Ok I havent watched the show in a while, what kind of currency do they use? And is it equivalent to our money, eg $1 their money = $1 our money, or is it do they use yen, or gold or what? I should probably bust out the dvds....
Depends where/who I guess. Core worlds use currency, outer worlds use trade more. Most of Mal's jobs get paid in cash so he can pay the crew, Simon would have earned money as a doctor, Inara earns money etc. I was just thinking about it and theres quite a few instances where money is mentioned or used, like when Mal gives Patience a small pouch of coins etc.
But anyway without needing to get into it, it was just a small detail. I was going to have my character use money to stay on the ship since he has no real trade skills of any worth, but then I remembered he doesn't have much money, so I guess it's trade time
How will combat take place? I'm not sure how to word it out, if we're typing in story context but still need you to decide out hit factor etc.
Hmm let me use an imaginary scenario as example:
[story mode] A single Reaver boarded the Firefly while the crew were asleep. Captain Jacques, sitting awake at the helm, was the only one who heard the Reaver on the ship. He jumped to his feet, grabbed his pistol and headed out the cockpit towards the kitchen, where the Reaver was. The Reaver looked up and saw the captain in the doorway, it grabbed a knife off the table and charged towards him.
How would you go about filling in combat while keeping it story-related?
Last edited by Hazardous on Dec 2nd, 2008 at 02:13 PM
you type your reactions to the story/attacker, and then actions but leave them open. no closing statement:
Jax waited until the last moment then ducked, hitting it in the shin and using its momentum to roll the thing over his shoulder.
As it stumbles and rolls, trying to get back to its feet, jax walks up and shoots it n the head, killing it.
Jax waited until the last moment then ducked, hitting it in the shin and trying to use it's momentum to roll it over his shoulder.
The first example shows you controlling the situation, the second and more accurate method shows your character trying to counteract the enemy's actions, if done in the second manner, where as you allow the GM (myself) to depict how the NPC reacts and acts to your behavior, i will then calculate the chance of your actions suceeding and what happens i nthe next moment.
Example Reaver's reaction:
The reaver, expecting it's prey to run is completely blind to Jax's maneuver. However the adrenaline running through its veins fuels a cunning mind and drops it's weight instead on jax, grabbing whatever of his clothes to remain in close quarters, trying desperately to get at whatever part of his body with the knife.
Example Jax's reaction:
Half expecting this, he instead jumps up with the weight and moves to ram his shoulder into it's jaw, whilst lining up his pistol for a shot.
Example Reaver's Reaction:
Jax's attack lands home into the rabid thing's jaw, whilst reeling for a moment, the shot scores a hit to the neck, it flails for a moment before choking on it's own lifeblood, swipign the knife wildly around it trying to get at it's attacker.
Final Jax's reaction:
The knife slices through his upper arm and he is sent backwards from the pain, the Reaver no longer has the ability to track it's prey and so remains flailing fr a moment before it finally drops to a knee, slumping with a loud growling gurgle to the deck.
__________________ Mal: "Well, if anyone gets nosey... You know... Shoot em' "