Gender: Male Location: The sewers of the Big City!
how is tag team anything like 3 vs 3, their completely different.
Death Move and a Super Art are nothing alike, comparing them would be like comparing scorpions spear attack to spider mans webbing.
Anyways, here's the main characteristics of Capcom's supers:
1)only available with a full meter, which is gained by attacking and doing specials.
2)Freeze frames when super is activated.
3)Invincibility frames.
4)Powerful attack
SNK DM's:
1)available when life is low.
2)powerful attack.
now ask yourself, which model do SNK supers follow now?
super arts are capcom,and so is tag team. both were copied by snk later on.
Gender: Male Location: The sewers of the Big City!
Again the only similarity that death moves have with the super art is the fact they take extra damage. super street fighter 2 turbo came out 1994, the same year as KOF 94'. the dates are to close for it to be considered a copy. And if death moves are such a big deal, why did snk later implement the super art into their fighting games?
lets take ryukou no ken for example.. came out same time as street fighter 2... (the first one)
you charge your spirit bar to full.. boom.. haoshokouken... theres your SNK super art...
it was basically manual charge bar (which yielded a level 1 super, until combined with a low energy bar for an even higher damage super (Lv 2) until 97 I think, where the 'diamonds' came into play
I'm pretty sure 98 was the same deal as 97 (but less quality).. and 99 into the 2k's is where gaymore started taking over
if you noticed, the only two KoF grooves to appear in Cap vs SNK2 are the two that I've just mentioned... they're good.. everything else gaymore added sucked
Do you KNOW the EXACT release date?.. LOGIC PLZ indeed... give 'me' the break if anything... pushing your opinions off as fact is tacky as hell
its not superior to KoF 97 IMO... you can say whatever you want about the ones afterwards.. theyre SNK's 'gaymore-phase' property as far as I'm concerned
actually KoF is more celebrated in places like korea and singapore.. I believe mexico also thinks highly of the KoF series
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And please people for the love of god add a poll to these battles lol.. I enjoy talking with all of you, but constantly going over the same issues gets pointless with no poll numbers behind it
(I'm saying in general.. not this discussion in particular)
Snk copied indeed many attacks from capcom, Especially YUHRI!!!!!!!
And the most important people in Snk who worked on Kof and a few other titles have worked under Capcom for the Sf 2 series!!! I bet you didn't know that didn't you.
and wtf are you talking about supers. If sf never came out, you never had games like KOF or GG or Fatal Fury
Cause those people have worked for capcom.
And GOD RUGAL VS GILL is how it should be and NOT Omega Rugal
and it is bullshit about what game came out first. Gill is NO RIPOFF!!
Do you know how many people of SNK are a Rip off. you have no idea.
And yes i play sf 3. more then you think. i even post sometimes in topics when i'm home from a sf/tekken tourney!!
you think you're smart, don't you? You really hate SF!! i have been reading you're post for a while, and i can see only negative post from you!!!
Well SNK IS GAY!! And YOU ARE A GAYLOVER!! 2nd hands game company who rips off capcom with their pathetic graphics.
- a link to your so called 'facts' of SNK programmers working previously for capcom's SF2 would be appreciated... otherwise its bs
- didnt say gill was a ripoff.. learn to read... I said his seraphic wing is a direct ripoff of orochi's 'return to nothing'
- I didnt even ask if you played Sf3.. what difference does it make if you do or dont?
- Smart?.. I never give myself props.. I merely root for the underdog.. and if I get hated for it.. all the better
- Oh yes.. because if supers were never invented by capcom, SNK would never create an entire franchise........../end sarcasm
- Hate street fighter?.. of course not... why would I own third strike and cap vs snk 2 if I hated it?.... I 'hate' (if thats really the word we must use) the fact that everyone swears capcom pioneered everything there is about 2d fighting.. 'that' makes me sick... not street fighter
I don't see why everyone is so worked up... both franchises are great fighting games...
As for the whole Return to Nothing vs Seraphic Wing thing... Well they are both multi hitting screen filling super moves, but there are many important differences... they both have different properties, Gill's does more hits and more damage, but Gill also has alot more liabilities when using it, like shifting to the middle of the screen, and having a huge startup delay.
Orochi's is instantaneous, with a maximum hit value of 16.
I beleive we've had this diescussion before, in one of my early threads...
Honestly, from my standpoint.. I played KoF 97 for a few months before I read about street fighter 3 and how its amazing animation chip is something to witness
but apparently.. as any video game copywright is only done by years (and not months or days).. I'm merely going by my personal experience..
what month have any of you played the first SF3 in 97?
Gender: Male Location: The sewers of the Big City!
Your comparing spirit meter to the super art
They are nothing a like, the spirit meter was needed to perform special moves in general , how is that anything like the super art? basically your taking anything with a bar and comparing it with the super art.
-And you wanna talk about copying, like when snk copies multiple signature moves from capcom. like giving robert a sonic boom like projectile and a flash kick.
-And your talking about innovations when tag team, super art and street fighter 2's engine were all ripped off by snk.