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USH'S STAR WARS GAME- Draft Alien Powers
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Ushgarak
Paladin

Gender: Male
Location: Chelmsford, Essex, UK

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USH'S STAR WARS GAME- Draft Alien Powers

Meant to have this up earlier- sorry! Ben busy.

Here is the draft of the new alien powers (they will be drafts until they get final approval, which may take a long time). For now I will allow them in the game, but note that access to them is extremely limited.

-

Exotic Aliens and Alien Powers

Most templates in the game are based around the idea of being human or human-like enough to make no real difference to gameplay. Star Wars is a game set in a galaxy of all kinds of aliens, but most protagonists are standard human/near-human types. Of course, then we have Chewbacca...

An exotic alien is a character who is alien enough for there to be particular advantages caused by their unusual physiology. These are represented by a special sort of schtick called 'Alien Powers'. The benefits from Alien Powers are always functional; they do not need to be loaded or the like.

However, even exotic aliens are not THAT exotic. Chewbacca still has two arms and two legs; this is not meant to be Jabba the Hutt weird, or playing superintelligent shades of the colour blue. Aside from whatever bonuses your alien powers give you, all characters most follow the normal rules for the game, particular in areas like movement. You cannot fly, turn into mist, kill people by looking at them or shapeshift.


The Weird and the Wonderful

Alien powers are often pretty handy, but there is a price. If you have an Alien Power, you look unusual enough to cause comment in many areas of the galaxy- less a problem in Hutt Space, more a problem on the very human-centric noble worlds.

Chewbacca is a good example- despite his heart of gold, he naturally frightened those who saw him, not helped by Han talking about him pulling arms off of people.

The GM will decide what effect this has on social gameplay. Generally, if you have a lot of physical alien powers, you will likely scare people unintentionally. If you have lots of mental ones, you look strange and unsettling.


Gaining Alien Powers

For both thematic and balance reasons, Alien Powers are restricted to certain templates

Note- this powers work with the new draft templates, not the older ones that you may have found linked form the main rules

Some templates come with Alien Powers by default, whilst some can choose to have them in lieu of other abilities.

Generally speaking, it is best to only take Alien Powers at creation. However, the GM may approve the 'evolutionary development' of further powers of he feels it is reasonable and appropriate. This option can only be taken by those who already have Alien Powers. They cost the same as Blade Schticks (12 xp).

If your template can have Alien Powers but you did not take any, you can, if you wish, state at character creation that you want to evolve some later. However, if you do this, you suffer from the exotic social penalty described above, even without any active powers. so you had better be sure!


Categories

Alien Powers come in three categories- Physical, Common and Mental. These have no associated rules by default, but your template will direct you to what powers you can and cannot take, with the emphasis being on no aliens having both physical and mental powers.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Last edited by Ushgarak on Mar 26th, 2012 at 06:38 AM

Old Post Mar 25th, 2012 09:09 AM
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Ushgarak
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Gender: Male
Location: Chelmsford, Essex, UK

Co-Admin

ALIEN POWERS

-

Physical
If you take a Physical class schtick you may not take a Mental class schtick.

Evolved Armour
Your species comes form a harsh environment and has kept earlier evolutionary traits designed to help you survive attacks from other life forms. This schtick gives you +1 natural armour.

Natural Weaponry
Your species comes form a harsh environment and has kept earlier evolutionary traits designed to help you eliminate other life forms. This schtick gives you +2 hand damage.

Superior Constitution
Whilst not specifically immune to hazards, your species has biological processes that make it much harder than normal to kill. You can take ten points more damage than normal before being downed in a combat and gain large bonuses in resisting situations that should kill you (e.g. trapped in a fire, being crushed by a large weight, even being flushed into space for short periods).

Superior Physiology (Restricted- Force User templates may not take this schtick unless their template specifies otherwise)
You come from a species with immense physical capacities. Increase one of Strength, Dexterity or Agility by one. Your maximum in that stat is 6. This bonus is added after your stat allocation for character creation.

Superior Reaction Speed
Your species has an amazing reaction time and you sometimes act with superhuman speed. You treat all rolls made to react to sudden events as easy. Once per combat, you may act with Celerity for a round.


Common

Alien Metabolism
You may take this schtick more than once. Choose one of the following each time you do:

- Immune to poison and drugs (except for some very rare and exotic ones)
- Immune to hostile environments (e.g. extreme heat and cold, high radiation); however, you must pick one sort of environmental hazard (agreed with the GM) that you are not immune to.
- Be able to go for an hour without oxygen
- You have a “radar” sense means you cannot be blinded and makes you very hard to ambush
- Immunity to all Jedi powers that can be resisted with a Willpower roll.

Amphibious
You are amphibious, and are an expert swimmer. All swimming rolls are easy for you and you can breathe water as easily as air.

Heightened Senses
You may take this schtick more than once. Choose one of the following each time you do:

- Treat all Observation rolls as easy
- Be able to see things outside the normal human visual spectrum (e.g. infra-red)
- Be able to hear things far beyond the range and frequency of human hearing


Mental
If you take any Mental class schticks you may not take any Physical class schticks

Auspicious (Restricted- Force Users only)
Your race has a reputation for foretelling the future, which leads to them being venerated on some worlds and shunned on others. You certainly seem to have an unfailing instinct for predicting what is to come. Increases premonition rolls by two (cumulative with Insight) and the GM may improve the quality of your premonitions

Force Sensitive Physiology (Restricted- Force Users only)
Some races have a natural affinity with the Force. You may take this schtick more than once. Choose one of the following each time you do:

- Add one die to all Force rolls
- Add one to your Force pool

Quick Learner
Your species can learn new skills and abilities very quickly. All skills you have at +1 become +2 instead. This is applied first at character creation after you allocate points, so only those skills you left at 1 are increased. It is then applied to any new skill you buy with experience, meaning it starts at +2.

Superior Mental Process
Your brain is beyond that of a human’s. Each time you buy this schtick chose one of the following powers

- Increase one of your mental stats by one. Your maximum in ALL your mental stats is six (the stat increase can be taken more than once, but the maximum will stay at six)
- Gain the ability to perform casually complex maths in your head (giving a bonus on rolls such as navigation, security and hacking)
Have an eidetic memory
- Gain a Sherlock Holmes-like ability in pattern and clue recognition


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Last edited by Ushgarak on Mar 26th, 2012 at 06:37 AM

Old Post Mar 25th, 2012 09:12 AM
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Ushgarak
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Gender: Male
Location: Chelmsford, Essex, UK

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Note 'Celerity' is the global term I'll be applying to any effect that lets you act before everyone else in a round, like e a Charge tap.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Mar 25th, 2012 09:14 AM
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HereticalDruid
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There they are. Should I go ahead and pick out the ones that Azarl the Giant Bug will be using?


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Old Post Mar 25th, 2012 04:02 PM
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Ushgarak
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Sure!


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Mar 25th, 2012 04:31 PM
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HereticalDruid
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Okay. I want Azarl to be as disgustingly cockroach-like as possible.

He is going to have Evolved Armor, Superior Constitution, and Natural Weaponry.

Does being disgustingly scarily alien give Intimidation bonuses?


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Old Post Mar 25th, 2012 06:12 PM
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Ushgarak
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Sadly no; probably compensated by your awkward use of the language.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Mar 25th, 2012 09:40 PM
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Jazzman_78
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Cool concepts there. I like the mental powers. Not something I would have thought of. I think alien, I think Chewie and Eerin Chim. Big scary terrors, never considered creepy brainiacs. Makes me wanna re-rolll a character.


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Old Post Mar 26th, 2012 02:32 AM
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HereticalDruid
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Would it be okay if I switched Natural Weaponry for Alien Metabolism and make Azarl immune to poisons? I wanted to do that originally but didn't want to feel like the current situation influenced me.


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Old Post Mar 27th, 2012 07:00 AM
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Ushgarak
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Err, that does look a bit dodgy now from my point of view.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Mar 27th, 2012 07:09 AM
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HereticalDruid
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That's okay then. Natural Weaponry is awesome too.


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Old Post Mar 27th, 2012 07:14 AM
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REXXXX
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You could be immune to radiation, like actual cockroaches.


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Old Post Mar 27th, 2012 07:15 AM
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Ushgarak
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Location: Chelmsford, Essex, UK

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Well if you take hostile environments, you are immune to all but one type.

Though I maybe should say 'highly resistant' rather than immune. There has to be a limit.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Mar 27th, 2012 07:17 AM
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Bespin Bart
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This does make Superior Physiology look a little different from how it is set up for Xeth, unless I'm reading it wrong.


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Old Post Mar 27th, 2012 07:17 AM
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Ushgarak
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Yes it is.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Mar 27th, 2012 07:17 AM
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Bespin Bart
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So it's not just a +1 bonus, it's an actual point to the stat?


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THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!

Old Post Mar 27th, 2012 07:21 AM
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Ushgarak
Paladin

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Location: Chelmsford, Essex, UK

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Yes but that messes up the balance of lightsabre-wilding templates so it was different for you.


__________________



"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"

"You've never had any TINY bit of sex, have you?"

BtVS

Old Post Mar 27th, 2012 07:25 AM
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REXXXX
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Let it stay that way! I don't like competition.


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Old Post Mar 27th, 2012 07:35 AM
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Bespin Bart
Buggy

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Fair enough, it's still awesome. I probably won't go any further with Alien Powers, I don't want Xeth to become unnerving.


__________________

THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!

Old Post Mar 27th, 2012 11:28 PM
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REXXXX
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What did Chion have? Superior Physiology and Constitution are pretty obvious... and Alien Metabolism?


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Old Post Mar 27th, 2012 11:31 PM
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