You're factually wrong here. The trailer exists. Their product can be critiqued. Your personal decision to refrain from the critique has no bearing on that fact.
You literally got nothing to critique. All you got is a video of an unfinished game in development that barely shows anything. You haven't played the game and I doubt you know anybody who has.
Or are you trying to say that the developers are lazy for showing a trailer of a game they clearly showed was unfinished?
No, it is relevant. You're saying "early=/=no changes", basically saying it should show you more stuff, no matter how early it is in development. The reality is that it takes time for that but you ignore that fact. So I'm just asking, are you saying people can make games instantly?
Hey, it's a discussion about the game, right?
Last edited by Bro SMASH on Sep 21st, 2011 at 02:32 AM
You basically did. Remember, you said "early=/=no changes" and the fact there wasn't any changes means that it's a flaw. In otherwords, there should have been more things to show.
Last edited by Bro SMASH on Sep 21st, 2011 at 02:55 AM
That's what I was doing before we got caught up on this pages long funny business.
Ok. Maybe it was a misunderstanding. Let me clarify. While "early=/=no changes" is true, it's not the "lack of things" that I consider the flaw. I simply pointed out that it didn't show us much. The fact that the game looks too much like DOA4 is the flaw I take issue with. If that doesn't bother you, cool. It bothers me.
Can we wrap this up now?
Last edited by StyleTime on Sep 21st, 2011 at 03:02 AM
Wait, it "looks" too much like DOA4? That's still not a good reason. You gotta keep in mind that this is the pre-alpha stages of the game. That kind of stage, in which all we can do is see it, isn't gonna show us everything to come in the future. So that's still not a flaw. That's what I'm telling you. No matter what, it still falls into the same reasoning; it's still in the pre-alpha stages.
I can wrap this up if we both can understand each other.
Look, all I'm saying is wait. At this point, we got nothing to go on. Wait till' it evolved beyond it's current stages, then we can come up with something for it.
Last edited by Bro SMASH on Sep 21st, 2011 at 03:35 AM
Yes, it is. DOA5 could have been about a salamander from day 1. There you go. Early change.
When I said looks, I meant the looks of the gameplay. If I find fault with that, then it is a flaw. The fact that it can change does not matter. A broken arm can heal, but it is still broken before then. This is simple.
You don't seem to understand me yet. I seriously thought this was nearing its end.
I'd be disappointed if someone didn't get off on it honestly.
"So in the past [Dead or Alive] games," Hayashi said, "most of the dangers were fixed, set areas on the stage that you can knock your opponent into -- and they were just set there, the stage didn't change a whole lot. If you watch the video from our press event, you can see the entire stage changing and taking a different shape, and all sorts of chaos happening." You'll be able to trigger changes to the "geometry" of stages in addition to moving up, down, and through them.
Except in this case, we're talking about a game changing on an EXISTING engine so that's not the same thing.
You need to understand what kind of changes I'm talking about. What you're saying is: making something completely unrelated and slapping another title on it=change.
But that's not true because that's like saying Doki Doki Panic/Super Mario Bros. 2 "changed" from Super Mario Bros.
Yes, you said "looks" of the gameplay, meaning you didn't actually play it. You can't say it's the same if all you did was just look at it while it's still in development.
Look, if you don't wanna listen to me, fine. I was trying to make some sense out of this but it's very difficult and tiresome.
Last edited by Bro SMASH on Sep 21st, 2011 at 05:51 AM
Yes, I used an absurd example for comedy. The point is still there.
Yes, it was an observation. I've said that from the get go.
I have listened to you. You don't think it's cause for concern and that's fine. I do though, and I will continue to discuss it with whoever wants to. You are free to ignore us.
I like the DOA3 and 4 soundtracks. Some of those themes are pretty good but they're just too specific for me. You can pretty much match each character with their themes while hardly even knowing them.
Tekken Tag's soundtrack (which I think is the best Tekken soundtrack along with Tekken 3) can match with any game similar to it. You can put them with both DOA and VF and it still seems fitting.
I guess when DOA5 comes out, I'll use the Tekken Tag 2 soundtrack while playing it.