"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
I was referring to non-linear first person shooters.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Well it looks like the multiplayer may be the games strength. Cause the single player is massively linear. The single player should more longer running fortification moments. Where the player can truly make a difference. Not just having team mates die simply due to the fact that it was their time to die.
It wouldn't be much of survival/horror game if you could save everyone's lives and create a giant army of angry marines, though.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
In the most technical sense, that is entirely true of games like Halo.
But you are moving in one path to progress through the game, only taking detours for some extra items. It's still largely linear, which is a plot point (Would you kindly?).
Fallout, Elder Scrolls, Borderlands, etc, these are pretty non-linear games.
No, it is not but it's a linear game. There isn't really an incentive to visit older areas in the game unless you need to improve your camera scores, missed something or for kicks.
Whats so bad about linear games? I may prefer open world games over linear titles but i appreciate a good linear game. In fact i think some of the problems i have with open world games is the lack of structure and direction that most seem to have. Anyone who thinks, Colonial Marines would work as a non linear game is just wrong.
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(sig by Scythe)