Wow, not everyday i see a post that contains so much error.
For many, hd alone isn't superior, especially since the footage shown thus far shows very little charm and consistency in art direction.
Better characters is subjective, since overwrought manbabies and goofs don't necessarily denote superiority.
Better controller is also subjective, since the most comfortable controller ever used for these mashup games is the gamecube pad, which works with the clear "forefathers" of this game.
The game isn't even out yet, but i will say the online is likely going to be superior.
Still can't believe you said the playstation controller is the best fighting game controller..
That outdated dinosaur of a pad, with roots based on yet another forefather of game design that Sony was "inspired" by.
The best conventional fight pad is the saturn controller.
The current gen equivalent is the x360 pad.
The dualshock is only in the conversation due to stubborn japanese corporatism. Explains the tiny hand size.
HD is always better than SD. I also like that you nitpick and try to dispute my points by essentially saying everything is subjective... and then you say the game lacks charm? Quantified charm is about as subjective as something can get! That being said if Patapon chasing off Hades isn't charming I don't know what is.
Well defined and nuanced characters with personalities and pathos, are always better than the cutesy, bubble gum, cardboard cutout character facsimiles made to distract children and people with severe cases of stunted adolescences.
Do you even play fighting games? The 360 controller is HATED by the fighting game community, because the D-PAD is awful, and the D-PAD is preferred for fast and precise combo input in fighting games. Joysticks aside, the PS3 control is the best fighting game controller on the market. There is pretty much universal consensus on that fact.
I'm 6'3 220 pounds and I have large hands, larger than most people... the dual shock works perfectly for me. If I'm playing a shooter I prefer the 360 controller for the triggers (I think you can get them for the Dual Shock for like 5 bucks), but other than that the PS3 control is ideal for every other genre. I don't play racing games, so I don't know which controller is better for that.
Also... lol @ the idea that GameCube controller was anything than a convoluted mess with terrible buttons of various sizes, strewn about haphazardly.
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The only things I would say the 360 controllers are better for is FPS's and racers, because the stiffness of the thumbsticks and their positioning allows for tighter movement (similar to how sports cars have tight steering whereas luxury cars have looser steering).
The 360 D-Pad is complete shit though, for fighters.
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Honestly, there's a time and place for that type of character. A party type game with a setup similar to smash bros certainly isn't it. If they put the protagonist from heavy rain in smash, i aint picking him, even if he has the most depth and best story. Gameplay is the most important thing in my books when it comes to games. Frankly I think Character depth and emotional storylines are overrated. Like damn, I'll watch a movie or read a book if I want that. Bottom line, these characters in smash are here and still talked about for a reason. In video game character design, a deep emotional story is just one aspect that can be added to enrich a character, but a game like metroid proves that you really don't need that to make a great, iconic character and game. Like I said, these characters have staying power that fat princess can't even dream of.
Way to take the quote out of context. Should have included the very next sentence. In GAMES I don't believe it should be more important than gameplay. IMO that should be polished before anything else.
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You highlighting that you are talking about GAMES doesn't change the fact that a better written story and better written characters are better than ones that are not.
Gameplay is probably the most important aspect, yes, with writing being second-most (Granted, writing is also a sort of SUPER CATEGORY, encompassing plot, characters, setting, dialogue, etc.).
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Let's not kid ourselves, none of the characters presented so far are paragons of character depth and development. More than Mario? Sure, but that honestly isn't saying much.
Regardless, depth alone doesn't make a character more interesting or even "better" than another. But, admittedly, it helps quite a bit.
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Kratos is a carefully-constructed and flawed character, certainly more of an actual character than most of the ones in Super Smash Brothers, and unless I have been doing acid, he is in this game.
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In games I'd say it's completely one way or the other. Some of the best games created don't have much story going for them. It's not something you absolutely need to have to make a great game or character. Saying who is a better character is so subjective anyway. Are we saying who is deeper, more interesting, more flawed, more successful? It's too general.
Kratos's character is admitedly "better" than average, but like I said he isn't some highly multi-faceted character that set new boundries in character development. And yes, he may have more character development than most SSB characters but once again that isn't saying much.