D is awesome, I just got into it last year, and finally got to join another group this year after my last group kinda left me behind. (it was a group of all guys and apparently they didnt like a girl in the group, unfortunately my husband, then fiance, didn't get to join in anymore either).