Gender: Male Location: St. Marys, Ohio
United States
(Sorry I couldn't get on last night. Wife was on WoW all evening. Not to rain on any parades, but I thought the payment was already loaded? That's why Kyle just closed up shop and ran to the door. He wouldn't leave payment (or Eerin) behind. If I misses something, sorry. Let me redo my last post to be able to help Eerin?)
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'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.
It's alright, Kyle. I doubt Eerin will drop before he gets to the door! Not to mention we don't know where they are or if you can hit them with a pistol.
Probably a good idea to get the ship moving, since those stupid men we gave the weapons to left a bunch of bombs sitting in plain view of the snipers.
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THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!
With your combined effort, the Strength check is not an issue and you easily lug that into the ship amidst one last volley of sniper fire. Four rubbish shots and one minor hit, hitting Eerin for three more damage.
As you haul the payment into the ship, you see Brejeem and two of his men- the rest were shot down on the run- clamber into a bunker.
You also begin to notice and increasing whirring noise.
Gender: Male Location: St. Marys, Ohio
United States
"Now what in space is that!?" Kyle yells, taking a quick look around before raising the ramp. "Eerin, you ok? Tis this crate down somewhere while I get the ship ready. We're getting out of here!"After making sure Eerin understands and is OK, Kyle runs to the cockpit to get the ship ready to fly.
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'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.
Kyle, when you get to the cockpit, you notice that there is an alert of an incoming vessel. Warnings of a Republic gunship in the area blast from your comms, which are still wired in to Brejeem's frequency.
Ah, crap. Republic gunships were donated by the Galactic Republic back in the day, to help out the Northern infantry with their lack of aircover. These things are vicious. The Last Laugh wouldn't last long against it in the atmosphere.
Gender: Male Location: St. Marys, Ohio
United States
Kyle swore and hit the internal cship comm. "Eerin! Forget the crate, we've got company. Hang on tight, there's an old Republic Gunship heading for us." Fore-going the preflight checks, Kyle hit the repulsorlift throttle and shot the ship into the air. As soon as he clears the landing platform he swings the ship around and away from the Gunship then pours full power into the thrusters.
"Eerin, get up here as quick as you can, we're getting out of here the hard way."
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'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.
The Last Laugh lifts off the platform and...you're away! The Republic gunship sends off a few parting shots with its heavy repeaters, but the anti-personnel guns only flare off your shields like bugs on a windshield (no offense, Eerin).
The gunship throws its weight into a sideways glide that carries it across the landing platform, its anti-personnel guns blazing into the doorway that Brejeem escaped through. The bigger guns, with their focused beams, start cutting away at the building with their heavier blasts.
However, it is the lone, rear-facing gun that makes the terrible mistake. Northern soldiers have begun to stream up onto the landing platform via stairways, opening fire with rockets and such.
They take cover amongst the ammunition crates you left behind.
The gunship's rear gun decides to clear their cover away and takes a shot.
BOOM!
Suddenly, The Last Laugh is rocked ferociously, a deafening rumble, and there is a very, very bright flash...as the radioactive mortars go nuclear from the gunship's blast. The entire landing platform and the surrounding buildings are engulfed in the nuclear mushroom cloud.
But you're clear.
Well, sort of. Incoming fighters blare onto your radar as you leave the atmosphere.
Gender: Male Location: St. Marys, Ohio
United States
Kyle blinks to clear away the spots in his eyes from the explosion. He'd never seen a nuclear balt before. He didn't want to see one again. He registers the fighters coming in and Comms Eerin again, "I guess they don't take kindly to strangers, Eerin. Incoming fighters, get to the cannon."
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'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.
Gender: Male Location: St. Marys, Ohio
United States
"I'm trying to outrun them, but if we can't I want you to be ready. And they're the ones causing all the trouble; I sure didn't have the bright idea of shooting the nuclear bombs!."
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'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.
Payload: A ship's ability to destroy large targets (e.g. with torpedoes)
Armour: In two ratings, one for Pilots and one for Aces.
Turrets: Relevant for freighters and the like
Special: Any special rules
In starship situations, Named Characters are called Aces, and Mooks are called Pilots.
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STARFIGHTS
Starfights are when you are trying to blow the crap out of each other.
Each turn, an Ace must declare which of the following actions he is taking:
DOGFIGHT- Attack a random target on the enemy side. Dogfighting never targets Aces unless there are more Aces than Pilots- all these Pilots just get in the way!
HUNT- Attack a specific target. This makes yourself easier to hit, and it also means you lose your immunity to Dogfights. If two pilots Hunt each other, it becomes a Duel... which we shall deal with if it comes.
EVADE- Get the hell out of the way. You can change to an Evade once all other actions have been declared, but it is not as good this way.
BOMB RUN- Make an attack on a large ship. This involves patience, nerve and targetting. Bomb Runs make you easier to hit and also make you lose your immunity to Dogfights.
ESCORT- Cover any ship you choose. You get to attack any ship that attacks your charge. Escorting does not make you easier to hit, but it does remove your immunity to Dogfights.
Pilots always Dogfight by default unless inappropriate (e.g. Bomb Runs). A person in authority can get the attention of a few pilots in his local area to force them to take another action.
ESCAPE- Get out of Dodge! Can leads to a chase.
All actions in Starship combat take the same amount of time, so Initaitve really just gives people the drop.
All Combat rolls are made on Pilot. Your stats give you bonuses in various areas- for example, Thrust is very handy for Escapes. Don't forget your Pilot Schticks!
If a Pilot is hit, he is destroyed if the Outcome is twice his armour rating or more. If the Outcome is less than that, the Pilot's armour rating is reduced by one.
If an Ace is hit, his armour rating is reduced by the Outcome. The ship is going down at zero.
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CHASES
These are different.
In Chases, we are only interesed in one value- Pep. Pep is equal to the combination of your Thrust and Performance. The person ahead in the Chase gets a bonus to his starting Pep according to how far he is ahead!
Each turn you can try and do two things:
1. Gain Pep. Do this by putitng the foot down, taking short cuts, re-routing power... whatever...
2. Cause enemy to lose pep. Do this by performing insane stunts through asteroids, or twisty manoeuvres to confound a foe. Or, if your Pep scores are close and you are appropriately equipped, shooting at him!
Anyone chasing reduced to zero pep has been lost and is out the chase.
If the person being chased goes down to zero pep, he can flee no longer and it becomes a fight.
And here are your ship's stats and those of your opponents!
As a reminder, The Last Laugh is a Large Freighter with an Armor bonus.
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THE LAST LAUGH
Thrust: 1
Performance: 2
Armor: 60
Turrets: 2
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NAADAL FIGHTERS
Thrust: 8
Performance: 8
Armor: 2
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These fighters coming after you are dinky little stunt fighters; if they're hit, they're gone. You don't think much of them, but they DO have Performance advantage. You are at -2 to hit them.
Eerin, you don't have to worry about Performance, but unless Kyle flies in a straight line, you're going to be at -2 to hit them as well.
But you're better still. They are skill 7, and remember your Pilot Tricks.
When we're all set, the battle/chase will commence.
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Last edited by REXXXX on Dec 12th, 2007 at 12:32 AM
Gender: Male Location: St. Marys, Ohio
United States
(Works for me.)
Kyle pours on all the speed his engines can give him. He has no fear of the pursuing fighters, but there is no reason to get into the fight. Their job is done, it's time to go home.
He plots a course straight out of the planet's gravity well, and starts the navicomputer calculating a jump to hyperspace.
__________________
'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.