Gender: Male Location: In Luna's mane, chasing STAAARS!
Lucky for you then Gex belongs to Crystal Dynamics owned by the same company that wouldn't allow Lara Croft and Cloud Strife in a Playstation brawler of all things. Sony should've done this during the PS1 or PS2 era.
__________________ Thanks Scythe for the sig.
Last edited by Nemesis X on Dec 15th, 2014 at 05:19 AM
Gender: Male Location: In Luna's mane, chasing STAAARS!
Aside from Sony owning rights to Crash and Spyro at the time (that Activision now currently owns) and Tomb Raider was not in the clutches of Square, I don't see why it matters either. Not being rude but they really should've thought of this crossover idea sooner before everybody got their greedy mitts on a bunch of popular games.
__________________ Thanks Scythe for the sig.
Last edited by Nemesis X on Dec 15th, 2014 at 07:44 AM
I agree with X here. Not only would they have more IPs at their disposal later on (now), but they also have had ample time to better the game's core mechanics and aesthetics.
Sony never technically owned the rights to Crash or Spyro (unless you mean exclusive rights) and I don't see why it matters if Tomb Raider was owned by Square-Enix. Plus, there was no guarantee they would have gotten Lara Croft in the game back then anyway.
You gotta remember, this game was inspired by Smash Bros., which started in 1999. By that time, the PS1 era was nearing it's end and Sony had just released their last Crash and Spyro games before losing the exclusive rights to them. Jak and Daxter (2001), Ratchet and Clank(2002), and Sly Cooper(2002) were just starting out shortly after that, while other series like God of War (2005), Uncharted (2007), and Infamous (2009) were a long ways off. Sony really didn't have any strong IPs they needed to make this idea work back then. Now all that's really needed is Activision and Square-Enix's cooperation.
Like I said, this game likely wouldn't have even been possible to make back then, seeing as how Sony didn't have any strong IPs to make this work.
I know it wouldn't have been possible. I'm just concurring to the fact that having more time with this would have given them a better chance to compete with their inspiration (Smash).
I think a console version of dissidia would be pretty solid enough. Tweak the gameplay slightly to be a bit more expansive and you've got a great playstation fighting brand.
Gender: Male Location: In Luna's mane, chasing STAAARS!
We didn't get her last year either. Square Enix today owns a slew of awesome characters popular on the PlayStation brand and they didn't want to have anything to do with this. THIS. All-Stars! They even bought Eidos Interactive that developed the Legacy of Kain games but did we get Raziel? Nope and would've been better third-party support if you ask me.
Konami, in 2001, owned the publishing rights to Crash Bandicoot until 2006 and even had Spyro for a couple years 'til 2004 when they gave it to someone else. In the past, they were very generous letting Nintendo use Snake in Smash and including Cyborg Raiden in Battle Royale. I think if a crossover happened in 2003, Konami would've allowed their inclusion alongside Snake if just for the sole purpose of promoting the upcoming Metal Gear Solid 3 at the time. So we wouldn't have had the overpowered, highly abused Kratos in the roster. It'd spare a few of us the headaches.
I would have to disagree.
__________________ Thanks Scythe for the sig.
Last edited by Nemesis X on Dec 15th, 2014 at 10:43 PM
We don't know the full story behind the absence of Square-Enix characters in this game so I can't say they wanted nothing to do with this game.
Konami published those games alongside the company that owns them so I don't think they had much of a say-so. That was really their only involvement and it's not anything like Sony's involvement.
That's the problem; even though I don't think Raiden was a bad rep for Metal Gear, it's obvious people wanted Snake more than Raiden and I understand that. I myself am a bit surprised that they didn't use Snake for this game but didn't mind letting him in Smash Bros.
Raiden being in the game instead of Snake is also an example of one the complaints people have with the roster; it seemed like it was used to advertise recent games instead paying tribute to the history of PlayStation.
Gender: Male Location: In Luna's mane, chasing STAAARS!
I think Omar Kendall confirmed in an interview once that Square, along with Activision, were pretty price demanding since they were well aware how badly people wanted Crash, Cloud and others.
That was their intent. I mean look at Dante and all the Bioshock Infinite content that's used as stages and pick up items.
What about Tomba or Okage: Shadow King? Ever even heard of those?
__________________ Thanks Scythe for the sig.
Last edited by Nemesis X on Dec 15th, 2014 at 11:56 PM
Well, we can always hope for a change for the next game. Maybe if people pressure Square-Enix and Activision.
That's not what the game was presented as, though. Fans wanted Classic Dante and key characters from the PS1 era (which, unfortunately, were mostly made up of 3rd party characters).
Yeah but those IPs weren't strong enough to carry the game. They can be in the series now but back then, it wouldn't have helped the game.