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Hitman 5
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-Pr-
Hey Yo!

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quote: (post)
Originally posted by Smasandian
Yeah, I love Splinter Cell Conviction. I always thought that game would of been awesome because the pre-release advertising reminded of the series.

The video above doesn't remind of the previous games.. It looks like a more story based game but I don't actually see that as a bad thing because I'm a sucker for that type of story telling.

I think it looks great.


Same here.

quote: (post)
Originally posted by Kazenji
Wonder if they will try and make you get the Silent Assassin rank the others did, you could blast your way through a level if you wish and finish a level.


Maybe they'll let you choose...


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Old Post Nov 4th, 2011 08:16 AM
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Smasandian
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They probably will.

I always tried to kill my target using handguns. I felt using the environmental kills as kind of lame.

Old Post Nov 4th, 2011 01:16 PM
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Utrigita
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quote: (post)
Originally posted by Smasandian
I felt using the environmental kills as kind of lame.


Blasphemy...


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Old Post Nov 4th, 2011 07:26 PM
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Smasandian
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Environmental kills took the idea that you can kill the target in any way possible and there isn't a right "way" to do it.

In Hitman: Blood Money, the developers conveniently put and told you about locations where you needed to be to kill the guy using the environment.

While I'm not saying take them completely, just have numerous ones where people can find out about them.

Old Post Nov 4th, 2011 08:49 PM
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Lord Shadow Z
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quote: (post)
Originally posted by Utrigita
I did something similar when the hit in that level went wrong for the fifth time. Stupid Civilians why do they have to stand where my bomb is set to blow?


If you time it right for that kill you can get him on his own under the crates, either with the bomb above or with a close combat kill. It's also possible to get him as he enters the room with a poison needle, because there is a box to hide him in there.

The piling up the bodies thing is really time consuming though, you have to get them all to come at you in the area you want the pile-up. It's fun, but some levels are just way too big and you have find a sort of middle position that you can quickly drag the corpses to. I managed it on at least 6 levels (PS2), one level continually crashes and I need to plan some others.

Old Post Nov 16th, 2011 03:44 PM
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KingD19
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I'm just pissed that they up and randomly dropped 47's voice actor.

Old Post Nov 18th, 2011 10:29 AM
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Lord Shadow Z
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quote: (post)
Originally posted by Smasandian
They probably will.

I always tried to kill my target using handguns. I felt using the environmental kills as kind of lame.


I agree with that sentiment in the sense of targets who conveniently were standing on balconies or in front of some other large drop, but I believe the things like 'rigging' something to kill them was still a pleasurable way to go about it - because , lets face it , you still have to plan and figure out how the elements come together while minimizing other casualities (like with the bombs). With constant replay it's always going to be boring after a while.

By using only handguns you only have a choice of two if you want it to be silent and that was a low point for me; that you couldn't individually 'attach' a silencer to other pistols to get more variety. You could mean just using the pistols in a loud way but on certain levels if you did that you would be quickly surrounded and busted in terms of the rating.

Old Post Nov 18th, 2011 04:57 PM
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Smasandian
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I just liked using silenced handguns because I felt like a spy from the movies.

In Blood Money, having the environmental kills took what made the series original. Pure, organic way of thinking. Previous assassination targets in previous games had multiple ways of killing them but the designers never pointed it out to you. In Blood Money they did. I didn't feel like an assassin but more of a guy who is not playing the game the right way.

Other games, you felt like an assassin because you planned it yourself. It's a very small thing but I felt like it made a huge difference in how the game felt.

Old Post Nov 18th, 2011 06:27 PM
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Lord Shadow Z
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To be fair they only point out the location of the 'key' areas in Blood Money; you still have to figure out the way to use that area to complete the hit. I agree it would have made more of a challenge had they been removed or lessened but at the same time with the earlier games you could be floundering around not knowing what to do sometimes and some missions would end up in chaos (and with those 'instant fail' missions it's highly frustrating to keep trying).

I think its all about the balance really between the challenge and still being able to follow the various paths to a high rating. I only play the 'rookie' rating because I'm a chicken, so I don't know if these 'points of interest' are removed or not as the difficulty is increased. Even if they are not you've still got the lack of saves and all the other added conditions to make it more of a challenge.

Old Post Nov 21st, 2011 12:26 PM
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the ninjak
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To say I'm a huge Hitman fanboy is an understatement.

I'll be there on release night drooling at the mouth ready to break another Hitman game.

The introduction of melee takedowns is exciting. I reckon 47 is gonna save Diana and the two of em are gonna take everybody down.

Things I want-

-The ability to take down an entire guard army trapping a target in their retreat like in the dock level in Hitman 1.
-For the AI in the game to have a clockwork precision timing when making their routes.
-Silent Assassin speed trials online. And I heard from people inside that levels will be released as online content.
-Quick escape levels like the last level in Hitman 3. When a swat team is moving through the apartments you are holed up in and you must not only escape but kill the fed out in the street.
-Weapon collecting.
-Newspaper ratings system like in Blood Money but more clever.
-49 clones.


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Old Post Nov 21st, 2011 04:21 PM
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Smasandian
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I just want better controls.

I always found the Hitman series to have crap controls.

Old Post Nov 21st, 2011 04:33 PM
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the ninjak
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quote: (post)
Originally posted by Smasandian
I just want better controls.

I always found the Hitman series to have crap controls.


The first and second required complete personalisation of the controls.

The 3rd and 4th did too to a degree. They were games where you had to have complete memorisation of the controls to have complete proficiency. But editing was crucial.

I'm sure the new game would have an evolved system.


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Old Post Nov 21st, 2011 04:40 PM
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Smasandian
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Control also involves how the character feels to play and I always felt like Hitman games felt very wooden.

Old Post Nov 21st, 2011 08:10 PM
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Kazenji
Onyx Prime

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There now two Hitman games coming as Square-Enix expand their studios

http://www.xbox360achievements.org/...ts-Studios.html


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Old Post Nov 22nd, 2011 09:37 AM
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the ninjak
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Don't know about Square getting there little hands on my baby!


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Old Post Mar 15th, 2012 12:31 PM
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Kazenji
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They will only be a publisher

for these Hitman games i still haven't finished Blood Money and i've haven't touched the first game.


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Old Post Mar 15th, 2012 12:43 PM
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Smasandian
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Blood Money is good.

I wouldn't bother with the first. It controls like shit and I remember being frustrated with it because it was more like a demo/experiment. The second game I had a good time with years ago but I recently played it and I was so frustrated with a few areas of it. It was just not forgiving.

Hitman: Contracts was a collection of new missions and old missions from the first game and I had a fun time playing it. I remember them adding a lot of new ideas to it.

Old Post Mar 15th, 2012 02:07 PM
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the ninjak
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Hitman Codename 47: A personal classic. But I don't recommend it to newcomers. Controls need personalized editing and some levels require many replays to get perfect completion.

Hitman 2: Silent Assassin: Had an awesome first level but the rest were unmemorable. I actually consider this one to be worse than the first.

Hitman Contracts: A beautiful game that remade the earlier past games best levels + some new ones. Excellent final level. Just play this one first if new to the series.

Hitman Blood Money: A must. The Mafia goon under Fed protection in suburbia is probably one of my fav levels of all.


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Old Post Mar 15th, 2012 04:54 PM
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Lord Shadow Z
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quote: (post)
Originally posted by the ninjak
Hitman Blood Money: A must. The Mafia goon under Fed protection in suburbia is probably one of my fav levels of all.


I like the casino/hotel hit the best, with all the sneaking around, fiber wiring and the satisfying conclusion with my souped up rifle.

I fully completed the game on 'rookie' and with a little help from the internet managed to secure all the weapons; although the practice room is rubbish on that game - a better target range, moving bodies to test the fiber wire/needle/knive throwing and a bomb testing area would have been a lot better.

All you get is a slapdash pile of boxes, jars and rats to shoot at, with a limited supply of ammo.

Old Post Mar 16th, 2012 11:37 AM
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Utrigita
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quote: (post)
Originally posted by the ninjak
Hitman Codename 47: A personal classic. But I don't recommend it to newcomers. Controls need personalized editing and some levels require many replays to get perfect completion.

Hitman 2: Silent Assassin: Had an awesome first level but the rest were unmemorable. I actually consider this one to be worse than the first.

Hitman Contracts: A beautiful game that remade the earlier past games best levels + some new ones. Excellent final level. Just play this one first if new to the series.

Hitman Blood Money: A must. The Mafia goon under Fed protection in suburbia is probably one of my fav levels of all.


While I kinda agree, I think that Hitman 2 was, while not the best (but better then Contracts that just recycled old maps imo) still was important for the development that Hitman as a genre has taken. IIRC (and granted it's been a long time since I played the first) but it was in Silent Assassin that you first got the Silent Assassin mark when you performed a flawless hit, which in itself was very satisfying. Codename 47 had a bit to much scoot and shoot, but it as a contrary the later hitman games had some interesting choices in regards to equipment and so forth.


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Old Post Mar 16th, 2012 12:31 PM
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