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STAR WARS: RETROSPECTON- Song of Remembrance
Started by: REXXXX

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REXXXX
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Location: San Diego

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Balto does come at you with a clumsy slash, which you block! The lightsabers crackle together and Hajid begins to laugh audibly...

This is going to be a duel as Balto's anger boils over and Rah feeds into it, and things have changed since the last time Toolok Rah entered into one.


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Old Post Aug 19th, 2011 09:36 AM
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Baylin
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Gender: Male
Location: Deep shit as always...!

Angry now with the enforced death of his friend Rah, with a loud sonorous roar, pushes against the resistance of the blades to force Balto back to give him some space. Then with a smile he jumps forward with a strong overhead strike.


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Old Post Aug 21st, 2011 01:35 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

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THE SET-UP: As part of his initiation as a student, Rah is being pitted against his fellow learner, Balto. Hajid Thajkon will be pleased with whomever stands victorious...

HOW THIS WORKS: Things have changed a little since Rah last fought in a lightsaber duel! Let's go over the rules...

Each turn, duellists exchange lightsaber blows, trying to beat their opponent's guard and score a points until that final blow is struck to win the duel. One player is made the attacker, though who the attacker is changes each round.

There are three moves you can make, based upon the three physical stats of Strength, Agility, and Dexterity. You add your rating in chosen stat and apply it to your Lightsaber score, which makes for the final score of your attack.

There are two complications- first, some moves are better than others. Strength gets a bonus against Dexterity, Dexterity against Agility, and Agility against Strength. Said bonus is worth two points. Second, your chosen move has an inbuilt extra power of +0 (Weak), +1 (Normal), or +2 (Strong).

At the start of each duel, each combatant chooses six moves, choosing no more than three of each type. The strength of each hand is randomly determined; there are more weak moves than normal, more normal than strong.

Highest score wins each turn. In the event of a draw, attacker gets the point. First to five wins, so long as they are winning by two clear points. If not, duel continues until that gap is made. Winning by more points can have worse consequences for your opponents.

ANALYSIS:

Rah is in top physical condition and quite the fighter, if not the perfect duelist. He is not familiar with Balto's style, however.

Rah- pick your first six moves!


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Old Post Aug 21st, 2011 06:52 PM
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Baylin
Back in story!

Gender: Male
Location: Deep shit as always...!

okay trial run to make sure i've got this right

1 using dexterity Rah twists and ducks down to take Baltos legs
2 then using strength he knocks Baltos blade aside
3 still using strength he rains blows down at Baltos head
4 with agility he leaps back out of the reach of Baltos blade when he counters
5 again with agility he immediately leaps back into the fray
6 Spins around to parry Baltos blade to the side and counters with a strike as he comes back round.


Just so you know I'll be away from wednesday till early september so wont be posting smile


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Old Post Aug 22nd, 2011 11:59 AM
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REXXXX
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Gender: Male
Location: San Diego

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Not exactly what I meant by moves, though I'm digging the descriptive combat!

Rather, you are picking moves that you will be using each turn.

I'm reading what you've given me as-

1 Dexterity move
2 Strength moves
3 Agility moves

So now I draw to see the power behind each move...

1 Dexterity Normal
1 Strength Normal
1 Strength Weak
1 Agility Strong
1 Agility Weak
1 Agility Weak

So there you are your moves for the duel.

Once you return from your trip, we will begin!


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Old Post Aug 22nd, 2011 08:15 PM
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Baylin
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Okay, lets get this battle going!


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Old Post Sep 5th, 2011 09:13 PM
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REXXXX
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Location: San Diego

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Alright!

-

Balto: 0

Rah: 0

-

As the aggressor, Balto stands to serve as attacker first in the duel. He comes at you with some wide slashes across your midsection.


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Old Post Sep 8th, 2011 07:38 AM
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Baylin
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Gender: Male
Location: Deep shit as always...!

I'll go with dexterity, agility, agility and attack with dexterity, strength, strength


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Old Post Sep 9th, 2011 10:29 PM
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REXXXX
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Location: San Diego

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Only one move at a time! You are countering Balto's opening attack.


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Old Post Sep 10th, 2011 02:44 PM
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Baylin
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ah right ok then, I'll go with a dexterity move


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Old Post Sep 11th, 2011 02:40 PM
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REXXXX
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Gender: Male
Location: San Diego

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Rah attempts to use some classic swordplay to fend off Balto's opening shots. To get your score, we add your Lightsaber pool, your Dexterity stat, and any bonuses brought by your move.

Rah's pool is 8, his Dexterity is 4, and his move is Normal for +1. His final score is 13.

Balto, on the other hand, was going for brute strength. His final score is a 15. The result is Rah trying to parry Balto's incoming swings but underestimating the strength that Balto puts behind them. Rah finds his lightsabers nearly smashed from his grip! That little runt!

-

Balto: 1

Rah: 0

-

Rah to attack! Your turn to show what you can do...


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Old Post Sep 12th, 2011 05:06 AM
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Baylin
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Rah will attack with speedy agility utilising his acrobatic skills


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Old Post Sep 12th, 2011 09:33 AM
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REXXXX
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Location: San Diego

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You have three Agility moves to choose from. Which will it be?


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Old Post Sep 13th, 2011 12:16 AM
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Baylin
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I'll go for the strong agility move to try to catch him out


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Old Post Sep 14th, 2011 10:16 AM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Rah comes up with a score of 14 as maneuvers himself around into Balto's blind spot as quickly as he can. Balto opted to continue his enraged hack-and-slash tactic, meaning Rah certainly does catch him out in the middle of a solid swing that hits nothing.

Balto has to fall back so that Rah doesn't turn him into a saber-kebab.

-

Balto: 1

Rah: 1

-

Balto to attack! He turns to keep Rah in his field of vision. Measuring his steps, he lunges into Rah with series of light jabs, and one comes in rather more fiercely for Rah's heart.


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Old Post Sep 16th, 2011 01:59 AM
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Baylin
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Rah goes for the 'normal' strength move to knock baltos sabre jabs aside and kicks at him to disturb his momentum.


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Old Post Sep 16th, 2011 01:13 PM
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REXXXX
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Gender: Male
Location: San Diego

Moderator

Balto didn't seem to expect that! He nearly loses his grip on his sword when Rah knocks his jabs aside, playing with strength that surpasses Balto's own. Balto takes one kick in the side that leaves him winded and vulnerable.

-

Balto: 1

Rah: 2

-

Rah to attack.


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Old Post Sep 19th, 2011 06:58 AM
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Baylin
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Taking advantage of the winding Rah uses Agility to get whip round behind him, at the last moment he drop into a crouch to slice at the back of Baltos legs.


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Old Post Sep 19th, 2011 08:27 PM
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REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Balto plays with agility as well, hopping over the slash to the backs of his legs and coming down on top of your lightsabers. Your moves are evenly matched and it is a lock! You manage to kick him off of your saber and send him stumbling away, giving you both time to regroup.

Point goes to attacker.

-

Balto: 1

Rah: 3

-

Balto to attack! He is leaping toward you now with an overhead strike, placing both blades toward your center.


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Old Post Sep 20th, 2011 06:27 AM
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Baylin
Back in story!

Gender: Male
Location: Deep shit as always...!

Using agility again Rah moves sideways turning sideways on letting Baltos blade slice down through the air where he'd been stood. He then counters by slicing his own blades down over the top of Baltos wrists.


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Old Post Sep 22nd, 2011 08:42 PM
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