Argh, they still want to kill me and take our stuff. There's a difference. Blargh, ok, I see your point, they're defenseless and could possibly surrender. I'll take a different tactic.
Hah, except you don't have it. Maybe you could use the turn to butcher the juggernaut controls so that they can't use it any more if you bail out yourself.
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THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!
They're both very good ideas... We only have one 2-man up...
You fire on L and I'll ram Z, if we get shot down I have Soft Landings to minimize any damage we might take in the crash.
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Wentar spins the wheel, coming out of an evasive turn as laser fire skims the side of his already knackered vehicle. He lines up one of the more damaged looking (2-man Z) pirate cars and makes a charge at it, hoping to bring it down.
__________________ We shall serve the Old Ones until our dying breath. Warriors of Lustria shall not fail!
You can jump in one action- if not intending to return you do all carry handy emergency unbuckling devices, if you get what I mean.
So I'll need a target for Xeth.
However, you may not pilot the vehicle in the turn you jump, and you will need to take an additional turn to Pilot close enough to the leader to jump onto his.
There's nothing I can possibly think of the juggernaut being useful for. It handles like a whale; the only thing on the battlefield it was actually capable of ramming was the tanker, and that was a bluff. It was the fear it caused that was its main use.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
"You've never had any TINY bit of sex, have you?"
BtVS
Last edited by Ushgarak on Feb 15th, 2012 at 01:31 PM
"Surrender your weapons if you want to live!" I demand. Intimidate or not, I'm going to try it. I can take them out if not. There's only 3 left by my count.
I'm happy to hand the Juggernaut off to someone with driving skill. I wasn't planning on destroying it, so feel free to come on over.
+2 to your roll, one success (a 6 required) allk you needed... and six is what you got. They drop their weapons, unwilling to be hacked to pieces! You disarm them.
What next? An action to emerge still leaves you an action in hand, then you can take this round's action.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
Well, I need to gather their weapons so that their surrender wasn't for nothing. Either that or have them exit.
I personally don't think we should leave the J-naut behind. Any takers?
...
As for official actions, I round up their weapons and yell at the to leave the vehicle. Then I'm getting out myself. I guess I'm going to continue my slow destruction of individual vehicles. I jump to the nearest:
Forward (tap), Block, Riposte
Consider them disarmed- better than gathering, a few seconds' work with your sabre ensures there's no going back on that one. I've combined that with the Intimidation roll to disarm them; do you want to make the leaping attack last action and then act again for this one?
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"