No problem. Rex and I have been reworking Mors' background as well, so it's more consistant.
Mors was given the title of Captain of the Thanatos after showing remarkable leadership skills and after his Captain was crippled by a Sentinel. However, in a very important mission, he completed the mission but lost part of his crew to an Agent. Those that survived- two Naturals, horrified by the deaths- then mutineed against Mors, killing his Operator. Mors then killed them before the ship was torn apart by Sentinels.
So, basically, Mors feels guilty about losing his entire crew at the hands of an Agent and by his own hand.
And for smoother flowing, do you mean sentence structure?
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THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!
Neat. Also just noticed I left in a note there about love not being a game focus. Didn't mean peoplre to see that, but not tha tbig a deal. 'tis true- thus far. Look for yours coming in a later story. Besides, you've got enough to worry about with Sienar as far as currently planned stories go.
New submissions will be explored ASAP!
Ares- literally, yes. But I suspect we might then be stuck about what it actually means, because you make life/death decisions all the time. I think the idea to qualify it a little was good, just that particular qualification brought it in a difficult direction for us.
Mors- thanks, will get back to you, and yes. I don't think I did my best work when I worded that one; I think the Oracle would out it differently.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
Ok, well before he was freed (so that would be 6 months before this game...I think....) he was willing to help his friends out regardless of what happened to him. Although then there wasn't such a pressing possibility of death from helping them out.
Then after he was freed he still kept his same principals and convictions about what he was willing to do for his friends. He was willing to risk himself for his friends, would have been willing to sacrifice himself and his friends if it meant the end of the war. But...after he was nearly killed letting everyone escape after the last game he may be a little "reluctant" to help them again.
But also there's the bystander effect, where people say they'd be willing to help others out and know that if the situation arose they'd help, but when it does they don't as their mind prevents them from helping.
Also if it's an agent that he's going to have to go up against he will run!
I know it could apply to everyone and implies just about everything but that's what I like about it. It's up to you how it will play out in the game (I won't be able to see it coming). Not every Prophecy has to be as straight forward as "You will find the one" or "You will fall in love with the one"
__________________ Be smart, be cool, be sexy = be LIBERAL!
Melkor desires to know about the reason behind it all, Matrix and beyond.... I envision him as a great individualist who felt conditioned most of his life.... and he isn`t sure that he no longer is. He believes that only the one that has ultimate understanding can be trully free... otherwise his choices may be too constrained.
I it also puzzles him that programs can be sentient....
So is my prophecy okay if I remove the conditionals? Or should I return to the choice being between loyalty and knowledge? (Assuming that I am not out of the game for missing assignment, of course)
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn