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STAR WARS: RETROSPECTION- Liberator
Started by: REXXXX

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Craft
CTE

Gender: Male
Location: Australia!

Things never seem to go as planned...

"Your situation could've been a lot worse. Now lets see if we can work out a more peaceful ending here."

Scan and/or Sense on the smuggler to see what he's feeling and thinking about.


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Old Post Jul 14th, 2009 06:16 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Want to spend the point on Scan or just roll for it?


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Old Post Jul 14th, 2009 07:16 AM
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Craft
CTE

Gender: Male
Location: Australia!

May as well spend the point.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 14th, 2009 07:20 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Wentar concentrates on the Smuggler with Scan. He has a firm mind and it is difficult, but you manage to break in. His emotions are not particularly intense right now; he is surprisingly calm. However, he does feel aggressive... like he might try something...

Crack!

A single blaster bolt zips across the room from on high before anyone can react. It was aimed at the goon mounting the heavy turret at the landspeeder, and it vaporizes his head. Caught offguard, the thugs do not respond right away as they frantically try to figure out where that shot came from. But the Smuggler decides that now is the time to break free from Wentar's hold, making the best effort he can.

He taps out all three Combat schticks in his inventory- Martial Artist, Feint, and Leaping Attack. Focused Guard from Wentar detracts three dice, leaving him with thirteen to play with. He rolls six successes! What the Smuggler does is swiftly snap up a hand to Wentar's and push the lightsaber away from his neck, then twist about and solidly kicks in straight in the solar plexus with his heavy-booted foot. Wentar takes 11 damage as he is knocked flat on his back by the effects of tapping Leaping Attack... which gives the Smuggler a bonus attack as well! Two successes this time (having lost the effects of the other taps for this), but that's still 7 damage. Ouch. This guy knows how to fight, and how to fight dirty.

Which brings us to the start of the next turn.

---

WAREHOUSE FIGHT, START OF TURN 2

High Window

Quinto (G 8): 1/1(P1)/0 [Marskman/Eagle Eye/Eye of the Storm] (cover: 2)


Warehouse Interior

Thugs x29 (G 5): 0

Smuggler (C 6): 0


Wentar (L 9 / FP 5): 3/3/18 [Focused Guard/Reflection/Block]

---


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Last edited by REXXXX on Jul 14th, 2009 at 08:15 AM

Old Post Jul 14th, 2009 07:57 AM
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Craft
CTE

Gender: Male
Location: Australia!

Alright, ouch.

Wentar is going to make a run for cover tapping Reflection to start with, swapping it out for Unbreakable afterwards.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 14th, 2009 08:14 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Is the defensive option from Focused Guard going towards anyone?


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Old Post Jul 14th, 2009 08:16 AM
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Craft
CTE

Gender: Male
Location: Australia!

A random thug, as long as block can take over for the missing defense for nominating a target.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 14th, 2009 08:23 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Initiative is rolled... and it goes to Wentar and Quinto!

Wentar hurriedly runs for cover before the thugs start firing at him. He settles for a sturdy pile of crates, giving him a point of cover.

Quinto is staying on the offensive. With his dice pool bumped up to 12 by Marksman and the Mook Killing Power of his sniper rifle, he downs a thug gunning for Wentar on the first three dice.

The Smuggler is going after his gun this turn, so that just leaves the mooks. The thugs split their fire evenly between Wentar and Quinto, so fourteen attacks on each.

Quinto benefits greatly from his positioning and Eye of the Storm, and goes untouched. His cover does wear down a bit as blaster bolts blow out the windows and carve into the wall.

As Wentar moves into the crates, he uses his lightsaber defensively to reflect back incoming blaster bolts. With the utmost concentration, Wentar sends back bolt after bolt after bolt from the first wave of shots... resulting in eleven of the fourteen shooters being struck by their own blasterfire! He still takes damage from the few that did shoot well, but it is mitigated to 12 points by the crates, which are now splintered and burning. Overall, the display is miraculous.

---

WAREHOUSE FIGHT, START OF TURN 3

High Window

Quinto (G 8): 1/1(P1)/0 [Marskman/Eagle Eye/Eye of the Storm] (cover: 1)


Warehouse Interior

Thugs x17 (G 5): 0

Smuggler (C 6): 0


Wentar (L 9 / FP 5): 3/3/30 [Focused Guard/Block/Unbreakable]

---


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Old Post Jul 14th, 2009 08:49 AM
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Craft
CTE

Gender: Male
Location: Australia!

Awesome, I love how that went! Okay! Focusing on another thug with my guard... Erm... After that lets see.

Quick question first though, will I get the defense from Defensive leap before they attack?

If I do here's my plan:

If I get the initiative. Another run to cover, attacking a thug if I can.

If they get initiative. Defensive leap, towards cover if doable.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 14th, 2009 09:27 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

The thugs are a turn's distance away from Wentar at the moment. If you move in, you can attack, but no cover there.

And Defensive Leap gives a +3 Defense for the entire turn, though in the process takes away your actions, with the exception of leaping somewhere, like cover.


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Old Post Jul 14th, 2009 08:15 PM
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Craft
CTE

Gender: Male
Location: Australia!

Okay.

If they get initiative. Defensive leap, towards cover.

If I get the initiative. Attack a thug.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 15th, 2009 05:26 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

I made an error while rolling the attacks against Wentar; because Reflection deflects an unlimited number of attacks when tapped and because Wentar has a Defense of 3, it is technically impossible for any of the thugs to have rolled higher than a total of 12. However, I rolled as if they had a value of 6, not 5... meaning Wentar reflects ALL fourteen attacks back and remains untouched that turn.

This turn, initiative check is a tie, so player privilege to Wentar means he goes first. He rushes out to meet the thugs and attacks one with his lightsaber. This gives him 13 dice (from the ** rating of Lightsabers) to attack with, and he rolls 6 successes, more than enough to cut down the mook.

Quinto gets his target, but only barely.

Then, mooks! Five to attack Wentar, seven for Quinto, since the sniper picked off one of the thugs gunning for the Jedi. Wentar takes nine damage from incoming fire, while Quinto gets nicked by an impressive shot (for a mook).

The Smuggler decides to pick Wentar as his target and lets off a blast with his recovered pistol. The bolt skims Wentar's side and inflicts 6 damage.

---

WAREHOUSE FIGHT, START OF TURN 4

High Window

Quinto (G 8): 1/1(P1)/4 [Marskman/Eagle Eye/Eye of the Storm]


Warehouse Interior

Thugs x12 (G 5): 0

Smuggler (G 9): 0


Wentar (L 9 / FP 5): 3/3/33 [Focused Guard/Block/Unbreakable]

---


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Last edited by REXXXX on Jul 16th, 2009 at 06:14 AM

Old Post Jul 15th, 2009 10:55 AM
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Craft
CTE

Gender: Male
Location: Australia!

Focused Guard on the smuggler. Same orders as before.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 15th, 2009 12:23 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Initiative to the good guys, again. Wentar goes after another thug and rolls a full nine successes against him (all 5s and 6s), cutting him in two rather suddenly. Quinto shoots down another thug.

"Get the sniper!" the Smuggler shouts. "I'll handle the Jedi!"

All ten thugs turn their blasters on Quinto; his cover has been slagged, but many of them miss due to his Parry from EotS. A few sneak by and give him a scare, and two in particular nearly hit him, but he racks up a fair share of damage in the process.

The Smuggler's pool drops down to 5 dice because of your Guard, but he scores a success on a 1 due to Gunslinger, and hits you with 5 points of damage because of Straight Shooter. He's getting his Gun schticks in...

---

WAREHOUSE FIGHT, START OF TURN 5

High Window

Quinto (G 8): 1/1(P1)/23 [Marskman/Eagle Eye/Eye of the Storm]


Warehouse Interior

Thugs x10 (G 5): 0

Smuggler (G 9): 0


Wentar (L 9 / FP 5): 3/3/38 [Focused Guard/Block/Unbreakable]

---


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Old Post Jul 16th, 2009 06:23 AM
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Craft
CTE

Gender: Male
Location: Australia!

Alright, if I get initiative. Tap Focused guard and attack another Thug.

If they get initiative. Defensive leap.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 16th, 2009 06:46 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Initiative to them...

Wentar takes to a Defensive Leap in his effort to throw off the Smuggler's aim, reducing his opponent's pool to 2 dice. But he rolls a 5 and a 6 on those dice! 6 more damage for Wentar. He tries to shoot again (10,000 Bolts... uh oh) but lacks the dice to do so.

Quinto shoots a thug, but Wentar's action is consumed with his Defensive Leap.

---

WAREHOUSE FIGHT, START OF TURN 5

High Window

Quinto (G 8): 1/1(P1)/45 [Marskman/Eagle Eye/Eye of the Storm]


Warehouse Interior

Thugs x10 (G 5): 0

Smuggler (G 9): 0


Wentar (L 9 / FP 4): 3/3/44 [Focused Guard/Block/Unbreakable]

---


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Old Post Jul 16th, 2009 07:42 AM
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Craft
CTE

Gender: Male
Location: Australia!

Moving towards the smuggler this time.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 16th, 2009 07:53 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Good guys go! Wentar moves in as Quinto picks off a thug. When he arrives at the Smuggler, he attacks! A single slash deals a total of 11 damage to the aggravated Smuggler.

Firing back, the thugs bring Quinto to the edge of being downed as the lasers strike closer and closer...

The Smuggler seems real uncomfortable with Wentar slashing at him, and shoots back! Three successes is 7 damage, and he gets to shoot again but with lower pool. He gets nothing on the second shot.

---

WAREHOUSE FIGHT, START OF TURN 6

High Window

Quinto (G 8): 1/1(P1)/59 [Marskman/Eagle Eye/Eye of the Storm]


Warehouse Interior

Thugs x8 (G 5): 0

Smuggler (G 9): 11


Wentar (L 9 / FP 4): 3/3/51 [Focused Guard/Block/Unbreakable]

---

Things are not looking so great for Wentar and Quinto, but the good news is, it's a Refresh turn!


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Last edited by REXXXX on Jul 16th, 2009 at 05:55 PM

Old Post Jul 16th, 2009 08:05 AM
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Craft
CTE

Gender: Male
Location: Australia!

Even Wentar is sick of this guy...

Focus on the Smuggler. Combat push, Tap Block and attack.

Refresh Reflection and swap Block for Reflection.


__________________
We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!

Old Post Jul 16th, 2009 11:30 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Initiative goes to... uh oh. The bad guys.

Quinto snaps his rifle across to take a potshot at the Smuggler, but before he can do so, he is swamped with blasterfire and is killed when a shot goes straight through his heart.

Wentar takes 6 damage from the Smuggler... who then shoots again with 10,000 Bolts. His bonus attack is successful, and Wentar takes a bolt to the side that brings him down...


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Old Post Jul 16th, 2009 06:00 PM
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