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Dawn of War 2
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-Pr-
Hey Yo!

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quote: (post)
Originally posted by MIŠT
http://au.pc.ign.com/dor/objects/14...ids_010809.html

Holy freakin' swarm!


...shit.

is what anyone fighting the tyranids will say when they see that damn swarm approaching.


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Old Post Jan 9th, 2009 11:28 AM
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Ushgarak
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It's unclear if that is what one player can produce, or if it is a three player coalition, or if it is a campaign-based event unavailable to players- so don't assume too much.

Remember this is a relatively small scale game.


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Old Post Jan 9th, 2009 11:50 AM
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Hazardous
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Haha, imagine multiplayer with everyone playing Tyranid swarms, that would be awesome.

Old Post Jan 9th, 2009 12:04 PM
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quote: (post)
Originally posted by Ushgarak
It's unclear if that is what one player can produce, or if it is a three player coalition, or if it is a campaign-based event unavailable to players- so don't assume too much.

Remember this is a relatively small scale game.


party pooper.


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Old Post Jan 9th, 2009 01:08 PM
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Ushgarak
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Well it still looks awesome! I just worry people will complain when it comes out that the vids were somehow misleading.

Look at this this way. The supply limit is a hundred, and a Marine takes up fully five of that. That means 20 Marines would make up the maximum possible army a Space Martine player can have.

Now, if one single Tyrannid player can produce as many units as were in that trailer... well, those Marines are going to have to be freaking lethal!!! Not actually impossible, actually- but Relic says this game is balanced (theoretically) for 3 vs 3 battles instead of duels, so that's why there is speculaton it is a three player horde.


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Last edited by Ushgarak on Jan 9th, 2009 at 07:31 PM

Old Post Jan 9th, 2009 01:39 PM
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BackFire
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Each marine takes up 5 supply units, or each marine squad?


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Old Post Jan 9th, 2009 07:14 PM
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They used to take up two...

*sighs* That sucks.


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Old Post Jan 9th, 2009 07:24 PM
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quote: (post)
Originally posted by BackFire
Each marine takes up 5 supply units, or each marine squad?


Each marine singular. DOWII is like Company of Heroes; supply points are by person, not squad.

So that is literally 20 marines forming an army. Do remember they have made Marines very powerful this time. All other armies in multiplayer, as it stands, start off with 8 units and a commander- the Marines start with 3. And that's three scouts, not even full marines.

Terminators cost a whopping eight supply each I understand. As I say, DOWII is on a much smaller scale. Even one tank in a battle is a very big deal.


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Old Post Jan 9th, 2009 07:30 PM
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quote: (post)
Originally posted by Ushgarak
Each marine singular. DOWII is like Company of Heroes; supply points are by person, not squad.

So that is literally 20 marines is an army. Do remember they have made Marines very powerful this time. All other armies in multiplayer, as it stands, start off with 8 units and a commander- the Marines start with 3. And that's three scouts, not even full marines.

Terminators cost a whopping eight supply each I understand. As I say, DOWII is on a much smaller scale. Even one tank in a battle is a very big deal.


they're going to have to be insanely uber to balance that out...


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Old Post Jan 9th, 2009 07:32 PM
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Ushgarak
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Hence the speculation that that Tyrannid swarm is not that produced by a single player, see? Else it really might well be totally ridiculous if a few Marines can wipe it.

But yes, they've taken their inspiration from the novels mostly, where Marines are very very dangerous indeed; more like Jedi than just elite soldiers. It's certainly nothing close to the expendable units of thei first game.

Except for the Tyrannids. In DOWII there is a veterancy system where your units improve as they score kills, so conserving units is a big deal- but the basic Tyrannid units do NOT do this, so they are absolutely expenable.


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Last edited by Ushgarak on Jan 9th, 2009 at 07:36 PM

Old Post Jan 9th, 2009 07:33 PM
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quote: (post)
Originally posted by Ushgarak
Hence the speculation that that Tyrannid swarm is not that produced by a single player, see? Else it really might well be totally ridiculous if a few Marines can wipe it.

But yes, they've taken their inspiration from the novels mostly, where Marines are very very dangerous indeed; more like Jedi than just elite soldiers. It's certainly nothing close to the expendable units of thei first game.

Except for the Tryannids. In DOWII there is a veterancy system where your units improve as they score kills, so conserving units is a big deal- but the basic Tyrannid units do NOT do this, so they are absolutely expenable.


i won't mind if its a 3-player swarm. either way, i'm still one player. one very brown-panted player.


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Old Post Jan 9th, 2009 07:35 PM
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I see then why buildings don't matter. This isn't tje type of RTS where building individual structures would be plausible.


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Old Post Jan 9th, 2009 07:36 PM
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Incidentally, Veterancy systems are a question mark to me, as to my mind they just mean the winning player tends to gain even more of an advantage and so the whole map might be decided by who wins the firat firefight.

But then persistent unit mechanics in campaigns are something I don't like either (see, my review on Fire Emblem for a full discussion on this), but Relic have done it in a way that works, so maybe this will work out too. We'll see.


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Last edited by Ushgarak on Jan 9th, 2009 at 07:42 PM

Old Post Jan 9th, 2009 07:37 PM
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quote: (post)
Originally posted by Final Blaxican
I see then why buildings don't matter. This isn't tje type of RTS where building individual structures would be plausible.


Having removed buildings I think they designed the game that way, yes.

In fact, what this all stems from is that Company of Heroes received very high critical scores and praise, but the most praise went to the misisons that had little or no bases in- the misisons about good tactical play, taking care of your men, and use of suppression fire and cover. So now they's how they are trying to make the whole thing work


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Last edited by Ushgarak on Jan 9th, 2009 at 07:43 PM

Old Post Jan 9th, 2009 07:38 PM
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quote: (post)
Originally posted by Ushgarak
Having removed bukdings I think they designed the game that way, yes.

In fact, what tis all stems from is that Company of Heroes received very high critical scorea and praise, but the most praise went to the misisons that had little or no bases in- the misisons about good tactical play, taking care of your men, and use of suppression fire and cover. So now they's how they are trying to make the whole thing work


well if its any way as good as company of heroes, it'll be a damn fine game...


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Old Post Jan 9th, 2009 07:43 PM
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quote: (post)
Originally posted by Ushgarak
Having removed buildings I think they designed the game that way, yes.


Smartass. stick out tongue


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Old Post Jan 9th, 2009 07:46 PM
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Ushgarak
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Didn't actually mean it like that! I meant that, having removed buildings, they probably then saw that building the game this way was practical in a way that it was not in a traditional RTS structure.


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"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Jan 9th, 2009 07:47 PM
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I know what you meant I was just yankin your chain. stick out tongue


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Old Post Jan 9th, 2009 07:50 PM
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Ushgarak
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... I'm not a toilet...


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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Jan 9th, 2009 07:51 PM
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i do wonder, though, any word on new units for the established factions? space marines, imperial guard and so on? i'm sure they'll have something, but i haven't heard of any...

i always found the h2h terminators to be not my cup of tea, so getting something new would be cool...


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Old Post Jan 9th, 2009 07:51 PM
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