I would think, if they split, one of them would have to keep the team they already had and the other would have to start a new team. Trading would be optional after that.
Teams are fixed from season to season, though you can waive all of your characters and redraft if you wish (though your draft placement in Season Two will be based on in which place you finished in the standings of Season One. Like professional sports leagues, the teams with better records pick later in the draft). If you made a trade with another team for rights to their draft picks in a following season you could bypass this though.
As for teammates, if they wanted to split their roster they could, otherwise they'd have to determine who kept the roster and who would start a new team.
We should start a pool going on how many times Smurph changes his name before the league, and another for name changes during the league and another for total name changes between now and the end of the first season.
Yeah. I think I'm going to allow it in prep only for this season. You can create whatever machinery you wish in prep to amp your team, but you can't bring doomsday weapons/tech into battle until we get to at least Mid Herald Level (Season 3).
1. Each participant/team will be allowed to draft as many characters as they can afford within the Salary Cap. The salary cap for Season One is 125 Points. The tier based salary table is as follows:
125 Salary Cap
High Meta - 30 points
Mid Meta - 25 points
Low Meta - 20 points
High Street - 15 points
Mid Street - 10 points
Low Street - 5 points
2. Amalgamation is allowed. You can amalgamate characters at a penalty to your allotted prep time.
3. With your roster you must field a 3 (three) character team, whether they be amalgamated or individuals.
4. You are allowed, and encouraged to, reconfigure your amalgamations into any combination you wish for each battle. However, you can not reconfigure your amalgams during combat.
5. In the interest of instituting a strategic element, the configurations that each team will be using in the battle will not be known until the opening combat comments are posted in the battle. You'll know your opponents roster, but you will not know which characters the team you are facing will be fielding until battle commences.
6. Drafting: In Round One drafting will be conducted in a first come, first served basis. Each subsequent round of the draft will be the reverse picking order of the first round (first pick in rd. one getting last pick in round 2, alternating in rd. 3, and so on). Each participant will be able to post 2 draft choices per round (salary cap permitting). Once you've spent your salary cap balance and your roster has been assembled you must wait until after opening day to perform any additional roster adjustments via trades and free agency.
7. Like in Fantasy Sports leagues you will be allowed to trade characters with other participants. Trades will take effect the following Sunday after the trade was proposed and accepted. You will also be able to waive team characters and pick up "free agents" (undrafted characters) at any time you wish. All trades and waivers/signings must be submitted to a league Commissioner to be posted in the League Standings and Transactions thread. The weekly trade/waiver deadline will be on Wednesdays at 3:00pm [PST].
League Combat Rules (updated):
1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.
2. No offensive matter manipulation. Only the elements of the battlefield can be altered.
3. No time manipulation powers or technology.
4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).
5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.
6. Prep is allowed. You get 30 (thirty) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.
7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutrilizers can not be brought from prep to the battlefield. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters.
8. The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:
2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 8 minutes of prep used for amalgamation process.
5 character amalgam: 14 minutes of prep used for amalgamation process.
6 character amalgam: 22 minutes of prep used for amalgamation process.
7 character amalgam: 30 minutes of prep used for amalgamation process.
Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.
9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences from the previous battle. No exceptions. No loopholes.
10. During combat no more than 5 independently acting constructs per team (sum of 3 team members + constructs must not exceed 8). When a construct or duplicate ceases to exist in combat it can be re-summoned if capable.
11. No CIS.
12. The ability to copy powers is allowed, however, you can only copy the powers of individual characters, not amalgamated characters.
13. No mind control.
14. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.
Scheduling/Battle Format:
Each participant will possibly face every other participant at least once during the regular season.
Regular Season: Matches will begin on a Monday and end on Thursday. Each match will have 3 judges, and each judge vote is worth a point. The number of points accumulated during the regular season will determine seeding in the playoffs. Any ties will be resolved via the tiebreaker (which team defeated the other in their match). The top 4 participants will advance to the Semifinal Playoff Round.
Semi-Finals: Each match will have 5 judges, the 1st Seed will face the 4th Seed and the 2nd Seed will face the 3rd seed. Also, the two losing teams in this round will advance to a Bronze Metal Match in the Finals.
Do amalgams carry over from round to round, or do the teams start from scratch each time? Like if you amalgamated Spiderman and Colossus in round one's prep and never deamalgamated them would you start round two with the amalgam in place, or would you have to start over again?