The largest, on the left side and closest to the entrance, is a general display of impressive extincti species- so, dinosaur skeletons, woolly mammoths, that kind of thing. It is very high, and windows are all over the place.
To the east of that room is a connecting corridor that binds everything else together.
Adjacent to that corridor are three other rooms- "Neanderthal Civilization", "Wonders of the Ancient Deep" and "Majesty of the Air", all with attendant exhibits. They are in that order from north to south, with connecting doors also.
No other rooms will be particularly significant in this scenario.
-
Outside, you also have five areas to cover, simply listed A to E
A is the area immediately outside the museum
D and E are your two exit points. D is a wall-attached phone in an old apartment complex, and E is a payphone in an old plaza.
B is the route to D, and C is the route to E. They are no moee than a minute long. B's route is through back alleys and narrow streets, whilst C is along several roads.
__________________
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
"You've never had any TINY bit of sex, have you?"
BtVS
Last edited by Ushgarak on Nov 9th, 2006 at 09:49 PM
Edit - On another note, having just seen Ush's post, I'd suggest we head for the corridor first, since we can get everywhere from there. Perhaps leave somebody at the entrance to the first room and then check out the others one by one.
__________________ "If clowns warred on monkeys, and the monkeys had guns, and were trained to use them, who would win?"
Death only gives another set of choices.
He who dies with the most toys. Still dies.
Last edited by Trickster on Nov 6th, 2006 at 11:10 PM
Okay, 10 Combat people? Perfect, then we can have two people at each point.
I'm not coming up with the pairings, but 1) it would be best to pair up the new guys with vet players (as opposed to with each other), and 2) we should probably try and pair them up so that the pairings aren't really imbalanced on terms of templates/powers - IE not putting Ares and Burn at the same place, or Cloud and Melis. That sort of thing.
Firewall and Hawk, our two newbies to Combat, have been paired with myself and Fire. Fire and Firewall are both All-Rounders, but Fire knows what's up. Hawk and myself, Fighter and All-Rounder, did pretty well together in the Training mission. Cloud and Barb, Fighter and All-Rounder, they can do they're job. Then Melis and San, our crazy stabby babes, balanced out with our manslut gunners, Burn and Ares. Exits are probably pretty damned important to hold.
And there you have it. Whatcha think, gang?
__________________
THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!
Well, since Mors said it, I guess I'll take a crack at planning? Dallas' plan probably involves 'Kill everyone in the Museum,' so let's see what we can pop out...
Do we know where Dallas wants to go, Ush?
Extinct Species Exhibit - It's the largest, so we might want to put three here?
Heph
Spades
Dallas?
Connecting Corridor
Azrael
Spades
Neanderthal Civilization
Klez
Melkor
Wonders of the Ancient Deep
Sirin
Mirage
Majesty of the Air
Berserker
Helios
Um...okay. Tried to do likewise with balancing people and pairing oldies with newbies, but not...there's only two oldies on Philo.
Heph and Spades together, Fighter and Gunner. Maybe Dallas with us?
Klez and Melkor, Gunner and All-Rounder. I figured Klez knows what he's doing.
Same with the Sirin and Mirage pair, All-Rounders, Natural and Hacker respectively.
Berserker and Helios, All-Rounder, Vet and Natural. Yeah...
I guess that all works. Any objections from the Philo team? Or Dallas?