Sadly this is true, but only because Lana takes the time to actually come up with plans and look at the situation. Mostly we just skim and shoot through things as fast as possible.
5-1 puts initiative in your hands, and it's a Refresh turn! Doesn't do you any favors, but it means I roll to see what benefit the Zombies get...
Mors and Av do four points of repair to A, with 3 of those going to Avy's score. Burn and Corley then wipe out the zombies at A, pick one off at C, and Ares cleans out B. Melis heads up to repair
Cass gets her kill last round and this round. Sirin killed one then grabs a second pistol, Fy killing the one she missed. Heph gets a kill.
A kill apiece for San and Bers. I can't process Hawk's swap due to the conflicting nature of the powers involved but he gets a kill and moves. Klez changed his move via PM and instead goes south to shoot at G.
Zombies get their improvement this turn... All Health +1! Now it takes 2 successes to kill zombies, no matter where or how you hit them. F is starting to look flimsy, and they reinforce.
--
ZOMBIE SIMULATION, Start of Turn 5
Warehouse- North
Mors 4 (MA12/G4): 3(1A)/0 CF KW DM ST LA SS BS HCHT JE SP PM [3/3]
Glock 17 (4/3)
Cloud 3 (MA12): 3/0 PW CF ST LA SSHCHL HT VG JE SP PM [9/9] (A)
Corley 4 (G8): 3(1A)/0 PW LA CC 10B LR BT StS [10/10]
Glock 17* (12/12)
Avatar 4 (MA4/G9): 0/0 DM BS EE LR BT 10B StS [7/7] (A)
Glock 17* (3/3)
Knife
Melis 4 (MA14): 3/0 CF DM ST LA SS SE HCHL HT VG LB [12.12] (C)
Barricade A: 8
Barricade B: 14
Barricade C: 10
Zombies x2 (Barricade A)
Zombies x2 (Barricade B)
Zombies x2 (Barricade C)
Warehouse- Center
Ares 4 (MA6/G10): 3/0 PW HL CC EE LR BT 10B [16/16]
Glock 17* (4/2)
Burn 4 (G10): 0/0 KW HL CC EE LR 10B StS [16/16]
Glock 17* (4/2)
Hephaestus 4 (MA12): 4(1PR)/0 PW CF ST SEAL WW SC NOHL DM VG HT [12/12] (E)
Sirin 4 (MA10/G5): 3(1A)/0 CF DM ST LA HL DM VG BB CC EE [4/6]
Glock 17 x2* (6/3)
Fyodor 4 (MA13): 4(1A 1PR)/0 PW DM CF ST LA SE WW NOHL HT DM PM [6/6] (D)
Cassandra 4 (MA11): 4(1A)/0 PW CF ST LA SS BSAL WW NO HL HT IB [12/12] (D)
Knife*
Barricade D: 11
Barricade E: 12
Ammo Crate - Cost: 2
Zombies x2 (Barricade D)
Zombies x2 (Barricade E)
Warehouse- South
San 3 (MA14): 4(M 1PR)/0 PW CF ST BSHC AL WW SC NO HL VG IB [12/12] (F)
Knife*
Berserker 4 (MA12): 3(M 1A)/0 CF ST SS BS SE LAAL WW NO DM HT IB [9/9] (F)
Knife*
Hawk 4 (MA9/G5): 3(M)/0 CF ST BS SEHC JE SP PM BB CC LR [6/8] (F)
Glock 17 x2* (2/4/4)
Klez 4 (MA4/G9): 3/0 KW HL BB CC EE LR BT [10/12]
Glock 17 x2* (3/3/5)