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Star Trek Vs. Star Wars
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Robtard
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quote: (post)
Originally posted by Red Nemesis
Well, Star Trek has omnipotence, so that has to be limited or else there can be no comparrison. The rest of my post was just trying to narrow down what we'd be debating: an argument about all of the ships ever during ST vs. the Empire, or even Vs. all the ships in SW seems (seemed) too unwieldy to discuss intelligently. Mostly, I didn't want to hear (and still don't, ever, during the entire course of my life) that there would simply be kamikazee attacks at every SW ship and that ST would win simply through numbers.

In any one on one empire vs. empire fight Star Wars will win.


I understand that, as Q could blink and the empire would be gone. But gimping the uber powers of ST away, while allowing the uber power in SW like the Emperor in the EU, isn't a fair compromise. Vader too, as he's even more of a bad-ass in the EU.

Now, as strict ship battle and/or soldier/personnel battle is fair.

I disagree, one thing that SW has which when used properly would be an extremely effective weapon, are the use of the transporter technology. Beaming a squad of armed people directly to the helm or engine(s) room of a ST ship could be fatal, especially a ship currently engaged in combat with another ship.


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Last edited by Robtard on Dec 19th, 2008 at 11:58 PM

Old Post Dec 19th, 2008 11:54 PM
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Zamp
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quote: (post)
Originally posted by Robtard
I understand that, as Q could blink and the empire would be gone. But gimping the uber powers of ST away, while allowing the uber power in SW like the Emperor in the EU, isn't a fair compromise. Vader too, as he's even more of a bad-ass in the EU.

Fair enough- The emperor isn't usually a combatant, so if we keep the two as non-combatants (able to affect strategy but not combat) it seems fair. When we look at how the empire splintered after the Emperor's death we see that it can't function without him. I am willing to suspend his combat facilities.
quote: (post)
Originally posted by Robtard

Now, as strict ship battle and/or soldier/personnel battle is fair.


That was the format I was originally looking for.
quote: (post)
Originally posted by Robtard

I disagree, one thing that SW has which when used properly would be an extremely effective weapon, are the use of the transporter technology. Beaming a squad of armed people directly to the helm or engine(s) room of a ST ship could be fatal, especially a ship currently engaged in combat with another ship.

ST's teleporters do have a very good chance of tipping a battle, but the multitude of external forces that make the technology worthless seems to make it a non-factor. Teleporters do not work through shields (especially unfamiliar ones like the Empire's) or through many types of Radiation. The technology itself seems to be unreliable: in many episodes (again, I think- my knowledge of ST is not huge) of TNG the failure of transporters is the crux of the plot.

What the expedition team could hope to accomplish is also questionable: the crew of a SD are all armed: even the technicians that operated the Death Star's Superlaser carried pistols.


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Old Post Dec 20th, 2008 01:04 AM
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quote: (post)
Originally posted by Red Nemesis
Weaponry
The conventional weaponry of Star Wars outclasses that of Star Trek. I will not debate superweapons in this section- that will be the final part of this post.
Handheld
Phasers: In the hand held form they are startlingly inaccurate- they have no form of sights or guidance system. True proficiency must therefore come only with years (or at least months) of practice. Phaser rifles are much more practical, and have greater applicability in tactical (battle) situations, yet they are not shown to be more powerful than a solid blaster rifle. Phasers are often used within a ship as a defensive tool (look at any of the attempted/successful boardings of Voyager/the Enterprise) yet there is rarely any significant damage to the ship itself. When combat extends to a cargo bay (as it often did during Voyager's cruise) the containers are not shown to be damaged by the stray shots.

-Damage potential: Phasers are shown to be very effective at killing single, unarmored enemies. When set to full power, the phaser has been shown to remove an organic being from existence. (vaporization might be the wrong word- the disappearance of the body has no outward effect on the surroundings.) They have not shown much utility when aimed at metal: the walls and floor of starships are often unaffected by phasers, and storage crates are sufficient cover for an extended firefight. When pitted against Stormtrooper armor there is a possibility that each kill might require multiple shots.


http://memory-alpha.org/en/wiki/Phaser#Sidearm_settings

hand phasers on a high enough setting will turn stormtrooper armour to mush. not just one stormtrooper, either...

just saying...

also, if i can find the phaser power chart i had, ill scan it...


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Old Post Dec 20th, 2008 01:14 AM
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Robtard
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quote: (post)
Originally posted by Red Nemesis


ST's teleporters do have a very good chance of tipping a battle, but the multitude of external forces that make the technology worthless seems to make it a non-factor. Teleporters do not work through shields (especially unfamiliar ones like the Empire's) or through many types of Radiation. The technology itself seems to be unreliable: in many episodes (again, I think- my knowledge of ST is not huge) of TNG the failure of transporters is the crux of the plot.

What the expedition team could hope to accomplish is also questionable: the crew of a SD are all armed: even the technicians that operated the Death Star's Superlaser carried pistols. [/B]


Many an episode also had instances of them quickly adjusting their "frequencies" and getting transporting through shields. The Federation was able to do this to the Borg on occasion, though not consistently. So it is possible.

They'd still have the element of a surprise attack. Also, the transporting of explosives is another option, as a Star Destroyer would be severely damages if a photon torpedo detonated in the engine room, no?

Not saying ST would win indefinitely, but your claim of 'SW will always win over ST', just isn't logical.


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Old Post Dec 20th, 2008 01:20 AM
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jaden101
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the federations transporters don't work through shields, that's true. they also have added problem (as is stated in several episodes of the next generation) that there is a slight delay in materialisation and being able to move that allows enemies to attack

the borg, on the other hand, have no such problems with their transporter technology


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Old Post Dec 20th, 2008 01:49 AM
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quote: (post)
Originally posted by Final Blaxican
Don't forget the Galaxy gun. A Star Destroyer that's firing range was [lightyears[/i]. no expression

Though actually I'm not sure if the GG counts here.
Does the Sun Crusher count?


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Old Post Dec 20th, 2008 01:56 AM
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Kirk wins this on his own.


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Old Post Dec 20th, 2008 02:32 AM
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quote: (post)
Originally posted by Rogue Jedi
Does the Sun Crusher count?


it does...don't entirely see what use it would be though given that ships in ST have been seen easily outrunning supernova.


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Old Post Dec 20th, 2008 03:20 AM
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Sadako of Girth
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But Earth or other federation planets'd be vulnerable, due to their crap manuverability..


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Old Post Dec 20th, 2008 03:25 AM
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Robtard
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quote: (post)
Originally posted by Sadako of Girth
But Earth or other federation planets'd be vulnerable, due to their crap manuverability..


This is true, but I'd also like to bring to light the epic-level of idiocy the Empire has. They build a death machine the size of a small moon, yet they leave it so vulnerable that it can be obliterated by a single shot.


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Old Post Dec 20th, 2008 06:07 PM
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Robtard
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quote: (post)
Originally posted by jaden101
the federations transporters don't work through shields, that's true. they also have added problem (as is stated in several episodes of the next generation) that there is a slight delay in materialisation and being able to move that allows enemies to attack

the borg, on the other hand, have no such problems with their transporter technology


The shield factor has been countered on more than one occasion, so it isn't necessarily concrete.

Has anyone brought up cloaking, which several ST races use? Definite tactical advantage there for the ST teams.


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Old Post Dec 20th, 2008 06:10 PM
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for the most part, cloaking devices can be tracked...and come SW ships also have cloaking devices (starkiller's in the force unleashed if that's to be taken as canon) although it's not clear whether their cloaks are merely to hide from sensors rather than a visible cloak as well.

only the reman scimitar has had a perfect cloak...and that ship in itself would be more than a match for an entire fleet of star destroyers

it could deploy shields, travel at warp and fire weapons all at the same time...it had 52 disruptor banks, 27 photon torpedo bays and a thaelaron radiation superweapon.


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Old Post Dec 20th, 2008 06:27 PM
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cloaking devices can be tracked if you know how.

during the dominion war, even the jem'hadar couldn't stop romulan forces from attacking their bases using stealth, and they use anti-proton scans regularly.


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Old Post Dec 20th, 2008 07:13 PM
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I want to make this clear: I like SW over ST

However, a Defiant class can destroy an SD. How do you want to kill a SD? Gut it's belly. Don't think of the Enterprise-E slugging it out with an SD at long range. SD don't have point-blank defense systems to handle an agile, fast and overgunned ship like a Defiant. SW shields are not that strong. A Defiant would rip through them like a hot knife through butter. A couple of quantum torpedoes would not just penetrate a SD armor, but entire decks would be torn to pieces. Key systems would go offline and surprise - you have a vulnerable SD.


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Old Post Dec 20th, 2008 11:16 PM
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quote: (post)
Originally posted by Darth Truculent
Don't think of the Enterprise-E slugging it out with an SD at long range.


and why not?...here's a weapons range image showing levels for a stardestroyer and an ST ship

(please log in to view the image)


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Old Post Dec 20th, 2008 11:42 PM
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Darth Truculent
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A SD has more turbolaser batteries. The Enterprise - E has 12 phaser banks.


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Old Post Dec 21st, 2008 01:09 AM
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Robtard
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Enterprise has 8 times the range, that aside, the SD loses on stupid names alone, "turbolaser", lame.


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Old Post Dec 21st, 2008 05:06 PM
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Robtard
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quote: (post)
Originally posted by jaden101
and why not?...here's a weapons range image showing levels for a stardestroyer and an ST ship


Should have known there exist a ST Vs. SW site... I'll have to scope it later.


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Old Post Dec 21st, 2008 05:15 PM
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Sadako of Girth
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quote: (post)
Originally posted by jaden101
and why not?...here's a weapons range image showing levels for a stardestroyer and an ST ship

(please log in to view the image)


Dont squadrons of TIEs affect/increase that range for the empire..?


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Old Post Dec 22nd, 2008 11:28 AM
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@Jaden, where did you find that pic?

Old Post Dec 22nd, 2008 11:46 AM
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