I can guarantee that when you leave a spot, before you even leave ranged attack range the mobs are already respawning, if you're in Orr. I have 100% completion in Straits and the only thing keeping me from finishing Cursed Shore is bugged skill points (I kinda skipped Malchor's Leap... my npc is in Cursed Shore and I needed to find her ). Enemies respawn extremely fast there. It isn't a place to explore alone.
"Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express."
Oh, goodie. Now I'll maybe actually bother to open the 40+ I have sitting in my bank!
I dont use it, personally. The loss in stats is huge and quicker killong/less deaths = more loot anyway. Peach tarts (w/c i have in huge abundance since lvling cooking) give you quite enough mf for my taste.
Omnomberry bars are the best, if you can make them.
Personally, MF gear doesn't actually drop my stats all that much. I lose maybe 300 attack, tops. Mostly it drops my crit chance but even then not much. The bigger issue is that it increases the chance of drops, period, which means you'll mostly just get more vendor trash.
Point of MF is to have it at all times, tho. Meaning you pop it if you have it. Peach tart mats (using the TP) costs about under 20 copper each while each Omno bar goes for over 1 silver each.
The only time I'd actually imagine gearing MF to be useful is during zerg swarms (like during the Claw) where swarms of enemies come out and there's a swarm of other players killing the adds with you making your DPS loss due to gearing negligible. The MF comes in handy if you go around tagging everything with AoE before other players kill it. /shrug
NOTE: It's NEVER a good idea to give up survivability for MF, tho.
Last edited by Nibedicus on Sep 26th, 2012 at 01:12 AM
Fine materials are a pain in the ass to get. The low drop rates on them making most crafting disciplines difficult to raise.
Cooking and jewelcrafting are a bit different - cooking you'll have pretty much all you'll ever need so long as you harvest everything you come across. Same with jewelcrafting as the gems you'll get as you mine metals. You can also harvest coral in the water in level 50+ zones.
Gathering is well and good but unless you're always coming upon spawns (well maybe you do as you explore and not farm mobs in spots) it might not be the most dependable means of getting that little all-the-time MF boost. But there's also the consideration of opportunity cost. Will it be better to farm the mats and then use them yourself or sell them in the TP? Assuming you sold the mats, they would have made you at least 80-90 copper. W/c means it's STILL "costing" you 60 more copper to make each of them.
Dodging/avoidance is ALWAYS first thing you need to do to mitigate/prevent damage. CC is second. However, you can't dodge forever as you don't have an infinite amount of endurance and CCs tend to have CDs. It's when neither is available is when you'd be wishing you had just enough surv to absorb one extra hit while you're waiting on your healing to come off CD.
Last edited by Nibedicus on Sep 26th, 2012 at 01:57 AM
Argh! Is there any way to invite ppl w/o having to spell their name out in the invite bar? It's a pain when ppl's names tend to get really strange sometimes...
What I meant is that cooking ingredients like that still have an "opportunity cost" w/c is the gold you could have gotten had you decided to sell them in the TP.
Jumpring and strafing works for some mobs, most mobs at higher lvls tend to have ranged attacks that cannot be dodged via movement tho (there are some that you CAN dodge, yes).
It's all good if they're on my contact list. However, when recruiting random ppl, the "invite to group" option doesn't seem to appear if you right click their name.
Another Question, what exactly do you get if you toss in 4 exotics in the Mystic Forge?