That's the issue I have, though. Just because you can play the game without taking any damage doesn't mean that the damage couldn't happen. Link has the capability of being harmed by people with wood weapons... it's there, it can happen.
It's even more confusing since there isn't a definitive Link either. Unlike other game characters where is just one through the series, there is like 10 Links, all with different confusing stats. This is one of the many things that makes Link an odd character to back in a vs thread against a singular narrative based character.
Link fans agree, that's why in the VGVS it's usually an unwritten rule to specify an incarnation of Link for a battle. It makes it a lot easier to draw feats for Twilight Princess Link or Ocarina of Time Link specifically than a generic Link with no specific game basis to draw from.
__________________ -"My internet is currently so bad I'm time traveling. Don't worry about it."
-"You have the best problems, Scenario. You really do. haermm"
It's a contradiction! Link taking no damage compared to a cannonball yet taking damage from a stick is bullshit!
It's Looney Tune physics! Situational damage! Like a Pro wrestler fight. One guy takes enough damage to kill a man yet because he's the hero he rises up and defeats the other because .......HE'S THE HERO!
And I maintain that if a human stabbed Kratos in the back while he was asleep, that would constitute a forum lost. Since that's unlikely and Kratos is generally awake in a forum battle and there's no means by which a human can harm him, it's a moot point.
This is called Gameplay and Story Segregation. In the VGVersus forum theres a rule that says that things that occur in gameplay aren't considered as evidence for what a character can actually do. We go by what happens in the Story and mainly in cutscenes instead.
People need to calm down. Some are new to how VG characters work in these kinds of debate and need to be brought up to speed. Please can we do so calmly and logically.
Kratos can survive being tossed through the side of a mountain by a volcanic eruption, he survies being slapped by a mile high titan who carries the setting of the first game on his back, he actually stops the Blade of Olympus with his bare hands when wielded by Zeus... A normal human isn't cutting him just because his dipshit enemies can harm him, and considering none of those enemies are human, yeah.
We aren't saying necessarily that it can't happen because you can avoid it. We are saying that because it can and can't that we disregard it. It is gameplay that varies for every player.
And what about things like God of War? If you get to the latest point in the game where you legitimately watch Kratos resist being crushed by one of the most physically strong beings in the game, do you really think something like a Skeleton with a rusty sword would ever be able to pierce his skin? I'm not saying Link is on that level, but it's something like that. If we watch his body take a certain amount of force, how does it make sense to agree that something so much less would ever have any real effect?
There also tends to be a lot of varying things that you have to try and find a middle ground for. Say, Pokemon vs Final Fantasy. Would you think it's fair to say that Cloud is five hundred times stronger than some Pokemon because his strength stat is 5000 while this Pokemon's Attack can only reach 415? Both games have completely different math and systems behind all of their stats, so you wouldn't argue based on either stat. That's the whole reason I don't ever say Slaking is just as physically strong as Regigigas. That, and it just makes sense that way. Otherwise everything with a base Speed higher than Pidgeot is suddenly more durable than the metal we build supersonic jets out of and can easily reach multiple Mach velocities.
I'm not the greatest at making points, but I hope you can get what I'm aiming at.
__________________
All hail Scythe, King of the Sigs.
I'm not doing a number crunch as numbers mean nothing to me. But a stick harming link is pretty blatant. If the creators of the game didn't intend on a stick harming Link then why have it there in the first place? Why not make it a hot metal rod? Why not make it a sword? Why is it still a stick and why is it still able to cause enough harm that he doesn't walk through it like superman does bullets?
On the Kratos, thing, I get what you're saying. However it still exists within the realm of possibility that those things can harm him, or at least could. Not to mention magic plays a rather large role and we don't know what the undead hordes are really hitting him with when a skeleton attacks him with a "rusty sword".
Exactly. It's like saying the game creators meant for Link to be invulnerable throughout the game to any and all damage. He just beats them all but isn't impervious or unable to die. It's one of the most biased arguments I have ever heard.
If you don't know that it's anything more than a rusty sword, why would you assume it is? That's counterproductive to the principle of providing feats.
I can only answer with the same reason I gave you before, to make the game possible for the player to lose.
But if you think about it, the developers intend for you to win and enjoy the experience, which means they actually fully intend for the character to be able to defeat all of these opponents. But in order to enjoy the experience fully, you have to be risking something or actually work for it. Otherwise you're watching a movie. And seriously, it just doesn't make sense for so many games to count stuff like that.
__________________
All hail Scythe, King of the Sigs.
What sense of danger would a player get from an unkillable/unhurtable character ? That isn't Link at all. If you think he's impervious to pain/damage then go talk to a professional. Asap.