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Respect Stranger!!!!!!!!
Started by: Sol Valentine

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Sol Valentine
~Magnificent Ruffian~

Gender: Male
Location: 713th White Hot Room

Respect Stranger!!!!!!!!

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This Stranger isn't any stranger on the shelves. And he deserves his respect.

Oddworldmessedtrangers Wrath plot:

The story's hero, a bounty hunter known only as The Stranger, (his real name is never given) is seen gathering up small creatures he intends to set traps. Suddenly, an outlaw, named Blisterz Booty, appears, and begins to chase Stranger until he steps into the Stranger's trap.

After bountying Blisterz, Stranger heads back to the western themed town of Gizzard Gulch, which is populated by the chicken-like Clakkerz. It is then revealed that Stranger collects bounties so he can pay for a mysterious operation from a Vykker simply referred to as "Doc"; the surgery bid comes out to twenty thousand Moolah (note that it is impossible to actually get the operation in-game, which would conflict with the storyline).

Later in the game, Blisterz' brother, Boilz Booty, destroys the town, forcing Stranger to proceed to the next one, after bountying him, of course. Eventually, when the player completes the "Eugene Ius" mission, the player learns the story of a "demon" that has tormented a native race of creatures, called the Grubbs, for years that had been forced off by the guardian-like Steef creatures, a powerful, extinct species. We later learn that a person called Sekto who controls the dam that has dried the river, much to the Grubbs dismay. Sekto is apparently offering a large bounty for the heads of Steef; it is revealed here that Sekto is the reason the Steef are extinct.

Stranger curiously takes this offer, and a suspicious Sekto hires outlaw D. Caste Raider to track down Stranger and find the location of the Steef, which they believe he knows. As Stranger approaches Doc's main office, he discovers it is overrun by outlaws, and D. Caste Raider captures him and brings him to his hideout to extract the Steef's location out of him. In a major plot twist, Stranger's surgery bid falls out from his pocket; the contents detail a procedure that depicts an operation to turn a strange quadruped creature into a bipedal creature, removing its hind legs. After reviewing the bid, Raider orders his men to remove Stranger's pants, revealing two pairs of legs; Stranger was, in fact, a Steef all along.

Immediately after this happens, burning arrows fly into the compound, cutting the rope that binds Stranger. He defeats the outlaws and escapes from town as Clakkerz flee from the streets into their homes and fire at Stranger from their windows to take him down and acquire the bounty. The next day, Stranger follows a path to a Grubb village, who happily greet him as their savior. The Grubbs tell Stranger that Sekto is the "demon" of Grubb legend and that the previous Steef has disappeared, leaving Sekto free to drain the valley for his personal gain. The Grubbs give Stranger new armor and an improved crossbow, and send him to defend the village and raid the dam. At this point, the bounty hunting theme is dropped, as enemies the player "bounties" restore ammo, instead of giving moolah; the primary enemies the player encounters are not outlaws, as well, but instead are Wolvarks, alligator-type creatures in service to Sekto.

In the final battle between Stranger and Sekto, Stranger destroys generators powering Sekto's shields he creates, which subsequently destroys the dam and releases the water into the valley again, flooding Dusky Hollow, the Clakker city that Stranger escaped from after exiting D. Caste Raider's hideout. As Stranger and the Grubb rebels stand over Sekto's body, one of his shoes has come loose, revealing two Steef hooves. Sekto was "possessing" the Olden Steef[1], so to speak, who now has a disfigured head with pale, colorless irises. As he dies, he asks in a gasping voice "Is the water...free?" proving, along with the fact that Sekto "possesed" him, that he had not been acting of his own accord. As the game ends, Sekto, revealed to be an octopus-like organism, swims down the Mongo river.

Powers/Abilities/Weapons:

The Stranger is a fast hunter, being able to run 70mph in a few seconds, and he can also execute a powerful spinning melee move, he also has his odd, yet powerful weapons:
Bolamites
These frisky little guys will create spider webs to trap your enemies. You must shoot them at the specific enemy to get them tangled in the web of deception! The Bolamites do not last forever, we're afraid, so make sure that you're at least somewhat close to your foe once you've wrapped them up. Suck them in for the bounty pretty much immediately afterwards.

Boombats
These bad boys are the top-est of notch-mania when it comes to blowing up a ton of enemies all at once. One Boombat will take out an entire region of enemies, wherever you decide to throw it at. Think of it as a mini-grenade launcher, right in the palm of your hands.

Chippunks
Using a Chippunk, you will be able to lure enemies to a specific area of the playing field. If your foe is somewhere that you'd rather he not be, just use a Chippunk where he will see it to bait him elsewhere. The range is very limited on the Chippunk use, but the effect is well used, as long as it's well placed. Use this in groups of bad guys, as well, to slowly pick the team apart and overcome significant odds.

Fuzzles
The Fuzzles are very useful enemies that will give you a lot of breathing room, thankfully. You can use the Fuzzles in one of two different ways, or a combination of both for certain tough enemies. The best way to pull this off is to do exactly as the opening movie sequence—-place some Fuzzles in an area and lure the bad guy to the little critters, and watch them do some damage. As the in-game description calls it, the Fuzzles are like landmines. Use them accordingly.

Stingbees
The Stingbees are known as the homing missile ammunition, and they are the last of the ammo types that you will find in the game, although they still come fairly early. You will find them to be fairly useful, as they do target enemies, but they do moderately poor damage. Even so, these things are still very useful in gun fights due to the fact that they're rapid-fire, and you can hold around 487 of them from scratch.

Stunkz
The Stunkz are very worthy of your time as a valuable source of ammunition due to the fact that you can immobilize several enemies at once with a single shot. While the enemies are regurgitating, you can sneak up on them and bounty them up! That's some chunk-blowing action, right there.

Thudslugs
The Thudslugs are very peculiar ammunition, mostly in part because you cannot say their name five times fast. The Thudslugs are used as basic ammunition that will deal a decent amount of damage whilst repelling the enemy that you have targeted. Use this whenever you're expecting to be ambushed, such as being inside of a fortress or a very enemy-laden area.

Zappflies
The Zappfly is one of the most useful slots of ammunition in the entire game, mostly because you can never run out of them! Even when all else fails, and you have nothing to fall back on, you will have the Zappflies to aid you in your quest for money. You can use the Zappflies to stun other sources of ammo to pick them up for use, as well, which also helps to establish the Zappflies as a very useful piece of varmint food.

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Respect him!!!!!!


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Old Post Sep 18th, 2007 09:58 PM
Sol Valentine is currently offline Click here to Send Sol Valentine a Private Message Find more posts by Sol Valentine Edit/Delete Message Reply w/Quote Quick Quote
EvilAngel
Over the hills

Gender: Female
Location: And far away

Nice job with the thread.

Old Post Sep 18th, 2007 10:01 PM
EvilAngel is currently offline Click here to Send EvilAngel a Private Message Find more posts by EvilAngel Edit/Delete Message Reply w/Quote Quick Quote
Sol Valentine
~Magnificent Ruffian~

Gender: Male
Location: 713th White Hot Room

Thanks


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Old Post Sep 18th, 2007 10:02 PM
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