No, he's got a bunch of energy manip powers, sure, but most of what he does is standard Herald fare. Then he has one or two maybe cheap things. SHAMAN, on the other hand, has like every cheap power you can think of in one guy.
That's about the only thing I can wrap my mind around right now. But yeah, no time manip....that's a primary reason we banned a bunch of magic users.
...this is why tourneys are hard as hell...Shaman seems too crazy to ever let him through. We'd have to neuter half his powers to make him acceptable.
...no more decisions right now though....I have to go to work. Try and figure something out while I'm gone though, eh? I appreciate the effort though....people taking this seriously is always a good sign, even if we're having differences of opinion.
Battlefield removal counting as a win also isn't an option for fights, so sending others to another dimension (Shaman/Thor) or through teleportation hasn't been allowed for a while.
Absorption: Shaman has been shown to suck things into his pouch like a vacuum.
Alteration-Appearance: Shaman can alter his appearance by using powders that alters viewer's perception,making it seem like they are dressed differently or are a different person.
Anti-Flying Spell: A mystic powder pulled from his pouch. For nearly a mile around all flying things find themselves suddenly immobilized, unharmed, but unable to move. He trapped Snowbird and Northstar in the air with this.
Astral Form: Shaman can send a astral form out from his body to travel the world or go to the astral plane. While in astral form he can continue controlling his human body. He is able to bring his pouch with him in astral form.
Bubble Protection: Pulled from the pouch this object can be used to catch a falling comrade giving them a safe cushion to land on.
Caribou Robe: This object was given to him by Talisman, the Binder of Spirits for completing his spiritual quest. This object is a sacred relic, worn by generations of Shaman's. Long ago it was stolen from his Sarcee ancestors by Viking invaders. Shaman avenged his ancestors by battling an undead army of Vikings summoned by Talisman.
Clouding Dust: Pulled from the pouch this is used to dull the opponent’s mind.
Daylight Enchantment: A stone pulled from pouch that emits a calming light that can even soothe the Hulk. John Proudstar performed this spell
Deflection Wand: Pulled from the pouch this is used to deflect energy. It been used to block optic blasts from an alternate reality Cyclops. The wand has been shown to send out energy attacks.
Dimensional Portal: Used as a form of teleportation, which Shaman and others can walk through a portal to get to their desired location
Dust from the Realm of Dreams: A powder-like substance taken from the pouch that can put people to sleep.
Eagle Crest: This object was given to him by Talisman, the Binder of Spirits for completing his spiritual quest. "Shaman’s hat transforms into the shape of an eagle, which acts as a familiar. The spirit eagle can reach great speeds, and enter the Astral Plane. Non-hostile spirits will not attack Shaman as long as the eagle is present. The eagle’s stats are as those of a normal bird, but it cannot be slain. It has released a burst of energy that used to summon Dr. Strange. Known as "Eaglet", the eagle spirit can speak, and is an intermediary between this realm and that of the spirits. This object is a sacred relic, worn by generations of Shaman's, this item was stolen from his Sarcee ancestors by Viking invaders. Shaman avenged his ancestors by battling an undead army of Vikings summoned by Talisman.
Eldritch Beams/Bolts: Shaman has the ability to send forth remarkable mystical beams and bolts capable of great damage.
Energy Staff: This item pulled from the pouch is a long pole with two feathers on the end. It generates powerful energy blasts. He used it to battle against Mauvais. He channeled Snowbird's energy into the staff to open the barrier to the Northern Gods.
Flame Barrier: A powder from his pouch that circles the target and ignites into a fire barrier surrounding the person.
Fly Totem: Michael has absorbed another Shaman's fly totem and used them later to fight against him. All Shaman's can use the fly totem, but a true Shaman can make this totem powerful. He used his fly army to swarm the evil Shaman's body. They devoured his astral form leaving nothing but a skeleton.
Freezing Time: Once by holding his hand out and saying "shush", Shaman stopped time in a localized area.
Great Key: An item pulled from the pouch that emits a bright light. Shaman used this at the Eye of the World. By means of this staff Shaman teleported various people the "Realm of the Beasts".
Grub: A Grub pulled from Shaman's pouch that can be used to block demonic possession.
Handful of Baubles: Shaman used these against Ranaq, a Great Beast by throwing them: "and just for a single wretching moment the universe itself seems to blink out of existence, like a soap bubble suddenly impaled on a thorn."
Healing: Shaman is highly skilled doctor without the pouch, with it he can use various objects and powders to heal himself or others.
Ice Manipulation: With the pouch, Shaman can pull out powders that turn into ice shards, he has also has been shown to create a wall of ice used to smother a forest fire.
Jewel of Actualization: An item pulled from the pouch that is used in conjunction with magical spell of temporal alignment past to present, which shows events of the past as if they were happening now
Levitation: Riding wind currents, Shaman can float or hover in the air.
Lizard Message Delivery: Shaman once pulled a lizard from his pouch and dipped it into a ceremonial liquid. He touches his head with the lizard and released it. When the lizard arrives at it's target it speaks a message with his voice.
Magical Glob: An object pulled from the pouch consisting of mud and grass. This can be flung at a person blinding them and negating certain technologies.
Medicine Puch: Shaman's main weapon, this object has been passed down for generations in a long line of Shamans. His grandfather was the last before him. It acts as a dimensional nexus. Shaman can reach into the pouch to retrieve items from a virtually infinite number of dimensions. If one looks into the pouch their mind is lost, the only person capable of looking and not losing their mind is Talisman.
Phobia Manipulation: This attack doesn't attack the body, but the mind bringing forth the person's phobias.
Protection Spell: Shaman can create a powerful protection spell that gives a magical shield around a target. He made the shield to be a mile large to encase the Alpha Flight compound after it was transformed into a living hell by a demon Shaman.
Seismic Upheaval: Placing his hand on the ground Shaman can cause minor earth tremors. Also by throwing a powder from it causes the ground to open up and immobilize the target. John Proudstar performed this spell
Skrinking Abilities: After Smart Alec looked into Shaman's Pouch and lost his mind, Shaman shrank his body to about 4 inches and keept it in his pouch.
Spell of Bionatural Equilibrium: A spell pulled from the pouch, which can be used to transform, mutated or manipulated human beings back into their normal states. Talisman used this spell from to revert The Master's Remnant Men to normal.
Spirit Staff: This object was given to him by Talisman, the Binder of Spirits for completing his spiritual quest. With this staff, Shaman can call forth the Spirits of the world, and implore their aid. This object is a sacred relic, worn by generations of Shaman's. It was stolen from his Sarcee ancestors by Viking invaders. In the battle with the Vikings he called upon the Spirit of the Northwind, which blew apart the Viking cairn. He called forth the Spirit of Growing Things, tapping the staff on the ground, vines grow up trapping the target. He animated his people's stone-men.
Staff of Growth: An item pulled from the pouch when stuck into the ground caused powerful vines to grow around the target. The vines are strong enough to bind Sasquatch
Stone Monsters: A powder pulled from the pouch that can be flung into the air creating three giant stone monsters. They were strong enough to knock over Juggernaut. Earthmover was the one who summoned them with Shaman's Pouch
Stone Spell: An item pulled from Shaman's Pouch looking like a small mud ball. It was used against the Avengers' Vision, solidifying him and creating a stone barrier around him. This wears off in half an hour.
Soul Imprisonment: A powerful and risky spell that could cost Shaman his immortal soul. He used this against Ravanger, a powerful god-like figure. In order to achieve this spell the target must be unconscious. The effect shrinks the body into what looks like a silver ball, trapping the life essence.
Talisman of Power: The most powerful item Shaman can pull out of his pouch. This Talisman is given to the chosen one. The most recent Talisman is Shaman's own daughter. The one who dons the Talisman are referred to the is a mortal channels through which the Gods can fight the evil ones.
Teleportation Spell: A powder from his pouch that can be flung on people to instantly transport them to a desired location. This type of teleportation spell can only transport no more than 10 or so at a time. He can keep performing this spell for hours transporting thousands of people away from a desired location. He did this in order to get the Newfoundland survivors away from the blast area incase of an atomic bomb explodes. Which it does, but Shaman saves the day. The extent of the range of the teleportation was never stated.
Temporal Copies: Shaman once mad temporal copies of Alpha Flight from an alternate reality. Casting their forms into gold coins the faces of each member of Alpha Flight on it. When Sasquatch found Shaman's Pouch in the present day-reality, he opened it up and the coins fell out, they transformed into the copied team of Alpha Flight.
Time Travel: "Shaman can use the Dimensional energies within his pouch to propel himself, and those with him, back through time. When he travels he physically remains in the same location while time changes. Shaman can open a time rift by throwing his powder into the air allowing him travel to a desired time.
and so much more....
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Last edited by grey fox on Jun 21st, 2006 at 09:46 PM
I see nothing there that Thor, SS, and a GL cant do....and the odd one or two that they cant are either allowed, or not like astral projection which can just be taken out of the fight...
Wrong. there's nothing there Thor, SS OR a GL could do. None of them can do ALL of those as far as I know.
EDIT: Look, he's got, what, three? Four powers already banned? Those alone should be sufficient to keep him out. I don't know why this is still a discussion.
Last edited by Khellendros on Jun 21st, 2006 at 09:57 PM
they seem to be able to do all of those cant they? and more but I think you get the picture
alot of the other powers are dealing with spirits (pure spirits) Just because it looks like alot doesnt mean its not allowed. The hammer and the Ring can do lots as well.
ONE power banned (astral projection) the ONLY one unique to him. ALL the other powers that have been banned pertain to OTHERS as well.
Meh. I just don't see why we have to nitpick through this one character weeding out what he can and can't do when there are a ton of very useable cahracters to choose from in comicdom.
he has only one power truely banned FOR HIM.....I dont see why this is a discussion. All the other powers have been banned for others like Thor, SS AND GL....