Famous Jackpot attack used to throw Arkham out of hell's realm and to kill his demonic side at the end of DMC3 (when Arkham gets the power of Sparda and Dante and Vergil have to finish him off together), shows Dante's guns in fully charged state, as well as the thing that Dante and his brother weren't always hostile to each otherand are able to work as a team.
Lady is stupid enough to shoot stuff in Dante and Dante has fun from that. That's one of their first ecounters (DMC3, mission 7) where he surfs on rocket from rocket launcher (in their final fight which I've posted a bit above, he does that again). Good reaction speed feat, as well as other stuff.
I'm goinf to describe Dante's firearms of choise and the only weapons he used in his EVERY appearance- his dual pistols, Ebony& Ivory.
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Ebony and Ivory are Dante’s set of matched pistols which he has used in each of his game appearances. They are the only weapons to do so, as he has been depicted with three different swords as his default in different games (Force Edge in DMC1, Rebellion in DMC2, 3 and 4 and Shin Megamei Tensei: Nocturne, and Alastor in the PS2 and PSP releases of the Viewtiful Joe games).
Ebony and Ivory resemble oversized and heavily customized Colt M1911s, with images of women embossed on their handgrips. As befits their names, Ebony is primarily black, while Ivory is primarily white. The materials ebony and ivory were traditionally used to make the keys of instruments like the piano, and are still the nicknames for black keys (sharps) and white keys (naturals). On the side of the guns is an inscription: "For Tony Redgrave -- By .45 Art Warks". In the first "Devil May Cry" novel, in which Dante went by the name Tony Redgrave for much of the story, the guns' genius maker was also known to be a horrible speller. Tony Redgrave had originally been Dante's name during the game's early production phase.
Their most notable features in gameplay are their infinite ammunition and potentially high rate of fire. Dante never has to reload these or other firearms, and can continue to fire as long as the player keeps tapping the fire button. The reason for this ability of Dante’s is never explicitly stated in the games (though most probably the reason is that Dante creates bullets and other ammo out of his demonic energy), although another gun-wielding character, Lady in DMC3, is shown needing to reload during cutscenes.
Ebony and Ivory’s high rate of fire is what allows Dante to perform his signature attack called "high time", which debuted in the first game. In this attack, Dante first swats an enemy into the air with a sword or similar weapon, then keeps the target suspended in mid-air with a steady stream of bullets from Ebony and Ivory.
Ebony and Ivory don't typically do a great deal of damage to Dante's enemies, but are useful for keeping an attack combo going -- such as when the enemy is not in range of Dante's melee weapons – which helps to keep the style meter ranking from falling.
If the player selects the "Legendary Dark Knight" costume in the first game, the guns are renamed Luce (Light) and Ombra (Shadow). These guns are also used by Trish in Devil May Cry 2. All their gameplay attributes remain the same.
this is an aprox. of the Dante's pistols- they were designed to complement each other, right hand's Ivory was best for unhindered rapid-fire action while left hand's Ebony was best for more precise shots. The extended magazines stuff is unimportant as the ammo is infinite due to Dante's demonic powers.
single action 1911's trigger
Bo-mar rear sights
long spung hammer for one handed cocking
1911's long safety lever
custom slides and frames
colt parts on nickel
handmade ebony grips
single action 1911's trigger
novak or mmc Small sights
short tactical safety lever
hidded bobbed hammer
custom slides and frames
colt parts on chrome
handmade white wood grips
In his high demonic form, he's "middle herald tier" by KMC tier system.
100% immunity to black/demonic magic and attacks based on it and high resitance to other attacks=pretty invulnerable&unstoppable character, who can beat 1st and 3rd age Spawn and stalemate 2d age Spawn (though 4th age God Spawn would kill him in a minute probably).
Oh, and don't believe whoever says you that Dante can be posessed by Diablo from Diablo games (in high demonic (Sparda/Super Sparda) form he's immune to dark magic and is even able to deflect it).
Here Dante shows his high demonic form for the first time (the aura of that form is pretty much the same one you get in costumes with infinite DT, proving that infinite DT is an ability of high demonic form) in fight with Mundus.
We see ability to deflect spells/demonic energy just with eyes, some mystical protection from aura and high speed flight. Dante is able to survive in space-like environments unaided as well (that's the "outer space"-like part of hell realm).
First I'm going to list all his Devi Arms and firearms from that game:
Force Edge - Dante's initial equip at the start of the game. It is the basic form of the Sparda sword, which is created by merging the Force Edge with the Perfect amulet, a combination of Dante and Vergil's amulets. It becomes obsolete once Dante obtains the Alastor sword since it has no abilities of its own and cannot be upgraded.
Alastor - A sword with a lightning elemental attack. Its name is taken from the Latin Alastores- a demon in Greek mythology also known as The Executioner. Dante gains this sword after being impaled by it. A lightning elemental weapon, Alastor's attributes focus more on speed rather than power. For all intents and purposes, it handles just like the Force Edge, but with a few perks. First of all, it is more powerful. Second, its capabilities can be enhanced by purchasing upgrades from the God of Time statues using Red Orbs. Finally, it allows him to activate Devil Trigger Mode. When Dante enters Devil Trigger Mode, Alastor grants him additional aerial capabilities such as Air raid, which allows Dante to transform to a flying demon and fling homing bolts of electricity at his enemies, and Vortex, which turns Dante into a spinning torpedo, crashing down on his enemies with great force. Dante also gains the power of lightning speed. Other abilities that Alastor can impart after upgrade include a double-jump, a long range stabbing attack, and a sword throwing technique.
Ifrit - Gauntlets that give Dante fire elemental attacks. Its name is taken from a Djinni (Genie) from Arabic mythology, a demon from Hell. Whereas Alastor grants Dante greater speed, Ifrit delivers much slower but more devastating blows. The Circle button can be held on each attack for a charge effect, causing each hit to do massive damage. Like Alastor, Ifrit can be upgraded. When in Devil trigger, Ifrit allows Dante to hurl balls of magma at his enemies, create a wave of flames by slamming the ground, and delivering a devastating pre-set combo. Other skills involve a rushing flaming kick and a flaming aura accompanying any directional jump. Dante's kicks and punches are radically more powerful and he delivers fast, devastating combos with incredible force in each blow. Also in Devil Trigger it grants Dante rock-like body with improved durability, basically turning him into demonic elemental of fire/magma.
Sparda - The legendary sword bearing the name of Dante's father is created from the union of the Force Edge and the Perfect Amulet. The Sparda sword changes forms depending on how it is used. Its default form is a large, cleaver-like blade that does high damage with Dante's normal attack combos. The weapon can be thrown using the Round Trip maneuver, during which time it becomes a scythe. Thirdly, when the Stinger maneuver is used, the sword becomes a long lance. The moves and combos are mostly identical to those used with Alastor and Force Edge, except that Dante cannot enter Devil Trigger when equipped with it until the final battle with Mundus. There are no upgrades to be purchased for Sparda. This sword is later given to Trish, who wields it in DMC 2 (after initial completion on the appropriate difficulty level). Sparda is effectively twice as powerful as Alastor in Devil mode, which makes up for not having the Devil Trigger while the weapon is equipped.
Ebony & Ivory - Dante's hand made dual pistols have an impressive firing rate. One appeal to them is their anti-gravity aspect. They can keep Dante in the air for a short time or his enemies for as long as he can blast them. Ebony is for distance firing while Ivory is more suited to rapid-fire attacks and together, they are deadly. These guns bear the inscription "By .45 Art Warks -For Tony Redgrave"- Tony Redgrave being Dante's name during the game's early production phase. In the first "Devil May Cry" novel, the guns' genius maker is also known to be a horrible speller.
Shotgun - A sawed-off shotgun with spreadfire and heavy damage at close range.
Needlegun - An automatic nailgun that can only be used underwater but is crucial to certain missions being that it is the only means of offense when submerged.
Grenade Gun - A grenade launcher that fires long range explosives with a slow firing rate and sluggish recovery.
Nightmare ß (beta) - A mysterious weapon that can be charged to create a multiple-projectile blast which ricochets off walls and ceilings causing massive damage. This weapon drains Dante's Devil Trigger. It is possible to use the weapon without Devil Trigger energy but it does less damage.
- Charging the nightmare (beta) to its maximum power, will drain 3 devil trigger runes.
- It does not require a minimum level of power, only 1 rune is needed to charge a little.
This weapon is best effectively used while in Devil trigger mode, since it will not drain the runes in demon form.
Dante with Alastor (good showing of healing factor as he gets sword straight through his heart and spine and recovers after that in a few seconds- though he's rather weak for a couple of seconds after that feat as his body needs to deal with major loss of blood completely). Also notice the showing of "lightning speed" on which he performs the combo- the shards appear suspended in the air from Dante's point of view during the combo, even though he doesn't use any time manipulation powers there...he just moves that fast.
Presumably high demonic lords can be killed only by those demons who are stronger in terms of power then them. The thing is, though, that by now Dante is the strongest demon in his univerce, surpassing even his legendary father.
So far he's shown to be seriously hurt only by demons of high rank (i.e. Vergil, who knows his twin brother and knows his weaknesses).
In high demonic form (Sparda form) he's pretty much invulnerable and unstoppable. Presumably highest level magic/reality warping can kill him, but that's only theory.
Though he hasn't any DBZ/Darkstalkers like planet-busting showings (and if he had ones, it'd cause hime to lose all his charm), neither he has much in terms of matter manipulation.
He has good defence, but no overhyped offence. He can kill skyfathers, but can't replicate skyfather-level offencive feats.
So sayings that Dante can defeat Thanos with IG/Living Tribunal/etc is complete bullshit, as well as "multiversal-level power". Dante will never be a galaxy-buster (he simply doesn't have such power, even him being a planet buster is debatable), though the defencive abilities of his high demonic form allow him to withstand pretty serious attacks.