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STAR WARS: RETROSPECTION- Execution
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Let's get this battle rolling. You have some droids to smash, and your troops are setting down as you review the situation.

Starting off with your troop strength:

12x Clonetroopers: Strength 30
The dependable footsoldiers clad in their famous white armor and armed with independence and free thought, something the droids don't have!

4x Speederbikes: Strength 30, Fast: Can redeploy at double speed and get +50% Strength on flanking attacks
Rapid deployment speederbikes for speedy assaults and scout work, great for hit-and-run strategies.

2x All Terrain Recon Transports (AT-RTs): Strength 20 Charge: +50% when attacking
Lightly armored walker units intended for reconnaisance but more that capable in battle, sporting heavy blasters and impressive maneuverability.

2x All Terrain Tactical Enforcers (AT-TEs): Strength 40, Armor: Shifts odds one step in your favor when enemy does not have Armor, Slow: Takes twice as long to redeploy
The heavy-hitter of the Grand Army, a cumbersome but powerful and well-armored walker bristling with high-powered cannons.

2x Light Artillery: Strength 20, Bombard: Can lend strength from reserve sections
Supporting artillery groups consisting of torpedo launchers and long-range cannons for added offensive capacity.


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Old Post Feb 18th, 2010 12:24 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Now, since you have your units, let's make sure you understand the strategic system.

When a force attacks another force, we compare the total strengths of both forces. If one side is noticably stronger than the other, then the following D6 roll that decides the battle is more likely to favour them.

For example, if both sides are roughly even in strength, then a roll of 1 or 2 means the defenders in the current fight win, a 3 or 4 means an inconclusive and bloody stalemate that turn, whilst a 5 or 6 means the attackers win. But if, say, the defenders are outnumbeed 3:1 on Strength, then a roll of 1 or 2 brings a stalemate and a 3-6 would bring victory to the attackers.

Certain special abilities can shift the odds back in your favour or further against you, like use of air power. The most significant factor is is armoured units- if one side has them and the other does not, the odds shift one step in favour of the side with armour.

Possible odds are: Evens, 3:2, 2:1, 5:2 and 3:1

Whenever units get defeated or caught in a firefight they take a hit. Three hits will render a unit unable to contiue fighting.

When it is your turn, you can order a unit to move in any one direction. if that is into an enemy held area, it is an attack on that area. Do remember that this means that units moving into plug gaps in yuor lines, or just being shifted around, wpon;t be able to attack that turn as their action was to move into place.

If a force that loses a fight began that fight with each unit in it having taken at least one hit, it will also be forced to retreat to the reserves. If there is no room for that then there is trouble.


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Old Post Feb 18th, 2010 12:28 AM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Ok Janthis will head towards Right with a column of Clones using Light Artillery aimed there and he will take the 2 AT-RTs


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Old Post Jun 23rd, 2010 10:28 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Actually, Janthis needs to assign which units will be occupying Landing Site Left and Landing Site Right. Each square has a total of four units as a limit. Good to know where he is going, though!


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Old Post Jun 23rd, 2010 10:30 PM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Ok Janthis will move 3 clones units to the left and AT-TE to the Left

Janthis will take 3 clone units and an AT-RT unit with him.

If he can he wants to use the artillary to help out the left side.


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Old Post Jun 23rd, 2010 10:39 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Then this is arrangement of forces when the Battle of Borosk begins!

The droid army is deployed in a uniform fashion, the right side mirrors the left in terms of what is there. The battle droids holding the Gateway Islands are accompanied by fast-moving STAPs and, unfortunately, droidekas.

On the left, the clonetroopers are using the massive, lumbering AT-TEs as cover as they move forward against droid army. Their combined Strength rating is 150 against the droid army's 100- a 3:2 ratio, bumped to a 2:1 by the AT-TE's Armor.

On the right, the AT-RTs are scouting ahead to utilize their heavy blasters and agility, aiming to make the approach easier on the clonetroopers. Janthis is with them! Their Strength is 130 against the droid army's 100- a 3:2 ratio again. If Janthis can help his clones win this part of the battle, he will bump it up to a 2:1 ratio.

Artillery supports both the Left and Right for the Republic.

----

THE BATTLE OF BOROSK, TURN 1

Borosk Fortress Right (Fortified):
Borosk Gunners: 30/0
Hailfire Droids: 25/0
AATs: 50/0
Battle Droids: 20/0
(125)

Borosk Fortress Left (Fortified):
Borosk Gunners: 30/0
Hailfire Droids: 25/0
AATs: 50/0
Battle Droids: 20/0
(125)

Beachhead Right:
AATs: 50/0
Super Battle Droids: 30/0
Battle Droids: 20/0
Battle Droids: 20/0
(120) +25

Beachhead Left:
AATs: 50/0
Super Battle Droids: 30/0
Battle Droids: 20/0
Battle Droids: 20/0
(120) +25

Gateway Islands Right:
Droidekas: 40/0
Battle Droids: 20/0
Battle Droids: 20/0
STAPs: 20/0)
(100)

Gateway Islands Left:
Droidekas: 40/0
Battle Droids: 20/0
Battle Droids: 20/0
STAPs: 20/0
(100)

Landing Site Right:
Clonetroopers: 30/0
Clonetroopers: 30/0
Clonetroopers: 30/0
AT-TE: 40/0 (Armor, Slow)
(130) +20

Landing Site Left:
Clonetroopers: 30/0
Clonetroopers: 30/0
Clonetroopers: 30/0
AT-RT: 20/0 (Charge)
(110) +20

Reserve:
Light Artillery: 20/0
Light Artillery: 20/0
Army

----

Your men want to know if you want to ride your own AT-RT into battle. It requires Pilot to drive.


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Old Post Jun 24th, 2010 01:42 AM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Well since Janthis has no Pilot score I think he will go in without it stick out tongue


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Old Post Jun 24th, 2010 09:38 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Fair enough!

There is also one other thing. Commander Janthis is not the only Commander available on the battlefield- just the more senior one, having been in the thick of it since Geonosis. Commander Clyde, however, is an up-and-coming Commander that was recently placed in his position. He has a reputation for being exceptionally violent in combat, however.

He is at your disposal and eager to fight alongside you.


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Old Post Jun 24th, 2010 09:50 AM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Janthis will keep him in reserve for right now.


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Old Post Jun 24th, 2010 10:04 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Then the battle begins with the opening skirmishes, with Janthis following the AT-RTs out into battle. The battle droids have barricades that have been arranged on the islands to provide good cover, with the STAPs patrolling overhead.

----

BATTLE OF BOROSK (First Skirmish), Start of Turn 1

Gateway Islands- Three Turns Distant

Battle Droids (G5) x30 (in cover)

STAPs (G5) x2 (2A)


Gateway Islands- Two Turns Distant

Battle Droids (G5) x30 (in cover)

STAPs (G5) x2 (2A)


Gateway Islands- One Turn Distant

Battle Droids (G5) x20 (in cover)

STAPs (G5) x2 (2A)


Gateway Islands

Battle Droids (G5) x20 (in cover)

STAPs (G5) x2 (2A)


Janthis (G9): 1(2A)/0 [?]

Clonetroopers (G6) x100

AT-RT (P5) x10 (2A)

----

Your schticks, please!


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Old Post Jun 24th, 2010 10:43 PM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Janthis will be using Eagle Eye, Close Quarter Gunman, and 10,000 bolts.


He will use his rocket launcher to try and break open the barricade. Also if he can he will call in artillery to strike at the forward barricade.


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Old Post Jun 26th, 2010 11:37 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Artillery is hardly so precise. It is giving you an advantage as the battle droids scramble to avoid barrages. Shells are going off in the waters around the islands and obliterating smaller pieces of land around you.

Want your men to do anything specific?


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Old Post Jun 26th, 2010 12:37 PM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

I want anyone with the weapons to do so to target the STAPS.

And I want the AT-RT leading the charge with a contingency of men in front to help protect them. Everyone else I want to open fire.


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Old Post Jun 27th, 2010 07:07 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

The first skirmish begins with a Tie for the initiative roll... meaning it goes to Janthis and his men! Though the Commander has given targets, he was not terribly specific about who was going where or shooting at what, so his troops split themselves into three groups- shooting the STAPs, protecting the AT-RTs, and opening fire on the battle droids.

Quite abruptly, the STAPs are torn from the air by a concentrated barrage of lasers. They crash unceremoniously into the sea after their evasive actions fail them.

Those protecting the AT-RTs form up to make a defensive barrier with their bodies for the AT-RTs, which advance! The area effect of their cannons helps clear some droids but the barricades work against them.

Commander Janthis himself tries to clear a barricade with a well-placed rocket... but a single success is not enough to do more than scorch a droid. The troopers then split their fire to suppress the droids.


The droids answer! They have lost their air support from the STAPs and the advance of the AT-RTs is unnerving, so they concentrate their firepower two-ways- the men with you and the AT-RTs. There is a sprinkling of casualties as clonetroopers give their lives protecting the AT-RTs.


Janthis gets attention from five droids himself, taking 7 damage.

----

BATTLE OF BOROSK (First Skirmish), Start of Turn 2

Gateway Islands- Three Turns Distant

Battle Droids (G5) x25* (in cover)


Gateway Islands- Two Turns Distant

Battle Droids (G5) x26** (in cover)


Gateway Islands- One Turn Distant

Battle Droids (G5) x9 (in cover)


AT-RT (P6) x10 (2A)

Clonetroopers (G6) x13* (1A) (defenders)


Gateway Islands

Battle Droids (G5) x15** (in cover)


Janthis (HW7): 1(2A)/7 [10B CG EE] [MM CC] (3F)

Clonetroopers (G6) x27*** (1A) (STAPs)

Clonetroopers (G6) x26*** (1A) (droids)

----


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Old Post Jun 28th, 2010 10:01 AM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Now Janthis will direct all heavy fire into the barricade and try to make a Leadership roll to make it it work.

He will also order all troops to open covering fire on the droids.

If he can Janthis makes another rocket shot at the same location he directs everyone else s.


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Old Post Jun 30th, 2010 10:02 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

For the record- all of your men are currently armed with standard-issue blaster rifles.

The troopers heed your orders with a good Leadership roll. But the droids get Initiative this turn and get their volleys in first. They concentrate much of their firepower on the men defending the AT-RTs, and they are wiped out.

The AT-RTs stride forward uninhibited by the blaster fire coming their way. They bound past the second row of barricades, then make a pass at the droids there, wiping them out with their cannons.

Your clonetroopers support you. You manage to clear a barricade with your rocket launcher, exposing a handful of droids.

----

BATTLE OF BOROSK (First Skirmish), Start of Turn 3

Gateway Islands- Three Turns Distant

Battle Droids (G5) x21** (in cover)


Gateway Islands- Two Turns Distant

Battle Droids (G5) x13* (in cover)


AT-RT (P6) x10 (2A)


Gateway Islands- One Turn Distant

Clear


Gateway Islands

Battle Droids (G5) x4 (in cover)
Battle Droids (G5) x4


Janthis (HW7): 1(2A)/7 [10B CG EE] [MM CC] (3F)

Clonetroopers (G6) x21 (1A) (droids)

Clonetroopers (G6) x25 (1A) (droids)

----


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Old Post Jun 30th, 2010 10:47 PM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Janthis swaps out his rocket launcher for his pistol. He orders his men to open his men to charge the first barricade and he will tap 10,000 bolts this turn.


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Old Post Jul 1st, 2010 09:37 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Initiative goes to the droids! Which means that things go poorly for the clones this turn. Those nearest Janthis give a smattering of ineffectual return fire, but the rest focus their efforts on the stranded and unsupported AT-RTs. Their armor can only take so much- they are destroyed by a torrent of blaster fire. You mop up the droids but you've lost your main punch on the offensive.

Which means that this round was a tactical loss for Janthis! Unfortunate, but not totally tragic- a 3:2 ratio is greatly in your favor. The result for the Left side is a 5- the Defenders Lose and their units are Hit (with the exception of the Droidekas, which are highly resistant)! Had Janthis' tactical efforts been successful, they would have been forced to retreat...

The result for the Right side is a 1- a Stalemate. The AT-TEs are providing good cover for the clonetroopers, but they are having trouble punching through.

This is the situation as it stands when the Confederacy prepares its counter-offensive.

---

THE BATTLE OF BOROSK, TURN 2

Borosk Fortress Right (Fortified):
Borosk Gunners: 30/0
Hailfire Droids: 25/0
AATs: 50/0
Battle Droids: 20/0
(125)

Borosk Fortress Left (Fortified):
Borosk Gunners: 30/0
Hailfire Droids: 25/0
AATs: 50/0
Battle Droids: 20/0
(125)

Beachhead Right:
AATs: 50/0
Super Battle Droids: 30/0
Battle Droids: 20/0
Battle Droids: 20/0
(120) +25

Beachhead Left:
AATs: 50/0
Super Battle Droids: 30/0
Battle Droids: 20/0
Battle Droids: 20/0
(120) +25

Gateway Islands Right:
Droidekas: 40/0
Battle Droids: 20/1
Battle Droids: 20/1
STAPs: 20/0)
(100)

Gateway Islands Left:
Droidekas: 40/0
Battle Droids: 20/1
Battle Droids: 20/1
STAPs: 20/1
(100)

Landing Site Right:
Clonetroopers: 30/1
Clonetroopers: 30/0
Clonetroopers: 30/1
AT-TE: 40/0 (Armor, Slow)
(130) +20

Landing Site Left:
Clonetroopers: 30/0
Clonetroopers: 30/0
Clonetroopers: 30/0
AT-RT: 20/0 (Charge)
(110) +20

Reserve:
Light Artillery: 20/0
Light Artillery: 20/0
Army


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Old Post Jul 12th, 2010 03:19 AM
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Newjak
I am Beyond Power

Gender: Male
Location: United States

Janthis will have the other commander help the right side punch through.

Janthis will go to the Right again. Same arrangement as last time with troops.


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Old Post Oct 1st, 2010 07:26 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Lacking a Leadership bonus, Clyde is rather ineffective alone; he fights alongside you or stays in reserve.


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Old Post Oct 2nd, 2010 12:30 AM
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