Right now, no new powers are going in, but options are always open in the long term. It would be nicer to have two styles for each weapon, and maybe more weapons. Old Paths like Invincible Scholar, Falling Willow and Tightening Coils may be re-done; certainly there may need to be more use of the Block/Throw/Stun/Stagger mechanics (IS did blocks, FW did... well, it did Prones, but that is functionally the same as Throws now).
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
Has Storm Turtle been changed? Because before it was +3 to defense against regular gun attacks and +5 against burst fire (which isn't in there now)...and I used the hell out of that power...
If a power says it 'sets' damage, then the damage will be that regardless. If damage becomes set to 3, then even if you have +10 damage from some weird thing, damage will be 3.
Remember you can always choose not to use a power- relevant for things like Venerable Grasshopper and Bullet Time, for example (however, if you don't use Grasshopper so as to not get its attack penalty, you could not later elect to use its bonus- it is either all on or all off)
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
First of all, there is no weapon changing in this game, you just declare what you are using for a particular round and use the appropriate powers. If you lock yourself into a particular type of attack, you have to run with the logic- for example, if you are guns and nunchuks and make a gun attack, you could not later use Defiant Farmer's ability to attack foes who attack you as you were clearly gunning that round.
Also, unless you fairly much throw away the weapon, or put it away and obviously are not using it, you could not use the bonus powers that specify they do not work if you are carrying a melee weapon.
Other than that, it is quite free and open. Changing guns takes no time at all either, hence that being a choice to reloading if you wish.
Spike- twin swords are smaller. If you are carrying two swords but pan top use one solo, that would most intelligently be one large and one small for a total encumbrance of 6. The katana would be wielded singly, then you would change to Twinned if you drew the other.
Sorry, to disappoint, Vera, but not really any extensive rules for knife throwing yet, so Iron Butterfuly doesn't do anything there.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"