Still I have a hard time believing that a couple of plasma grenades will kill Hulk. Sure it'll hurt, but remember what happens when Hulk gets hurt? He gets angry, and MC would have better odds fighting the moon (yes I mean the planetoid circling earth) than fighting an angry Hulk no matter which version he is.
MC would get slaughtered by prof. (Don't know why, but I think that prof hulk is in a way the most dangerous version).
I fail to see how they are milking it when halo was originally designed as an RTS. In my opinion it only took so long before they took the sucessful series back to it's roots. Besides you want milking? Check Capcom and Square Enix's FF 7.
Sure with prep, but without it, he kinds of sucks. Batman usual equipment are:
* Batarangs : Batman's version of the Shuriken (Although they have always been more closely identified with boomerangs.).
* Bat-bolas : This weapon is thrown around the feet of Batman's enemies and ties them with a thin rope. Then, with the push of a button in Batman's glove it can cause an electro shock.
* Bat-cuffs : Bat shaped handcuffs, resembling Special Forces handcuffs. Using a one-piece design they slide closed and have to be cut off, using a special tool given to the Gotham PD.
* Communications device : Often an earbug, but sometimes handheld.
* First aid kit : For minor injuries. A larger kit is stored in most vehicles.
* Forensic kit : For impromptu examinations of crime scenes. A larger, more comprehensive one is in the Batmobile.
* Gas mask : Protection against air-toxins (i.e. the Scarecrow's Fear Gas). Depending on the writer and/or artist, it may also be incorporated with a rebreather.
* Goo gun : This elegant weapon fires an adhesive-like substance that delivers small electrical impacts to its victim.
* Grappling hook : Used to attach a line in order to scale sheer surfaces and/or swing across gaps.
* Infrared goggles : Using infrared technology to see thermal output in low/no-light situations.
* Kryptonite ring : Stored in a lead box, for use against Superman.
* Laser Torch : A strong minaturized laser used as a cutting tool.
* Line gun : Similar to a grappling hook, the line gun uses a strong clamp attached to a line, for scaling surfaces and/or traversing gaps. It can be recovered by releasing the clamp and rewinding the cable.
* Lock picks
* Micro camera
* Miniature smoke grenades
* Miniaturized toolkit
* Money (or as seen in batman & robin, a credit card)
* Rebreather : Allows Batman to breathe underwater or in vacuum. Depending on the writer and/or artist, it may also be incorporated with a gas mask.
* Remote control : Used to control the Batmobile and other vehicles.
* Stun (Flash-Bang) grenades : Used to blind and stun enemies.
* Taser
* Thermate grenades (Although they are identified as Thermite grenades it is safe to assume that they are actually Thermate since the former is a World War II technology which has largely been replaced by Thermate): An incendiary used to burn through obstacles. In Batman: Year One, the thermite charge ignited accidentally and destroyed the utility belt.
Where the most powerful being the Thermate granade, how is that to compare to the rocket launcher, the plama granades or humans, the shotgun, or the Plasma guns. The Batsuit is not as strong as the MJOLNIR.
PLUS I Batman is g@y I have a photo that support this.
Attachment: batbed.png
This has been downloaded 80 time(s).
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Who needs super powers anyways?
No, sorry but if Master CHief has the all 8 granedes and ROcket Launcher with 8 rockets pretty mmuch can kill Bruce. Or he might persue him to have a "patty" in MC house and because batman is g@y lets MC ra*e him and then kill him with the pistol
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Who needs super powers anyways?
No - just no. You have to be kidding. Hulk has survived much worse than the weapons you just described. The only version of Hulk that MC has a chance against is Fixit, certainly not Ultimate
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I just got BLOW'D UP from the inside by a Skrull?!
AWW HELLL NAWWW!!!!!
Dont ask, just accept that it was Punisher's worst comic ever, even though it was fun to read.
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