How about getting some kind of vehicle to pilot and using force to navigate?
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
Rand is going to rely on his power in the Force to guide him to his destination, taking the walkways between the buildings and going ask quick as he can.
Are we supposed to cooperate in this contest? Gallador could join forces with Azarl.
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
Well Xavier will download the coordinates or save them in something then go find a speeder in the starport. I figure everygood starport or watch tower has some kind of taxi like service.
Then he'll put coordinates and fly off. There shouldn't be too much traffic since everything is shut down.
Then tack Relle on for jumpy jump route, while Rand is going to be exploring with the Force to show him the right way there.
In all cases... you will be pitching just how much of an effort you want to make here. The lowest you can pitch a difficulty of one successes. The higher you pitch, the greater your gain and the farther you go. But if you fail to meet your pitch, you won't go anywhere at all.
For those searching for speeders, this also applies- the crappier your speeder, the easier it is to find.
All of you need to meet a total of 25 successes toward your race to the warehouse. You can make bids for how difficult you want your roll to be. If you meet your bid, the amount you bet is added to your total successes for the round!
First up, we have Gallador and Azarl physically hunting about for a speeder of some sort. Gallador comes up with nothing... but Azarl rolls three successes and finds a two-man racer! Ooo...
Xavier finds himself a console and rolls two successes on Fix-It as he searches the system for something he wants. He manages to locate the registry for a one-man speeder bike nearby.
Rianna, Dak, and Relle are going over the rooftops. As this is jumping from building to building, they will get their Leaping bonuses!
Rianna bid two successes. All too easy. She gets four successes, for a total of 6 points.
Dak and Relle bid nothing, so I'll give them the lowest bid of 1. Dak does that easy, for a total of 5 points.
Relle can be horribly embarrassed at having rolled absolutely nothing. She almost trips over some railing or something while jumping to another roof.
Rand is counting on the Force to show him the way. He scurries from walkway to walkway, stopping occasionally to double-check his senses. Knowing where it is helps, as does Rand's tremendous Force rating. He takes the lowest bid (having bet nothing) and shows three successes. A score of 4, not bad.
THE GAME
Race to a Warehouse
Rianna (A5): 6 (2)
Dak (A5): 5 (1)
Rand (F10): 4 (1)
Xavier: 0 (1)
Azarl: 0 (1)
Gallador: 0 (1)
Relle (A7): 0 (0)
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Rianna is in the lead! Relle is in last.
First number is successes made toward getting to the warehouse. Second number is your score overall.