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Star Wars: The Force Unleashed 2
Started by: Mandrag Ganon

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Nephthys
The Gr8est!!!!!!!!

Gender: Male
Location: The End

Well they wrote themselves ito a corner. Its the only way you can justify someone walking around after getting exploded.

Though it might not have been an asspull. Remember when Vader betrays him and throws him out into space, and then he wakes up just fine afterwards? My reaction was WTFNO! You can't survive that. But what if he didn't? Get my drift? wink I also recall that after he wakes up in the novel he wonders why he no longer has any scars. So this all might have been some brilliant scheme they had right from the beginning. Or just dumb luck.


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Old Post Jun 10th, 2010 06:36 PM
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Phanteros
the Shade knight

Gender: Male
Location: The spire of the shadows

Here's my take, You know in the EU Palpatine returns with clones?(aware that vader cloned him) Well in the End of this game Palpatine might posses this Starkiller clone thus begining the events in the future.( I could be wrong and think its going to be a good ending instead where he survives instead)

And here's the retarded part, if Vader wanted Galen to be more loyal to him why did he try kill him in the first place? I mean he was following his orders fine until that point. then when Starkiller was still following his orders he does it again.

but its too early to speculate.


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Last edited by Phanteros on Jun 10th, 2010 at 11:23 PM

Old Post Jun 10th, 2010 11:13 PM
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Bladewind
Senior Member

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Location:

Just remembered that there was a thread about this game.
A new trailer and some gameplay footage:
http://www.youtube.com/watch?v=30MMJyQDago
http://www.youtube.com/watch?v=5eTa...feature=related

I myself hope that this game will focus a bit more on lightsaber combat. I mean I barely used the lightsaber in the first part because many enemies had some shield to stun you if you tried to attack them in melee or they were simply superior to you.

Old Post Jun 15th, 2010 07:56 PM
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CadoAngelus
Zanpakuto

Gender: Male
Location: Seireitei

quote: (post)
Originally posted by Bladewind
Just remembered that there was a thread about this game.
A new trailer and some gameplay footage:
http://www.youtube.com/watch?v=30MMJyQDago
http://www.youtube.com/watch?v=5eTa...feature=related

I myself hope that this game will focus a bit more on lightsaber combat. I mean I barely used the lightsaber in the first part because many enemies had some shield to stun you if you tried to attack them in melee or they were simply superior to you.


Holy Crap that cinematic trailer was intense. I am seriously looking forward to this, to the point where my brain hurts...

I know what you mean about the saber combat. Too much reliance on force powers to grab someone from across a room or throw your saber about. More intense boos battles too, I found that the saber boss battles weren't realistic enough for me, constantly striking someone with a lightsaber like you do would leave them with limited limbs lol...


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Old Post Jun 16th, 2010 12:23 PM
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Bladewind
Senior Member

Gender: Male
Location:

Yeah I would like it to be like in that Cinematic Trailer. With Galen Marek mainly using his lightsabers and using his forcepowers as a weapon for when being outnumbered/ outgunned.

(Your brain is hurting??? Mine liquified already. ^^)

Old Post Jun 16th, 2010 02:27 PM
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MadMel
Heh

Gender: Male
Location: Australia

quote: (post)
Originally posted by CadoAngelus
Holy Crap that cinematic trailer was intense. I am seriously looking forward to this, to the point where my brain hurts...

I know what you mean about the saber combat. Too much reliance on force powers to grab someone from across a room or throw your saber about. More intense boos battles too, I found that the saber boss battles weren't realistic enough for me, constantly striking someone with a lightsaber like you do would leave them with limited limbs lol...

while that is true, the problem is it would be damn near impossible to make a system where you are constantly fighting back and forth without landing a single hit on each other until the end, like in a real sword fight erm
the closest thing i can think of are those saber struggles in TFU1, where you must tap the attack button quickly to win, or perhaps those times where you and the enemy attack at the same time, which led to that quick animation where they locked swords then quickly stepped away from each other..but to turn those into a whole boss fight would be pretty damn tricky..


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Old Post Jun 17th, 2010 12:07 AM
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CadoAngelus
Zanpakuto

Gender: Male
Location: Seireitei

quote: (post)
Originally posted by MadMel
while that is true, the problem is it would be damn near impossible to make a system where you are constantly fighting back and forth without landing a single hit on each other until the end, like in a real sword fight erm
the closest thing i can think of are those saber struggles in TFU1, where you must tap the attack button quickly to win, or perhaps those times where you and the enemy attack at the same time, which led to that quick animation where they locked swords then quickly stepped away from each other..but to turn those into a whole boss fight would be pretty damn tricky..


I know, a guy can hope though lol


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Old Post Jun 17th, 2010 12:25 AM
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MadMel
Heh

Gender: Male
Location: Australia

when i invent virtual reality in 20 years, then we can do stuff like that stick out tongue


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Old Post Jun 17th, 2010 12:29 AM
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CadoAngelus
Zanpakuto

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Location: Seireitei

lol, sounds like a plan


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Old Post Jun 17th, 2010 01:24 AM
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Bladewind
Senior Member

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Well it would be kind of awesome if the complete boss battle consisted of quick time events. That way the developers could focus on awesome animations and stuff. ^^

Old Post Jun 17th, 2010 08:11 PM
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General G
Canadian.

Gender: Male
Location: Canada eh?

Like Spiderman 3?


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Old Post Jun 18th, 2010 04:11 AM
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Tzeentch
#gottem

Gender: Male
Location: Morgan's Maxim

Like Resident Evil 5?


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Old Post Jun 18th, 2010 04:12 AM
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CadoAngelus
Zanpakuto

Gender: Male
Location: Seireitei

quote: (post)
Originally posted by RE: Blaxican
Like Resident Evil 5?


Like resident evil 4...

Like Prince of Persia: The Two Thrones - sorta...

I'm noticing a pattern here lol. Quick time events in the first game were good, they made the battle feel worth while as you pile-drive Rahm Kota's face into the ceiling dome of the tie-fighter factory above Nar Shaddaa. And the semi-boss fights where you quick time Rancors and Imperial Guards is pretty cool.

But having an entire boss-battle sequence of quick time events would make the boss-battles seem like just another cinematic that you have to pay close attention to constantly. What I'm trying to say is that complete control of a character at a key point in a game is what draws a player in, giving them control over what seems like a life or death situation. Quick times are good, but in small doses and few and far between.


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CadoAngelus - Savior, Conqueror, Hero, Villain.

Old Post Jun 18th, 2010 12:47 PM
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Bladewind
Senior Member

Gender: Male
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I'm just saying that it would look good. Didn't say anything about that playing the fights would be fun.
To return to what I was originally saying: they should really work on the lightsaber combat. What I'm saying is not that it's supposed to be like in the movies, but that you should be able to use them without the enemy being completely superior to you.

Old Post Jun 18th, 2010 01:15 PM
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CadoAngelus
Zanpakuto

Gender: Male
Location: Seireitei

Oh yeah...okay, misinterpreted that a little lol

For me, half the fun is coming across a boss that is vastly superior to me. Once I've defeated them I feel awesome.


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CadoAngelus - Savior, Conqueror, Hero, Villain.

Old Post Jun 18th, 2010 01:25 PM
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Bladewind
Senior Member

Gender: Male
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I don't know about you but after I finally managed Paratus I was just feeling as if the developers were making fun of me... I mean that boss battle raised the difficulty very abruptly. To me it went like this: Rodians? No problem! Scrap Guardians etc? No problem! Kazdan Paratus? Big problem!!!

Old Post Jun 19th, 2010 08:43 AM
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CadoAngelus
Zanpakuto

Gender: Male
Location: Seireitei

I know what you mean, I didn't die once fighting Rahm Kota, but Kazdan Paratus I died multiple countless times...

It's the fact he throws stuff at you and then raises a scrap guardian...and I really didn't like that arial dive bomb that had the shock wave.


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CadoAngelus - Savior, Conqueror, Hero, Villain.

Old Post Jun 19th, 2010 10:43 AM
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Bladewind
Senior Member

Gender: Male
Location:

Yeah they have to work on slowly raising the difficulty to let the player grow with it instead of abruptly setting new standards for the player.

Old Post Jun 19th, 2010 03:25 PM
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Nemesis X
Cynical Tyrant

Gender: Male
Location: In Luna's mane, chasing STAAARS!


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Old Post Aug 20th, 2010 02:33 AM
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ares834
Senior Member

Gender: Male
Location: United States

Nah it's lame as hell.

Old Post Aug 20th, 2010 06:42 AM
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