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Aliens: Colonial Marines
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Tzeentch
#gottem

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Could you provide some examples?


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Old Post Apr 8th, 2012 07:29 AM
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NemeBro
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The entire Elder Scrolls series.

But I don't see his point admittedly.


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Old Post Apr 8th, 2012 07:38 AM
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Tzeentch
#gottem

Gender: Male
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Shut up negro. laughing out loud

I was referring to non-linear first person shooters.


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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."

Old Post Apr 8th, 2012 07:44 AM
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NemeBro
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Elder Scrolls is played in first person typically.

Fallout also counts.

Bioshock is linear though, lol.

Let me think... Non-linear first person shooters... Borderlands is the best example I can think of off-hand.


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Old Post Apr 8th, 2012 08:28 AM
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Kazenji
Onyx Prime

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quote: (post)
Originally posted by NemeBro

Bioshock is linear though, lol.



Ummmm no its not, I'm pretty sure that you explore the level's in that game.


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Old Post Apr 8th, 2012 08:39 AM
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0mega Spawn
TheWarmestSun

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I actually realized i like that last AVP title after I traded it @ gamestop.

no expression

so I might pick this up if you can play aliens


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Old Post Apr 8th, 2012 05:59 PM
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-Pr-
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quote: (post)
Originally posted by 0mega Spawn
I actually realized i like that last AVP title after I traded it @ gamestop.

no expression

so I might pick this up if you can play aliens


you can in multiplayer, but not singleplayer.


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Old Post Apr 8th, 2012 08:07 PM
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0mega Spawn
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well good thats what i meant to put.


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Old Post Apr 9th, 2012 06:05 PM
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the ninjak
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quote: (post)
Originally posted by -Pr-
you can in multiplayer, but not singleplayer.


Well it looks like the multiplayer may be the games strength. Cause the single player is massively linear. The single player should more longer running fortification moments. Where the player can truly make a difference. Not just having team mates die simply due to the fact that it was their time to die.


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Old Post Apr 9th, 2012 06:39 PM
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Tzeentch
#gottem

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It wouldn't be much of survival/horror game if you could save everyone's lives and create a giant army of angry marines, though.


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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."

Old Post Apr 9th, 2012 06:53 PM
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Nemesis X
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quote: (post)
Originally posted by RE: Blaxican
It wouldn't be much of survival/horror game if you could save everyone's lives and create a giant army of angry marines, though.


This.


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Old Post Apr 9th, 2012 07:08 PM
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Kazenji
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Hope Gearbox does a good job of the console version.


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Old Post Apr 10th, 2012 02:38 AM
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-Pr-
Hey Yo!

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quote: (post)
Originally posted by the ninjak
Well it looks like the multiplayer may be the games strength. Cause the single player is massively linear. The single player should more longer running fortification moments. Where the player can truly make a difference. Not just having team mates die simply due to the fact that it was their time to die.


You are aware that this is a game based on a franchise that regularly kills of a majority of it's cast in every movie, right?

Also, linear =/= bad by definition.


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Old Post Apr 10th, 2012 08:44 AM
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NemeBro
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quote: (post)
Originally posted by Kazenji
Ummmm no its not, I'm pretty sure that you explore the level's in that game.
In the most technical sense, that is entirely true of games like Halo.

But you are moving in one path to progress through the game, only taking detours for some extra items. It's still largely linear, which is a plot point (Would you kindly?).

Fallout, Elder Scrolls, Borderlands, etc, these are pretty non-linear games.


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Old Post Apr 10th, 2012 03:38 PM
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Smasandian
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Bioshock is linear. The story progresses in a the same sequence every time.

The difference is that you can revisit old locations but that's not for the story but items and adam.

Old Post Apr 10th, 2012 09:30 PM
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Kazenji
Onyx Prime

Gender: Male
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quote: (post)
Originally posted by Smasandian
Bioshock is linear. The story progresses in a the same sequence every time.

The difference is that you can revisit old locations but that's not for the story but items and adam.


Its not as linear as the CoD games where its go in one direction and that's it.


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Old Post Apr 11th, 2012 02:41 AM
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Smasandian
Smell the Ashes

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No, it is not but it's a linear game. There isn't really an incentive to visit older areas in the game unless you need to improve your camera scores, missed something or for kicks.

Old Post Apr 11th, 2012 02:56 AM
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Kazenji
Onyx Prime

Gender: Male
Location: Australia

quote: (post)
Originally posted by Smasandian
No, it is not but it's a linear game. There isn't really an incentive to visit older areas in the game unless you need to improve your camera scores, missed something or for kicks.


Or looking for the diaries and maybe come across a secret area.


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Old Post Apr 11th, 2012 03:13 AM
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jinXed by JaNx
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Whats so bad about linear games? I may prefer open world games over linear titles but i appreciate a good linear game. In fact i think some of the problems i have with open world games is the lack of structure and direction that most seem to have. Anyone who thinks, Colonial Marines would work as a non linear game is just wrong.


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Old Post Apr 13th, 2012 02:52 PM
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Smasandian
Smell the Ashes

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I have no problem with it.

But I find that linear, scripted game play is starting to not excite me like it used too. I think it's because I've seen everything.

Old Post Apr 14th, 2012 01:45 AM
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