Actually, I'd say that "it's just an update" is a very, very good reason to complain. It's why I haven't gotten it yet - why spend $60 on a minor graphical update when I can get D2 and not have to worry about irritating DRM for $20?
Must say, battle.net is having a really bad time of it in the EU. Servers were down for hours on Sunday and I just got kicked off again mid-game and no-one can log in. The fans are throwing a fit.
(I see the auction house has been uplugged for now as well, though as I can;t even play right now that's trivial)
Anyway, I like the game, regardless of similar it is to what has come before. It's still an upgrade, and more than just a graphical one. Nothing fundamental has changed about the gameplay but that's really not that bad. Enough has changed for me to enjoy it separately from D2.
It's not game of the year but it's definitely worth my money, and the DRM thing is an irrelevance to me- games being online is going to be the increasing norm and that suits me just fine. I played Guild Wars that way for years.
They do need to sort bnet though.
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BtVS
Last edited by Ushgarak on May 23rd, 2012 at 07:41 PM
Blizzard Entertainment says the long-awaited RPG click-fest has set a record as the fastest-selling PC game of all time. Figuring out exactly how many copies the developer sold, though, gets a little complicated.
In the first 24 hours, the game sold 3.5 million copies, alone enough to push it past the previous record holder, Blizzard's own World of Warcraft: Cataclysm.
I am only playing this game because it's just, basically, Diablo 2.5 with a graphics update. It is so extremely similar that I really did not have to adjust the way I play (about a year back, I did a Diablo 2 and expansion run through, to get ready for Diablo 3..so it is all very fresh in my mind including the lore).
I like the flexibility that your character has in this game. Being able to alter builds whenever you want and change the way the character plays on the fly is a lot of fun and a huge upgrade over the forced planning and the punishment of making a small error in your build in the second game.
Stat allocation was kind of a myth anyways. There was no sense of creativity in it, you either looked up the most efficient way to allocate points online and just copied the online guide, or else your character was subpar. None of that here. I didn't like that the stat allocation was missing at first either, but I think it was a smart move that goes a long way of strengthening the game's attempt to reward experimentation and creativity in how you play.
I did not do any of that. Of course, I played by myself all the time. I just played and enjoyed playing. No need to overcomplicate things with online guides unless you are obsessed with the game. I did that a bit with Skyrim: obsessed to the point of finding best builds by reviewing dozens of videos and guides.
But what if you wanted to build an odd character with super duper high strength but no dexterity? There's still fun in stat allocation especially if you play for fun with friends.
You can still build odd characters just not through stats. You can make a melee wizard or a ranged Barbarian, things like that.
Actually you can still make odd characters based on stats. Most of your stats will come from stats on the gear you use. If you want a high dexterity Barb, you can do that.
In the end I think the way you create character builds are a lot more fun and clever than it was in D2.
It is definitely better than Diablo II but it feels very much like a newer, upgraded Diablo II. Even the sound effects are familiar. I of course still miss the stat allocation system. Man, if they had that, it would be more awesome. I do enjoy the fact that I do not have to allocate them on my own at times, but I wish I could do it most of the time.