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New AVP Game in the Works
Started by: Nemesis X

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SaTsuJiN
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quote: (post)
Originally posted by Smasandian
AI as in the humans. Run right at you, or get behind cover then run right at you. Or when you can "distract" humans to a scary dark alleyway, and they go, "hmmm I wonder what's there?".

The SP campaign for Predator was weak. I didn't feel like a badass at all. I felt like a dude with wrist blades. The hand to hand combat is dumb. After re-playing the Chronicles of Riddick, where two prisoners go at it (which makes sense), you have an Alien and Predator duking it out. When has that ever happened in the movies?

If SP wasn't there focus, what's the point of having it? It's a 10 hour SP campaign, which in my books means that the developers went out of their way to divert a lot of resources to it. It was also marketed as SP game also.

And as before "interwoven" stories doesn't mean the same levels. Look at AvP2, where there was a couple of rooms that the 3 campaigns shared but the rest had different levels and still felt like the world was there.


- Yeah, but when arent the humans absolute fodder.. they behaved the same way in AvP2.. *run to corner* "Omg omg oh jesus oh god oh god oh god".. *rapes human*

-Pretty sure in the avp movies the preds an aliens were dukin it out.. I never watched em but even saw a scene from the trailer where a pred used an aliens tail to whup its own ass.. plus as I mentioned you dont really have to duke it out.. thats just a nice last resort to have should the alien actually get close to you (which when I Play pred in multiplayer, only happens when they sneak up on me)

-I cant really say 100% if they werent focused on it.. but it 'does' feel tacked on, wouldnt you agree?.. and yeah I know what you mean, but the levels were probably twice as easy to make for avp2, (I think they used half-life engine, right?) which lead to having such big areas

I also have no idea how long each game took to make (avp2 vs this game)... I think this one was a lil lengthy development wise and they needed to get it out there

It kinda feels like they just wanna get this out there, and will probably do better in the future


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Old Post Feb 22nd, 2010 04:34 PM
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Nemesis X
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The only level that intrigued me was The Club. Blasting Xenomorphs while the room is playing music and flashing like crazy felt awesome. Plus, seeing the hanged, skinned corpses of people in there added some WTF into the mix.

Speaking of hanged, skinned people, I wonder why that when you play as the Predator, you can't do that. I thought Rebellion was giving us the full Predator experience. Really now, if I had to choose whether to play Predator: Concrete Jungle or the Predator campaign in Aliens vs. Predator, I would stick with Concrete Jungle.


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Old Post Feb 22nd, 2010 05:18 PM
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quote: (post)
Originally posted by SaTsuJiN
- Yeah, but when arent the humans absolute fodder.. they behaved the same way in AvP2.. *run to corner* "Omg omg oh jesus oh god oh god oh god".. *rapes human*


... you laughed when you typed that didn't you? laughing out loud


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Old Post Feb 22nd, 2010 05:38 PM
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Smasandian
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quote: (post)
Originally posted by SaTsuJiN
- Yeah, but when arent the humans absolute fodder.. they behaved the same way in AvP2.. *run to corner* "Omg omg oh jesus oh god oh god oh god".. *rapes human*

-Pretty sure in the avp movies the preds an aliens were dukin it out.. I never watched em but even saw a scene from the trailer where a pred used an aliens tail to whup its own ass.. plus as I mentioned you dont really have to duke it out.. thats just a nice last resort to have should the alien actually get close to you (which when I Play pred in multiplayer, only happens when they sneak up on me)

-I cant really say 100% if they werent focused on it.. but it 'does' feel tacked on, wouldnt you agree?.. and yeah I know what you mean, but the levels were probably twice as easy to make for avp2, (I think they used half-life engine, right?) which lead to having such big areas

I also have no idea how long each game took to make (avp2 vs this game)... I think this one was a lil lengthy development wise and they needed to get it out there

It kinda feels like they just wanna get this out there, and will probably do better in the future


The game was marketed with a SP. If it was like Battlefield 2, where the SP is just MP with bots then I would understand but they made a SP game. It felt tacked on but that's why reviews are awful.

In the SP game, where your playing as an alien, the game basically tells you to "block, then counter punch, then use heavy attack to break block". This isnt Street Fighter, or a brawler, its Aliens, they don't duke it out (they rip things to shreds). It was pretty damn stupid.

In the end, the SP sucks.

What's funny is the president of Rebellion basically saying, "if you take away the bad rewiews, then the game did well critically"

Hate to say it buddy, but your game is 55-60 percent good.

Old Post Feb 22nd, 2010 09:58 PM
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Smasandian
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Played the MP for a couple of hours.

It's pretty fun. Not really balanced to well. I originally thought the Aliens were overpowered but that's not the case. The marines are overpowered by far. In the Jungle level, if you stay in the compound you can literally hold down the for the rest of the game.

But there's barely anybody playing and seriously, if the host leaves, the game is over. That's retarded. How can you have a host controlled game and not have host migration.

Old Post Feb 23rd, 2010 03:15 AM
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Nemesis X
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quote: (post)
Originally posted by Smasandian
the president of Rebellion basically saying, "if you take away the bad rewiews, then the game did well critically"


He really said that? That's like the directors of Alien vs. Predator Requiem saying "If you look away from most of the crap seen in the movie, it's an awesome flick." *shrugs*

Old Post Feb 23rd, 2010 03:39 AM
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Mr. Toad
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quote: (post)
Originally posted by Smasandian
Played the MP for a couple of hours.

It's pretty fun. Not really balanced to well. I originally thought the Aliens were overpowered but that's not the case. The marines are overpowered by far. In the Jungle level, if you stay in the compound you can literally hold down the for the rest of the game.

But there's barely anybody playing and seriously, if the host leaves, the game is over. That's retarded. How can you have a host controlled game and not have host migration.


Yeah, I use to think the marines were purely fodder for the aliens and predators, but if they see their enemies first and keep them in their line of sight, they're a ***** to take out. Especially if there are several of them.

I personally took down every attempt from the player aliens in an "infestation" match on the jungle map just by good positioning and tactics. Of the guys that were positioned there with me, we didn't lose a single guy.

All you need to do is cover entrances and keep your back to the wall and you're nearly set.

Still, I love playing the as the aliens. Blazing through the levels and creeping up on poor bastards. It's so much more gratifying. You just can't go head on with marines. You gotta sneak up on them or do hit and run.

And I hate predators. Even though they're probably the most well rounded, they require a lot of tact, which isn't my style and you have to equip them as you go. Once you do though, they are nasty. Dare I say, OP. Between the plasma cannon, that disc and that spear, they're a real pain to fight, esp. in a capable players hands.


The game is certainly fun. I mean, fighting a back and forth battle with an alien or predator is pretty awesome and nothing is better than finishing the fight with a "fatality", but as you said, I wish more people played and the system for hosting isn't very polished.

Takes long enough as it is just to find a match half the time, which can only be made worse when after you start the match, either the host leaves or teammates quit either in the lobby or during the match.

Sometimes I feel like I spend more time looking for matches than being in them.

I don't like how the lobby is set up very much either, but that's just the little details.

I still like this game a great deal though. Hell of a lot of fun.


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Old Post Feb 23rd, 2010 08:28 AM
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Smasandian
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If I was the game lord, I would require every game to have stats for everything. I want to know how many kills I've done with each weapon, map and other things.

Yeah, the MP setup is shit.

Rebellion needs to stop developing games like its 2000.

Old Post Feb 23rd, 2010 12:34 PM
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SaTsuJiN
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quote: (post)
Originally posted by Smasandian
Played the MP for a couple of hours.

It's pretty fun. Not really balanced to well. I originally thought the Aliens were overpowered but that's not the case. The marines are overpowered by far. In the Jungle level, if you stay in the compound you can literally hold down the for the rest of the game.

But there's barely anybody playing and seriously, if the host leaves, the game is over. That's retarded. How can you have a host controlled game and not have host migration.


heh.. one good plasma canon full-charge shot has quite enough splash damage to kill a couple of people if they're grouped up..or razor disc

and camping is definitely not gonna win ya the species team dm.. as there are others to kill all the time

but I agree 100% about not havin host migration

---------------------

Also.. /agree with gesh, except the back to the wall part lol.. I've killed so many marines with their back to the wall as alien


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Old Post Feb 23rd, 2010 06:03 PM
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Smasandian
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The games I was playing, the Predators couldn't even get a plasma shot off before they died.

Old Post Feb 23rd, 2010 11:04 PM
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SpadeKing
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They should really do something on the grab animations, I rather not sit there and stare into the eyes of an alien/predator for 5 seconds then take 7 seconds to kill it, while I'm getting shot or waiting for the alien/predator behind me to kill me.

Old Post Feb 24th, 2010 04:14 AM
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Mr. Toad
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quote: (post)
Originally posted by SpadeKing
They should really do something on the grab animations, I rather not sit there and stare into the eyes of an alien/predator for 5 seconds then take 7 seconds to kill it, while I'm getting shot or waiting for the alien/predator behind me to kill me.



They're not gonna change it now.

I personally don't mind it that much because it's a decision that I usually have on whether or not I want to risk it.

You could just try and duke it out instead. At least you get the kill if you do grab someone.

Moreover, you get bonus xp in ranked matches for those kills. And it's kinda funny when you get a train of "fatality" kills going with one guy behind the other. It's like a line dance of death.

Risk and reward. Up to you.


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Old Post Feb 24th, 2010 05:00 AM
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Nemesis X
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I find the facehuggers to be annoying.


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Old Post Feb 24th, 2010 05:07 AM
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Scythe
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Haven't gotten my copy yet, but at a friend's house I played abit as an Alien. I love this game...

quote: (post)
Originally posted by Nemesis X
I find the facehuggers to be annoying.


Welcome to the point, they live to face f*ck, and that they do, haha.


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Old Post Feb 24th, 2010 08:47 AM
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quote: (post)
Originally posted by Smasandian
This game is seriously driving me nuts.

Played marine - went pretty well. It's a bit corridor driven but still a lot of fun.

Then played predator - pretty weak in my opinion. Predator is not powerful at all. The AI is complete shit. What's worse is that its the same 5 levels as the marine, which was very disappointing.

Then played as alien - went well again. Alot of fun moving around as an alien but again, its the same 5 levels over and over. It's pretty ****ing ridiculous.

Got the last part and faced off against the same 3 enemies. Boring. The last guy was tough for me for some reason, maybe because I just wanted it to end so I was reckless. What boiled down to it is attack, run away to regain health and attack again.

I decided to go to easy to just finish off the game. I was bored and getting frustrated. It wasn't fun. What happens next? Instead of facing off against the last boss at the checkpoint, the ****ing game goes back to start of the level again. How ****ing annoying is that? Might as well be 1998 with that ****ing decision.

In the end, the game is alright but easily been better. It's forgettable, and would of been complete ass if it wasnt for the subject matter. Replace the aliens (the only utilized franchise in this game) with some other alien type thing and its complete shit.

The graphics are great in my opinion. The sound design is also good except for the god awful voice overs. It's brutal.

The gameplay is subpar. The marine levels are cool but its the same thign over and over again. You go forward, alien pops out, kill it, repeat. Get to a hold the fort situation, kill the required amount of aliens, and get on your way.

But the worst thing about the game is the levels. I haven't seen level design this bad for quite some time. Every single campaign is identical but at a different time. But there barely even reskinned. I do like how three campaings intersect a bit but having the same 5 levels is a bit too much. Considering Alien VS Predator 2 did the exact same, 10 times better, its weak. The story coinciding with levels doesn't even make sense. For a station under considerable attack, those same labs/refinery and other place are constantly being restaffed.

In the end, its mediocre SP experience. 6.5/10 if I needed to give it a score. I so wish Rebellion doesn't make a sequel and SEGA gives it back to Monolith or much more talented designer because this game could of been much better.

Seriously, the same ****ing levels 3 times over....ahhhhh


Wow, can't you cut the game any slack (on the levels) at all? Really? you're pissed off about the level designs? laughing That's weak, my friend. You have to consider what the developers did with the time that they were given. This game was RUSHED. It definitely feels that way but come on now, be appreciative so that they may have more time to develop the next game as originally intended.

They skimped on the marines mechanics but that, i can accept because im getting colonial marine and plus, it's still a thrilling ride to play. No crouch, shoulder zoom or frag grenades. It's a pass though because it works.

The alien and Predators mechanics are just plain fascinating if you ask me. I have no goddamn problem playing through the same four or five levels as the aliens in order to get a thrill of hunting a human as an intergalactic species. The only frill they definitely skimped on here was, in deed the voice acting. Please...,either hire Michele Rodriguez or don't. Please do not replace her with a wanna be laughing out loud


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Old Post Feb 24th, 2010 12:21 PM
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Smasandian
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That's exactly my point.

Put in a generic enemies and creatures and you get a shitty game.

But put in the Alien and Predator franchise, and its great!!

Level design is a huge thing for SP FPS games. If the levels are not fun (aka corridor shooting) then usually the SP sucks.

The game was rushed? That's ridiculous. They should of spent more time on it because I was discussing what the game is, not what the game might of been.

Old Post Feb 24th, 2010 12:38 PM
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-Pr-
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quote: (post)
Originally posted by Smasandian
Played marine - went pretty well. It's a bit corridor driven but still a lot of fun.


is that not the point, though?


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Old Post Feb 24th, 2010 02:57 PM
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quote: (post)
Originally posted by Smasandian
That's exactly my point.

Put in a generic enemies and creatures and you get a shitty game.

But put in the Alien and Predator franchise, and its great!!

Level design is a huge thing for SP FPS games. If the levels are not fun (aka corridor shooting) then usually the SP sucks.

The game was rushed? That's ridiculous. They should of spent more time on it because I was discussing what the game is, not what the game might of been.



You have no point, unless you're referring to the point that you're pulling out of your arse. You say put in generic enemies and the game would be a failure. Well, we don't don't know that now do we? You're basing that on absolutely nothing. Had this game came out with the same exact controls and design but with a slightly different skin design and a name change on the creatures...,the game would still be a unique and entertaining experience.

I know level design is a huge part, slappy. I just think it's a bit childish for you to ***** and moan about a key aspect of the game. The levels are well balanced out. There is both, Closed quarters combat and open range shooting. It all depends on how YOU choose to play the game.

As for my comment about being rushed. I meant to imply, it definitely feels like it was a game that was still in development stages when it got the notice for early distribution laughing out loud I suppose i have to spoon feed simple terms to some people.

There is a lot of turmoil going on with those companies. At a certain point, you just need to be grateful for what is, instead of what never was.


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Old Post Feb 24th, 2010 09:05 PM
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Nemesis X
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quote: (post)
Originally posted by Scythe
Welcome to the point, they live to face f*ck, and that they do, haha.


I know that but because they're so fast, I miss and waste bullets. Not only that but whenever I have one last health bar, the facehugger automatically gets attached to my face and I can't seem to struggle and shove it away.

Old Post Feb 24th, 2010 10:48 PM
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Mr. Toad
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quote: (post)
Originally posted by Nemesis X
I know that but because they're so fast, I miss and waste bullets. Not only that but whenever I have one last health bar, the facehugger automatically gets attached to my face and I can't seem to struggle and shove it away.


Target it. Melee, then shoot. Try that.


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Old Post Feb 25th, 2010 04:53 AM
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