Actually, Nintendo's been pretty lax on providing 3DS games themselves. Perhaps that's because they've been focusing on developing the E3 demos for their new console?
And frankly, even with NDAs small tidbits of info get out. If any company had been working on a game for a brand new console from Nintendo, there would have been some sort of rumor by now.
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I don't see it dominating the "hardcore" market IF the graphics of this console would be the same or below par to the PS3's or 360's UNLESS they can introduce something innovative and/or provide better online services.
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Looking forward to E3 while being a bit skeptical, it'll be neat to see what they have planned, but I don't want them to make stupid announcements like 'oh we're upscaling Skyward Sword for a launch title'.
Because of this (I also made this point in my post).
It's like Nintendo really doesn't give a flying fudge because the know their titles will sell like mad. I can't blame them. I said it earlier, but I think Nintendo knows that they'll have their market for about 2 years so they don't really care, at this point.
They just released the press release about he console (that's supposed to get investors and third parties excited). They haven't even released their SDK OR their hardware specs. In other words, there will be LESS than a year for third parties to develop for this. There's no speculation, there: Nintendo is clearly shafting third parties in the initial launch.
Sort of... If the hardware operates in a new or different way (which it will), there's still making the game to fit the new technology which can cause a software development backlog that greatly impacts the launch date by, sometimes, much greater than 6 months. That would push their software release waaaaaay out there past launch.
Worst case scenario, it will allow for backwards compatibility and they can program for that (Wii), throw in the 'new' hardware features after they find out what those are, as just an afterthought, and release the game at launch.......kind of like what developers did with the Wii.
Again, sort of. There are some clear facts that can be derived. Third parties will have less than a year to develop something if they want it at launch. Nintendo has anywhere from a year to 2 years of a "free market" on the nexgen console wars, Nintendo just released their press release but not SDK and hardware specs inferring that they would rather hit the market with a large first party install base, and Nintendo is wanting to keep things under wraps until E3.
Edit - I just read Ushgarak's post about SDKs. This is news to me. Third parties have had SDKs for months? Maybe Nintendo isn't trying to shaft third parties as much as I thought.
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Last edited by dadudemon on Apr 26th, 2011 at 11:02 PM
My prediction was that if Nintendo released a new console, Sony and Microsoft would respond and have something on the shelves within a year of it. Nintendo's console is at least a year away, and a mid - late 2012 (possibly even early 2013 in some regions) Nintendo release as the earliest possible window would give Sony and Microsoft a 2013-2014 launch window for their return fire. That is more than two years from now, more than enough time to get development kits to the third party studios and have some crappy third party launch games ready, especially if the architecture is similar to current consoles.
Nintendo is officially going to announce a new console this year at E3, that is certain. I expect Sony and Microsoft will throw up a PS4/XBOX720 logo to steal some thunder, and make announce officially announcement no later than E3 2012.
What I wanted know is what Microsoft's plans are. They've said no Blueray, and with ISP's trying to cap bandwidth to absurdly low levels surely digital distribution isn't an option for dl'ing next gen games? DVDs again?
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Except for the fact that unless Sony and Microsoft have a new console that they're working on now and have a significant amount of work done on, they won't have anything to push up to be ready within a year of Nintendo's release. It's not like a game where things can be time-crunched fairly easily; console development is a whole different thing there.
And yes, they'll probably stick with DVDs unless they go with a download-based distribution for games (which I hope they don't). People seem to forget how great compression technology can be when utilized properly.
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See, that's what I'm saying...press release doesn't mean anything in terms of SDK releases.
MS should just suck it up and use blu ray already...
[edit]actually weren't next gen aiming for cloud gaming, or was that a completely different system?
Last edited by Mist_haermm on Apr 27th, 2011 at 03:18 AM
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"Ports galore of PS3/360 games for Project Cafe’s launch. One third party in particular is planning to shamelessly milk the new Nintendo console with lots of PS3/360 ports. Nintendo told developers how easy it is to port games from 360 to the new Nintendo console. Unfortunately, third parties think that is giving them the greenlight to throw all of their 360/PS3 projects onto the new console instead of making brand new projects that take advantage of Project Cafe’s extra power.
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Letting the Metroid series "cool" could have repercussions simply by leaving it at Other M. On the other hand, let's get some brand new, all-flying Star Fox, Nintendo!
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What do you think Sony and Microsoft have been doing for the last five - six years? Standing around twiddling their thumbs? They almost certainly started R&D for their next consoles the moment the 360 and PS3 launched, if not earlier.
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I too hope they just go for BR already (both M$ and Nintendo)
while compression still works and not all game need it, some game actually benefit from the format, and they don't have to compress just about everything (especially those with cutscene as they get artifacts all over the place because of it)
... but wasn't M$ working in a new format? I heard they were gonna start a Beta program soon...
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Maintaining their online networks, testing and fixing broken units, working with developers and Quality Assurance to design and implement progressive firmware updates, designing and manufacturing new iterations of the current consoles for new price points, marketing their consoles, developing Kinect and Move, marketing Kinect and Move, developing and implementing firmware updates for Kinect and Move... that's probably most of what they've been doing for five - six years.
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Marketing, product testing, IT, PR and R&D are all completely separate entities with in a corporation. Sony had already started development on the PS3 before the official lunch of the PS2 and it's not like the laid off their R&D department when the PS3 was lunched or Move development was keeping the whole department busy for five years.
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Do you have a source for Sony starting development on the PS3 before 2000?
Who do you think develops all those firmware upgrades? Why, R&D of course. How do they know what their goals are? Working with the network coordinators and public relations to determine the problems that need fixing. The network jobs are obviously constant, since you never know when a bug will pop up or what will cause it. And public relations need to be gathering information to feed to development so they know when something needs fixing and what it is. These teams don't have just one job, and the work on a console doesn't end at launch. After launch the jobs for everyone in the console division of the company shift from creation to refinement and maintenance.
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