KillerMovies - Movies That Matter!

REGISTER HERE TO JOIN IN! - It's easy and it's free!
Home » Role Playing » Star Wars: Role Playing » STAR WARS: RETROSPECTION- Holocron

STAR WARS: RETROSPECTION- Holocron
Started by: REXXXX

Forum Jump:
Post New Thread    Post A Reply
Pages (95): « First ... « 88 89 [90] 91 92 » ... Last »   Last Thread   Next Thread
Author
Thread
Newjak
I am Beyond Power

Gender: Male
Location: United States

Let's do that unless it will take me and extra round to get over there for doing it.


__________________

sig by Rao Kal El

Old Post Oct 28th, 2014 01:12 AM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Yes, it will take three turns.


__________________

Old Post Oct 28th, 2014 01:27 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Screw it CHARGE!!!!!


__________________

sig by Rao Kal El

Old Post Oct 28th, 2014 01:29 AM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

In that case, Xavier takes a running leap toward the next roof. Before he makes the jump, everyone fires, but Xavier relies on the Force to guide his steps and his blades to avoid and intercept blasts with Coordination. He only loses 1 Cleave point and takes a hit for 4 from Officer C.

Xavier clears his jump with five successes out of six dice on his Leaping check. Rianna would be proud!

-----

FALL OF THE COLONY (Skirmish Three), Start of Turn 5

Rooftop

Xavier (LS12): 3/54 [OGu PS RI] [BGu CL2] (3F)


Rooftop 2 (one turn away)

Militia (G5) x4 (cover)

Officer B (G8): 0


Rooftop 3 (three turns away)

Militia (G5) x4 (cover)

Officer C (G8): 0

(Range penalty - 1)

----


__________________

Old Post Oct 28th, 2014 06:41 PM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Xavier immediately attacks Officer B!

I will use a Force Point to use Ward.


__________________

sig by Rao Kal El

Old Post Oct 29th, 2014 09:03 PM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

4-6 means your use of Ward is a good call, and that you stay just out of range of the militiamen on Rooftop 3. You only lose one point of Cleave and take no damage from the Officers. Despite all the firepower pouring your direction, the Force guides your steps and you avoid it all.

Much to the chagrin of Officer B, who likely hoped you would go down before you got there. You do not roll great (we'll chalk it up to having to stay defensive this turn) and only roll three successes, but that's still 9 damage to Officer B.

-----

FALL OF THE COLONY (Skirmish Three), Start of Turn 6

Rooftop 2

Militia (G5) x4 (cover)

Officer B (G8): 9


Xavier (LS12): 3/54 [OGu PS RI] [BGu CL2] (2F)


Rooftop 3 (two turns away)

Militia (G5) x4 (cover)

Officer C (G8): 0

----

No more range penalty applied to those on Rooftop 3 and still lots of guns pointed at Xavier.


__________________

Old Post Nov 2nd, 2014 06:34 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Xavier will tap OGu this turn as he continues to attempt to take down Officer B.


__________________

sig by Rao Kal El

Old Post Nov 3rd, 2014 02:23 AM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

It's a Refresh turn!

6-2 for Initiative sees Xavier act before the shooters surrounding him. With twelve dice, Xavier needs to roll ten successes to take out the Officer... and he rolls eleven! You cut Officer B down before he has a chance to defend himself.

The militiamen around you open fire. You lose your last Cleave points but promptly Riposte one of the militiamen responsible, running him through. Officer C misses his shot. You take 3 damage, all told.

-----

FALL OF THE COLONY (Skirmish Three), Start of Turn 7

Rooftop 2

Militia (G5) x3 (cover)


Xavier (LS12): 3/57 [OGu PS RI] [BGu CL] (2F)


Rooftop 3 (two turns away)

Militia (G5) x4 (cover)

Officer C (G8): 0

----

Two Officers down! But Xavier needs to get out of here.


__________________

Old Post Nov 5th, 2014 02:24 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Why does Xavier need to get out of here? Because of damage?


__________________

sig by Rao Kal El

Old Post Nov 5th, 2014 12:55 PM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Precisely. Or you can fight on, if you so choose. More or less, I just need your exit strategy for this to wrap up the skirmish.

Officer C is going to make a break for it either way but you hit your goal.


__________________

Old Post Nov 6th, 2014 12:01 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Well if I hit my goal then it is time to book it. I can kill Officer C later. User Coordination and break back to wear Officer A was and hit the ground running. Hoping to take less shots from location C as I move out.

Another plan executed to perfection hey Xavier

"But of course"


__________________

sig by Rao Kal El

Old Post Nov 7th, 2014 09:39 PM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Timing works in your favor, as it has seemed to during this little bout. You flip down into the streets below the complex, taking yourself out of the line of fire of the majority of your shooters. Those atop the building lean over the side and shoot down at you, but you scamper off down the alley and out of range.

Which leaves you free to analyze the situation and decide where to act next...

You can rest for a moment and patch up some of your burns and blasts.

Otherwise, the walkers the militia employed against the Nokros-An have managed to hold them at bay. It has stunted their advance almost totally.

With the militias focus broken in trying to coordinate the evacuation, some of the Nokros-An want to take advantage and make straight for the Governor's Tower.


__________________

Old Post Nov 11th, 2014 12:02 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Well as much as Xavier wants to help it would probably do him some good to rest and patch up a bit before his next event.


__________________

sig by Rao Kal El

Old Post Nov 11th, 2014 01:48 AM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

Another twisted ideology from Xavier - wanting to prove himself helpful... in causing massacres and destruction.

Resting for a short period of time will allow Xavier to heal 10 damage for resting plus double his Medicine rating, since the Nokros-An have supplied some natural healing herbs to help their wounded.

Thus, Xavier is down to 35 damage.

Does Xavier want to rest more or join in the fray?


__________________

Old Post Nov 11th, 2014 03:17 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

I say it is time to join the fray people won't massacre themselves after all!


__________________

sig by Rao Kal El

Old Post Nov 11th, 2014 03:36 AM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

In that case, those situations have moved on while you were patching up.

The walkers continue to hold their ground, and the Nokros-An have stopped trying to attack them due to the casualties. If you go after the walkers, you go it alone.

The Nokros-An who wanted to break past them by flanking have gotten caught up in the crowds and the fighting.


__________________

Old Post Nov 11th, 2014 04:07 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Of course where were the Walkers deployed again? I don't suppose the Nokros-An could just go around them?

If not Xavier should probably head there. He feel they need to get that group moving again.

Also Xavier will curse Rianna and Dak for having it so easy right now. stick out tongue


__________________

sig by Rao Kal El

Old Post Nov 11th, 2014 12:50 PM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

So you think...

Are you going to take on the walkers or assist the flanking group? The walkers are deployed on the main concourse leading to the Governor's Tower at the center of the colony.


__________________

Old Post Nov 12th, 2014 06:31 PM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
Newjak
I am Beyond Power

Gender: Male
Location: United States

Flanking group should okay now that the militia has been discombobulated so going after that walkers.


__________________

sig by Rao Kal El

Old Post Nov 12th, 2014 11:06 PM
Newjak is currently offline Click here to Send Newjak a Private Message Find more posts by Newjak Edit/Delete Message Reply w/Quote Quick Quote
REXXXX
Networking

Gender: Male
Location: San Diego

Moderator

You decide to avoid the massive firefight occurring on the main concourse, then, hoping to even the odds another way. The Nokros-An tell you the direction their warriors took. You make your way through the alleys between the simplistic concrete compounds (by now many of which have been blown apart in the crossfire), following a path of dead militia fighters.

Eventually, you come upon the skirmish in a tight alleyway. The Nokros-An flanking party tried to commandeer a speeder, which they now use for cover against incoming fire from the militia on either end of the alley and on the rooftops above. There would have been more soldiers had you not picked off their commanders...

No opportunity to sneak in here. You almost run into the militiamen at one end.

Schticks please!


__________________

Old Post Nov 21st, 2014 04:05 AM
REXXXX is currently offline Click here to Send REXXXX a Private Message Find more posts by REXXXX Edit/Delete Message Reply w/Quote Quick Quote
All times are UTC. The time now is 10:10 PM.
Pages (95): « First ... « 88 89 [90] 91 92 » ... Last »   Last Thread   Next Thread

Home » Role Playing » Star Wars: Role Playing » STAR WARS: RETROSPECTION- Holocron

Email this Page
Subscribe to this Thread
   Post New Thread  Post A Reply

Forum Jump:
Search by user:
 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON

Text-only version
 

< - KillerMovies.com - Forum Archive - Forum Rules >


© Copyright 2000-2006, KillerMovies.com. All Rights Reserved.
Powered by: vBulletin, copyright ©2000-2006, Jelsoft Enterprises Limited.