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Artifacts vs the Great Ten
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Bentley
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Artifacts vs the Great Ten

The 13 Artifact Users fight the Great Ten.

Fight in an empty battlefield that is half darkness and half light.


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Old Post Nov 3rd, 2011 11:16 AM
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DarkSaint85
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13 Artifacts pretty much stomp, Thundermind could potentially hold some of them off but gets overwhelmed.


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Old Post Nov 3rd, 2011 11:19 AM
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Q99
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As in, the 13 Top Cow artifact users? Witchblade etc. all?


The Great Ten win. The artifacts don't grant herald-level power, people like Thundermind are too strong for them. It's not necessarily an easy fight, the Artifacts can create a small army, but they're outpowered.


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Last edited by Q99 on Nov 3rd, 2011 at 02:59 PM

Old Post Nov 3rd, 2011 02:55 PM
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Bentley
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Yep, Top Cow artifacts.


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Old Post Nov 3rd, 2011 04:39 PM
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Q99
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Here is a list of the artifacts and their bearers.

Witchblade/Darkness/Angelus, the main trinity. I'll assume everyone knows. Normally on the high end of mid-meta level. Darkness and Angelus also have their small armies, mostly pretty weak but numerous.

Glacier Stone/Ember Stone/Pandora's Box (aka Obsidian Stone), the second trinity. Turns the wielders into an ice-making giant, a fire dragon, and.. well, it's a bit hard to describe Pandora's box, but a madness-causing thing with similar stats to the prior two. All about mid-meta in direct combat, similar to the main trinity though without the army making capacity. I think the Ten would be able to withstand the box's madness stuff.

Wheel of Shadows-Sabine. In some ways the most dangerous in direct combat. Not technically as *strong* as the Witchblade, Darkness, or Angelus, she has time powers and can do stuff like age people, pseudo-teleport, and so on. Does not work on people who are mystically stronger than her, like Thundermind. Roughly high end of mid-meta, but potentially a bigger threat since her danger isn't just physical.

The Rapture-Tom Judge. Turns him into a... demon-y looking thing. Very hard to kill, but again mid-meta, and without a fancy attack like making stuff from darkness or creating fire or ice. His special stuff involves souls and hell and all that, all very not-applicable in a direct fight.

Coin of Solomon- Gives Aphrodite IV, a low-meta combat android, regen and amped abilities. Still puts her at the low-end of mid-meta at best. Remove the coin and the regen goes away, and she can still be shot and so on (which, while she can heal from, isn't instant).

Spear of Destiny/Magdalena, Blood Sword/Ian Nottingham. Gives mildly superhuman stats with very damaging enchanted weapons. Low-meta.

The Heart Stone- Split between a necromancer and a demon. The necromancer's, well, not all that useful in combat without spell prep, except against demons, the dead, and the like, so she effectively might as well be street here. Mali's not show a lot but is supposed to be a biggie. Probably on the low end of mid meta (though I'd bet on the spear and sword wielder over him).

Thirteens artifact/Ji- We don't really know what this does except it's the strongest.

So in effect, you have 8 strong mid-metas, two barely mid-metas, two low-metas, a street, and one person who's probably high-meta.


I don't think there's anyone who can't be taken out by, say, Socialist Red Guardsman or August General potentially (and they can hurt those two as well, but it'd be a hard fight to take them down, is the point). And the real problem is Thundermind- maybe if they all piled on him they could handle him, maybe, but the other Great Ten are strong as well, so that's not going to happen.

So Great Ten take some casualties but thanks to Thundermind will win just about 10/10, IMO.


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Old Post Nov 3rd, 2011 07:56 PM
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