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STAR WARS- For the Credits: Introduction & Character Creation
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Newjak
I am Beyond Power

Gender: Male
Location: United States

After looking at it since I can not be the Corrupted template then I will go with the Saboteur.


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Old Post May 19th, 2008 04:13 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Okay, so we've got:

Bounty Hunters - Jovan, Valerian, Jazz, GK (4)

Mercenaries - Stefan, Melkor (2)

Slaver - (0)

Pirate - Craft (1)

Assassin - (0)

Saboteur - Jamie (1)

Corrupted - Lana (1)

UNDECIDED - Trick, Darkxbox

I'll get the template sheets up soon, preferably after Trick and Dark have decided on their templates.


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Old Post May 20th, 2008 04:51 AM
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Trickster
True KMC Jester

Gender: Male
Location: United Kingdom

Did you ditch the Primitive Warrior template, then?

I'll take Slaver (more interesting that being an alien bug, anyway).


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Old Post May 20th, 2008 01:29 PM
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Unbias3d
Paradox

Gender: Male
Location: The South

i am an assasin ninja


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Old Post May 20th, 2008 05:45 PM
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Unbias3d
Paradox

Gender: Male
Location: The South

Okay, so we've got:

Bounty Hunters - Jovan, Valerian, Jazz, GK (4)

Mercenaries - Stefan, Melkor (2)

Slaver - Trickster (1)

Pirate - Craft (1)

Assassin - Darkxbox (1)

Saboteur - Jamie (1)

Corrupted - Lana (1)


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Old Post May 20th, 2008 05:47 PM
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Col. Valerian
Republic Navy

Gender: Male
Location: Middle of Nowhere

Just have to wait for REX, then.


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Old Post May 20th, 2008 06:58 PM
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General Kaliero
F = ma, beeyotches.

Gender: Male
Location: "Kidnapping" Peach

Oh dear, with so many Bounty Hunters I'll have to be really interesting and different to make myself unique... I don't know if I can do that. wink


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Old Post May 20th, 2008 07:56 PM
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Jazzman_78
Jedi

Gender: Male
Location: St. Marys, Ohio United States

Eh, if Rex or others would like a more even spread, I can go back to assassin. I actually have on hunter and one assassin made out, pending any template changes and extra devices Rex puts out. I'm flexible, if there's a need.


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Old Post May 20th, 2008 09:29 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Oops, no I did not, Trick, just forgot to list it there. Fluke on my part.

Templates may not be up until tomorrow. I will be busy for the next week or so, but I will be sure to get those up for you.


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Old Post May 20th, 2008 10:22 PM
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Jovan
Forbidden Drag

Gender: Male
Location: Belgium

so... I take it I'm accepted then? Considering I'm in the list and all

as soon as the templates are up, I definitly need help!


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Old Post May 21st, 2008 09:35 PM
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Col. Valerian
Republic Navy

Gender: Male
Location: Middle of Nowhere

Have you made a final decision as to what will you choose to be?


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Old Post May 21st, 2008 09:55 PM
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Tptmanno1
Life Ponder-er

Gender: Male
Location: Dreaming...Or am I living...

I have my character created already...
But I'm wary of posting it here, and scaring off the new players...
Its really easy to do! I swear!


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Old Post May 21st, 2008 10:22 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Jovan expressed the most interest in Bounty Hunter, and frankly, that is the best template for a beginner. Mercenaries are good at fighting, but little else.

It's far easier than it looks. Numbers scare people, I've learned.


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Old Post May 21st, 2008 11:30 PM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

I pretty much got the idea of what I'm going to do but not the final numbers yet.


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Old Post May 21st, 2008 11:59 PM
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Col. Valerian
Republic Navy

Gender: Male
Location: Middle of Nowhere

Yes, I already have my character created. Maybe just add a little but more things and I'll post it.


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Old Post May 22nd, 2008 01:37 AM
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Craft
CTE

Gender: Male
Location: Australia!

Huzzah for being accepted! I've got most of my character done, I think, just a little stuck on the merits thing and a name, curse the names.


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We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post May 22nd, 2008 02:58 AM
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Tptmanno1
Life Ponder-er

Gender: Male
Location: Dreaming...Or am I living...

**Retrieving Data File**
Prisoner # 3487249
Common Name: Silvio Brusetta
Height: 6’7”
Weight: 250lbs
Skin: Brown
Location: Kessel

Personal Belongings Upon Arrest: 1 Black Long Coat, 1 Black Shirt wife-beater style, 1 Pair Black Pants, 1 Concussion Rifle, 1 Long Dagger of Anzati Origin, 3 Identification cards, presumed false, 1 wrist-worn Comlink/Datapad, 549 Credits

Notable Markings: Scar starting at Left eye and continuing down left cheek, various Tattoos: Bleeding Skull with dagger, denoting honorary membership into Anzaiti Blood Clan (For information on Anzaiti Blood Clan, see additional information) Various military style tattoos indicating various conflicts across territories, Gothic Cross with Blaster signifying hit-man designation in Organized Crime Syndicate on Santraginus V (Continued Status with this organization is unknown)

Disiplinary Conduct: Know to be extremely violent when aggravated, was sentenced to 2 years of solitary labor in Spice Mine V32 after an investigation of the deaths of 5 inmates. Also known to harass guards and bully other prisoners. His involvment in the inter-inmate warfare which led to the deaths of 178 inmates is currently unknown, although it is supposed that he was explicitly involved.

Other information: Birthyear and place: Unknown. Reference to Anzaiti: (Excerpt from Jedi archives, Data # 45353A) The Anzaiti are the very militant species of the planet Anzat, The warrior class of this planet specialized in hand-to-hand combat utilizing ritualized daggers. The very elite warrior class is called the Blood-Clan, known for their extreme brutality, ritualized killing and xenophobia. It is rumored that they have made honorary members but such claims are unproven, and unlikely.

Status: Released, with Recommended Supervision

Current Location: Unknown
**End Data File**

Mercenary

I only take orders from one person. ME!

Mercenary is another simple career in the Galaxy, which again only a few people get any good at. Thise who are very good at it are in heavy demand in any time period.

The Mercenary is a combat specialist, lacking the refinement of the Bounty Hunter, but concentrating purely on the fighting.

PHYSICAL
Strength 6+2 (8)
Agility 6
Dexterity 6+2(8)
Speed 6+2 (8)

MENTAL
Charisma 6+1(7)
Intelligence 6
Willpower 6+1 (7)
Perception 6

FORTUNE 3 +2 (5)

Add ten points among all stats. Fortune may not exceed 5.

Guns= 14
Combat= 13
Heavy Weapons= 13
Languages +0 (+1)=1
Intrusion +2
Lying +2
Fix-it +2
Intimidation +2(+2)=4
Savoir-Faire +2
Medicine +0
Observation +0
Sabotage +2(+3)=5
Warfare +0(+2)=2

Add 8 points among these skills

Merits: 3
Ties: Anzaiti Blood Clan-Status: Honorary Member

Gun Tricks: 5
BIG GUNS
Level 1, your Strength is increased by one for the purposes of handling Heavy Weapons
Level 2, you can ignore Recoil
Level 3, you score a near miss if you miss by less than seven
Level 4, the acrobatic roll needed to dive clear of your Heavy Weapon shots is at +2 difficulty.
CARNIVAL OF CARNAGE
Level 1, you roll two dice when targeting a Mook; if you score two hits you can hit another nearby mook as well.

Combat Ticks: 6
Street Fighting:
TRIP- Pool 1, Frames 3
HARD STRIKE- Pool 1, Frames 3
Melee Weapons:
COUP DE GRACE- Pool 1, Frames 3
TWIN ATTACK- Pool 1, Frames 3
QUICK ATTACK- Pool 1, Frames 2- requires Twin Attack
Training

Device: Backpack Mortar


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Last edited by REXXXX on May 23rd, 2008 at 03:37 AM

Old Post May 22nd, 2008 05:13 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Replace Nerve Attack with Hard Strike (as Nerve Attack requires Hard Strike and Headbutt before you can get it) and add on a Device point and you're set, Stefan.


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Old Post May 22nd, 2008 05:46 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

BOUNTY HUNTER

He's no good to me dead.

Bounty Hunters are a centerpiece in the Star Wars galaxy, the ever-threatening reach of the criminal underworld. Anyone can choose to take up the hunt for bounties, but very few ever become very good at it. It is a dangerous occupation, tracking down criminals who could possibly be just as deadly as yourself... but this Bounty Hunter has lived long enough to become near-legendary. They keep on the hunt, purchasing better equipment to use against their targets until all they know is the hunt.

Bounty Hunters, being the most well-traveled and highly experienced on the Scum & Villainy list, are well-rounded in their skills. While being lethal fighters in any situation, they can be quite knowledgeable and social when the need arises.

PHYSICAL
Strength 5
Agility 5
Dexterity 5
Speed 5

MENTAL
Charisma 5
Intelligence 5
Willpower 5
Perception 5

FORTUNE 1

Add seven points to either physical or mental. Then add seven points among all other stats. Fortune may not exceed 3.

Guns= 14
Combat= 13
Heavy Weapons +4
Languages +1
Pilot +2 (max 13)
Intrusion +4
Lying +3
Fix-it +3
Intimidation +4
Savoir-Faire +2
Medicine +2
Observation +2

Add 6 points among these skills. Your maximum in these is 11.

Merits: 3

Combat Tricks: 4
Gun Tricks: 4
Pilot Tricks: 4
Devices: 6

Fearsome Reputation: The Bounty Hunter gets +3 on all interrogation rolls, and +5 on any social roll at all with criminals.

-

MERCENARY

I only take orders from one person. ME!

As long as warfare and violence exist, Mercenaries will always be in high-demand at any point in time. A simple occupation, Mercenaries are essentially paid soldiers who have proven themselves to be lethal on the battlefield. They are notorious for having short lifespans, but some, like this one, manage to survive long enough to gain a reputation.

Mercenaries are the combat specialists of the Scum & Villainy list, concentrating purely on fighting with little variation and lacking finesse.

PHYSICAL
Strength 6
Agility 6
Dexterity 6
Speed 6

MENTAL
Charisma 6
Intelligence 6
Willpower 6
Perception 6

FORTUNE 3

Add ten points among all stats. Fortune may not exceed 5.

Guns= 14
Combat= 13
Heavy Weapons= 13
Languages +0
Intrusion +2
Lying +2
Fix-it +2
Intimidation +2
Savoir-Faire +2
Medicine +0
Observation +0
Sabotage +2
Warfare +0

Add 8 points among these skills

Merits: 3

Gun Tricks: 5
Combat Ticks: 6
Devices: 1

-

SLAVER

My kind of scum; fearless and inventive.

Despite the illegality of the trading and selling of sentient beings, Slavers become greatly influential and wealthy. Through corruption they have been able to maintain their trade, paying off those politicians that might cut them off and snuffing the competition, which is intense at this point in time. They can be private operators or they can be small-time crimelords, but either way they run a treacherous business and have to be just as treacherous themselves.

Slavers are intended to be the brains of the Scum & Villainy list. They are more than willing to join a fight, but they are better suited for outsmarting their foes than directly fighting them. To make up for their diminished fighting ability, they are always accompanied by two lackeys to back them up.

PHYSICAL
Strength 5
Agility 5
Dexterity 5
Speed 5

MENTAL
Charisma 5
Intelligence 5
Willpower 5
Perception 5

FORTUNE 5

Add seven points to either physical or mental. Then add seven points among all other stats. Fortune may not exceed 7.

Guns=13
Combat= 13
Languages +3
Pilot= 13
Intrusion +4
Leadership +3
Lying +5
Intimidation +4
Savoir-Faire +2
Medicine +2
Persuasion +0

Add six points among these skills

Merits: 5

Combat tricks: 5
Gun tricks: 3
Pilot tricks: 4
Devices: 2

Associates: The Slaver is always accompanied by two Skill 9 Supermooks. These are replenished each Episode if lost.

-

PIRATE

I have the death sentence on twelve systems!

Pirates also operate another completely illegal business within the Galaxy, raiding planets, orbiting depots, and starships for supplies and wares to sell off. Nomads in space, Pirates have to develop a knack for survival with everyone opposing piracy so fiercely, or they need to accumulate a great deal of favors to continue operating.

Pirates are the flight specialists of the Scum & Villainy list. They are entirely able to fight on the ground, but they feel much more comfortable behind the controls of a starfighter. They also have strong ties to their pirate clans.

PHYSICAL
Strength 5
Agility 5
Dexterity 7
Speed 7

MENTAL
Charisma 5
Intelligence 5
Willpower 5
Perception 5

FORTUNE 5

Add 3 points among Physical. Add seven points among other stats. Fortune may not exceed 7.

Guns=13
Pilot=14
Combat +3
Fix-it +3
Intrusion +3
Languages +1
Lying +3
Intimidate +0

Add 6 points among these skills

Merits: 3. The Pirate also receives the Merits ‘Starship’ and ‘Ties’ (to a pirate clan of his choice)

Gun Tricks: 5
Pilot Tricks: 6
Devices: 1

-

ASSASSIN

It was just a job...

Unlike Bounty Hunters, Assassins are privately contracted killers assigned to take out targets, dead only. Cold and calculating, they prefer to work out ways for their targets to trigger traps or blast their victims from a distance, rather than coming into close contact with anyone at all. He loses his precise edge when forced into close combat, which only happens when things have gone awry.

Assassins are also combat specialists, though narrowing its focus to ranged weaponry. They have greater precision than Mercenaries, but lose the all-around capability of the Mercenaries and Bounty Hunters.

PHYSICAL
Strength 5
Agility 5
Dexterity 7
Speed 7

MENTAL
Charisma 5
Intelligence 5
Willpower 5
Perception 5

FORTUNE 3

Add seven points to either physical or mental. Then add seven points among all other stats. Fortune may not exceed 5.

Guns=14
Combat +3
Heavy Weapons +4
Languages +1
Pilot +2 (max 11)
Intrusion +5
Lying +3
Fix-it +3
Savoir-Faire +2
Medicine +2
Observation +3
Sabotage: +2

Add six points among these skills.

Merits: 3

Gun Tricks: 8
Devices: 4

-

SABOTEUR

It's not my fault!

Unlike most occupations on the Scum & Villainy list, the Saboteur is far more secretive and specializes in a different field: technology. Essentially a secret agent, Saboteurs are contracted to, obviously, sabotage. They utilize extreme stealth and handiness with a hydrospanner to get the job done without alerting anyone to their presence, and anyone that they do tip off quickly learns that they prefer silent take-downs.

While Saboteurs preferably stick to their mandate of stealth as skilled technical operatives, they are definitely able to engage in a fight. But, as part of their occupations, they are incredibly unsocial.

PHYSICAL
Strength 5
Agility 5
Dexterity 5
Speed 5

MENTAL
Charisma 5
Intelligence 5
Willpower 5
Perception 5

FORTUNE 2

Add seven points amongst either Mental or Physical, then add seven points amongst any stats. Fortune may not exceed 4.

Guns= 13
Intrusion= 14
Sabotage= 13
Fix-It= 13
Combat +4
Savoir-Faire + 3
Persuade +1
Observation +3
Lying +4
Languages +3
Intimidation + 0
Pilot + 0
Medicine + 0

Add six points among these skills

Merits: 3

Gun Tricks: 6
Combat Tricks: 4
Devices: 2

-

PRIMITIVE WARRIOR

Raaaaaaaaaaaaaaarrrrrggggh!

There are countless numbers of obscure cultures in the Star Wars universe, some seemingly primitive and outdated in comparison with the high-tech nature of the rest of the Galaxy. But most are by choice or circumstance, rather than by savagery.

In some cases, however, this is completely untrue. Some cultures simply are as savage as they appear, and Primitive Warriors are evidence of this. Brutish and violent, Warriors have honed their ability to fight, becoming lethal in close quarters combat. Enemies of Warriors have much to fear from these alien beasts.

Needless to say, they don't get along well with others most of the time. They are combat specialists, but, like Assassins, they have narrowed their capabilities down to a specific method of combat, in this case close combat. Of all the templates, only the Primitive Warrior can use Alien Tricks.

PHYSICAL
Strength 7
Agility 7
Dexterity 7
Speed 7

MENTAL
Charisma 6
Intelligence 6
Willpower 6
Perception 6

FORTUNE 3

Set one Physical stat to 9. Set another to 6. Add five points among Mental.

Combat= 14
Guns +4 (max 12)
Intimidation +3
Languages +1

You many spend five points among any skills

Merits: 3

Combat Tricks: 10
Gun Tricks: 1
Alien Powers: 3. In addition, the Primitive Warrior has the Alien Power ‘Superior Physiology’, which has already been represented by his stat that is set to 9.

Incomprehensible: Your Languages rating can only be used to understand other Languages. No-one else can understand you unless they have Languages also.


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Old Post May 22nd, 2008 05:47 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

CORRUPTED

He's a political idealist, not a murderer...

In the heated political atmosphere of the Galaxy, it is not at all uncommon for politicians to have become corrupt, setting aside their efforts for humanity and justice in favor of greed and the benefits of their high position in the political system. Corrupted take advantage of their vast wealth and great influence to advance themselves and their interests, both in the Senate and in the criminal underworld. Anything to increase their wealth and gain further influence.

The Corrupted is overtly sociable and is more of a manipulator than a fighter, but has trained itself for defensive purposes due to the corrupt nature of its dealings and the dangerousness of its position. It is not unstylish for the Corrupted to take on a bodyguard.

PHYSICAL
Strength 5
Agility 5
Dexterity 5
Speed 5

MENTAL
Charisma 6
Intelligence 6
Willpower 6
Perception 6

FORTUNE 6

Add four points among mental. Then add eight points among any stats.

Guns +4 (max 13)
Savoir-Faire +4
Persuade +5
Languages +2
Observation +2
Law +2
Leadership +4
Lying +1
Medicine +2

Add 10 points on these skills. Your maximum for skills is 15.

Merits: 4. Furthermore, the Corrupted receives the Merit ‘Ties (Homeworld)’

Gun Tricks: 3
Device: 1

Privileged Position: The Corrupted receives +2 to all social and political rolls that involve his/her home area of space.

Vast Wealth: The Corrupted brings great resources to whatever cause he or she is supporting. Once per episode, the Corrupted can acquire aid otherwise unavailable to the players- large amounts of weaponry, a bribe for the Hutts, transport to any planet in the Galaxy, and so forth.


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Old Post May 22nd, 2008 05:47 AM
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