Another thing- I hope it is just the way the characters were specced that the Jedi had to go for the little guys, leaving the big bastard to the Trooper.
Because... that's not right, surely? If I am a Jedi, and I have to get to point blank range of whatever I want to fight, whilst the Trooper can stand way back with no problems, then I should at least feel that I am the one who, once I get there, can slice the hell out of the biggest foe there, yeah?
I am unsure what the point of a Jedi Knight is if he's not going toe to toe with the big bads.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
They better do some sort of free demo/beta for this. Because seriously, I'm not going to pay to play a WoW clone, SW or not. I won't pay to play WoW itself.
Bugged me as well, but you know how I like to play that sort of thing.
See... ok, different strokes for different folks and all this, but I don't get someone with this view:
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"FINALLY! A healer class is shown! Maybe I have missed it before, but this is the first time I saw one. This is what I want to do, I love this part of the game Thank You Bioware!"
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(from the video comments) coming to Star Wars to get that. It blows my mind.
Meanwhile, I know the Consular is not as good as the Knight in a fight, but is the implication really that a chump with a metal sword can one-shot her? Can you even have 'Jedi' in your name and be that bad?
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
I was irked at that comment when I saw it as well.
There seems to be a very hate or love it outlook that the public holds in regards to the game.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
__________________ Obsidian Fury's quote of the day "Until this battle station is fully operational, we are vulnerable. The Rebel Alliance is too well equipped, they're more dangerous than you realize."
"Dangerous to your starfleet, Commander; not to this battle station"
I would hope the developers would be in tune with the vibe enough that, if the Sith must have a Healer, they sap life force from enemies instead of procuring health out of nowhere.
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WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault.
Which would mean that, in not having any form of traditional healer in a game where such a concept does exist, that Dark Side group combat would appear to be more interesting than Light.
Well. Early days.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
Poked around the official forums (like most anticipated game forums, quite a depressing place to look around) and the rumour certainly is that the Sith Inquisitor steals life to heal the group.
Which is better, and certainly makes the Dark Side seem more interesting...
... but it's still not right in my view.
And any time you have a dedicated healer class, it;'s almost impossible to get away from that class being overpowered.
This is why rumours of the Monk being dumped in GW2 in favour of all classes having healing options seems a good thing.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
What do you mean by "overpowered"? They're going to be really fragile in this game, right?
__________________
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
That is what makes the so rare. Developers have to give them a bit more stuff to increase their odds of survival. The question is what. If they're good at something else than healing then it may be possible for them to steal the role of another archetype (for example the tank).
Well indeed, but my point is that there should never be a class that a group HAS to have- it shows an issue with the base game design. And if you have a healing mechanic in your game and one class is better at it than any other, that class becomes disproportionately needed as it becomes inevitable that parties without them fail.
The two solutions are to a. have the base design mean that healing during combat is not part of the game (I REALLY wish someone would do this...) or b. have characters responsible for their own healing rather than dependent on another source.
Again, this is why GW2 is looking better here, right now, as it is trying the latter. It actively forces all players to take a self-heal skill. And as that is a rampant magic setting, it is fine.
In TOR, we seem to have a traditional WoW set-up which is a. not great game design, b. entirely derivative and c. not at all Star Wars.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
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BtVS
Last edited by Ushgarak on Jul 7th, 2010 at 10:05 AM
Sorry misread your post. But you're right. Many games try to make healers optional by adding healing potions and stuff. But they don't want to make the healer useless so they make the potions heal less health. It's a split that doesn't work as people are not ready to spend the exhorbitant amount of money on potions that are needed to defeat one of the real big enemies. Thus the healer is taken into the group.
The way you're saying it it sounds as if GW2 is trying to make every player part healer by giving every class the possibility to learn healing spells. In my opinion however there should still be a healer class since some people just enjoy helping their friends and allies. Maybe one could develop a way of making a healer a real option not just somebody you need if you don't want waste lots of money on healing potions etc. GW2 seems to be walking down the right path and who knows? Maybe they'll be the ones to deliver a good solution.
Well, what I would say to that is that the playstyle that one particular sort of person prefers is less important than the overall creation of a better game. People would adjust. Besides, if you like healing it means you lie a support role. There are other ways to provide support roles.
And you are right- healing potions (something original Guild Wars dumped to good effect) don't help. They are either as good as the healing class, in which case the healing class is pointless, or they are not as good in which case... you still need the healing class. Cock up either way.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"