I just beat the game on easy mode last night. I'm really mad about how ridiculously easy the final boss was. Then again, it was on easy mode. The game itself is completely engrossing, and the back story is very, very complex. The animated movie, Dead Space: Downfall, showed a lot of insight to the story. I give this game a generous 8.5. For wjat it lacks in originality, it more than makes up for with visuals, story, and gory combat fun.
I'll start another game this week on medium and see how it, hopefully, turns out to be more of a challenge.
Nothing new to games of today Imp, but overall do you think it's good enough to play through more then once, straight after finishing it on easy mode and going for something harder?
Definitely, I say. I assume that the game will be more of a challenge on harder modes, in that the Necros will be more plentiful, and the damage will be more significant.
[SPOILER - highlight to read]: Atm at Chapter 6 mine is the line gun simply because its got such a wide area and can take a pair of legs off in one shot (two on larger beasties) although the contact beam with its enormous one shot damage is creeping up as the monsters are getting tougher to defeat
further whats your fave or perhaps even better, most hated enemy?
[SPOILER - highlight to read]: ive got up to the Regenerative big dude, damn hard, damn creepy, love him but also hate him due to his attirubtes although i certainly dont like the fat beasts stuck on the walls who project those sacks from their stomachs that shoot darts, their a pain and their howls of pain makes my skin crawl
yh, especially in large numbers, surprised the plasma cutter is everyones fave, I think its useful due to huge amount of ammo there is always for it and ofc very upgradable but its a bit basic to be my fave
Why neo? unless ofc your going after an Achievement diffrent guns are useful for diffrent purposes, cutting up variation from the beginning may give you a less interesting play through or a more difficult one, i mean those little buggers are a waste of ammo for anything other than the flamethrower.
personally i like the line gun for just ripping through crowds of opponents legs....its a lot of fun, and the contact beam just for a "haha you should have stayed in that vent!" moment.
I recently began playing Dead Space on my PS3 after having not played for almost an entire year.
I only just finished Impossible Mode tonight. I must say, Impossible Mode is quite the challenge. I can't even count how many times I died throughout the course of the campaign. Once I upgraded my weapons, rig, stasis module, and TK unit, the game, somewhat, became easier. The Hive Mind was exceptionally hard, also. I died nearly 10 times before I figured out a solid pattern which, by the way, greatly differs from easier modes. The "Level 3 Tier Engineer" trophy was a pleasant reward for a trophy whore like myself.
Now, I have several other trophies to obtain before I win the coveted Platinum "Concordance Officer" trophy.
Maxed Out: Upgrade all weapons and equipment
Brawler: Kill at least 30 enemies with a melee attack
Full Contact: Kill 30 enemies with the Contact Beam
Live With The Hot Ones: Kill 30 enemies with the Flamethrower
Don't get cocky, kid: Survive the ADS Canon with over 50% Shield strength remaining
Slugger: Kill the Slug Boss with more than 50% Shield strength remaining
With the exception of the final two trophies, which require over 50% shield strength, this will be a breeze. I may, however, have to start over in Easy Mode to win the last two trophies. On Impossible Mode, I just barely made it with enough shield strength to continue.
After I finish these goals, I plan to spend more time one my Wii playing Dead Space: Extraction.
Only 6 more months until Dead Space 2!
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“Dreams shape the world."
Last edited by Impediment on Jul 9th, 2010 at 02:19 AM
Thanks EA for giving money to a developer to make the series and allowing them freedom???
I understand EA screwing up companies that were independent and franchises that they bought. But how could you say "Thanks EA" when the franchise you are saying they destroyed was in fact was created by them.
As for Dead Space 3, I initially loved the game. I enjoyed the freedom you get in space, the large sub-missions you can partake in and loved the idea of building my own weapons. I also enjoyed the setting itself and thought it was a great change from being in tight corridors.
However, after replaying the series in order, Dead Space 3 is definitely the weakest of the bunch and I can understand the issues. The weapon system changed the game from horror to an action game and it ruined the vibe. As well, way too much reluctance on popping out enemies. The first two games had them but the siutation were constantly changed up so it never felt overdone. In Dead Space 3, the enemies pop up way too much, way to frequent and it seems each encounter you were constantly bombarded by large numbers.
I think they could do another game as long as they don't continue the storyline from Dead Space 3 DLC. Maybe the new game takes place 20,000 years later. I think the universe is good enough to warrant another game.
I'm just reviving this thread to inform you all that EA shut down Visceral Games today. That's the final nail in the coffin for the Dead Space franchise.