It's basically Black Ops from Modern Warfare, but with cutscenes. Looks fun though.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Gender: Female Location: The Land Beyond what Time can Touch
Aren't there always the risk of spoilers whenever you come on the forums looking at unreleased games. Don't get me wrong, I am sorry. Didn't mean to leak spoilers. Thoguht everything I said was common knowledge by now.
5 days left. Feels like 6 for me since I won't get it till Tuesday afternoon after work.
[i]Basically Black ops from Modern Warfare[/b]
I probably would have said it's more like cooperative from Battlefield 3 but that's just me and I take issues with a few things MW or COD has done in general.
I wonder how well the Magnums will play this time around.
Gender: Male Location: In Luna's mane, chasing STAAARS!
And to think, I was gonna wait 'til Christmas to get Halo 4 and was just gonna get the rereleased version of Doom 3 for Halloween's sake but thank god I cancelled that pre-order and instead reserved a copy for the best game ever. Of all time.
I like how he had the same "Halo" feeling I did during the 2nd level of the campaign. I knew the campaign was going to be the best. It has great mood, pace and atmosphere and the characterization of Chief and Cortana felt great from what little playtime I experienced.
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Many thanks to Rao Kal-EL Da Man
Last edited by Zack Fair on Nov 1st, 2012 at 09:15 PM
Gender: Male Location: In Luna's mane, chasing STAAARS!
Before, that used to be everyone's fantasy. Wasn't it?
I wonder if, since Rooster Teeth is partnered with Microsoft and 343, Red vs. Blue is part of the Halo canon. It would be so awesome if the Reds and Blues shared the same universe with Master Chief. Imagine the crossovers.
Hater reviews Halo 4: "These low points are openly exacerbated by the series’ staunch refusal to get with the times when it comes to game mechanics and level design, ignoring obvious enhancements like big-ticket sequences and proper iron-sights mechanics in favor of their age-old addiction to slow, methodical combat in unnecessarily large environments."
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."